Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kurilkinpetr vs StayHigh

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:16
Steppe map preview
Map Steppe
Winner
kurilkinpetrNuwa
Pre-match Elo1029
Win probability47.6%
11:16 Match length UpsetThe Elo underdog won
Defeated
StayHighHades
Pre-match Elo1046
Win probability52.4%

Match at a glance

kurilkinpetr vs StayHigh

Winnerkurilkinpetr
MapSteppe
QueueRanked 1v1 Supremacy
Duration11:16
Started
Ended
Elo favorite52.4%StayHigh · Upset
Fastest Classical3:31*kurilkinpetr
First pressure4:00kurilkinpetr · Pioneer produced
First extra TC10:39StayHigh · Town Center
Most military units58kurilkinpetr
Highest EAPM44.8kurilkinpetr
Victory
Elo1029+18
EAPM44.8
Military units58
First pressure4:00Pioneer produced
First expansion
Market volume0
Total score 10,837
Military score 4,084
Economic score 5,963
Kills score 812
Units killed 33
Units lost 36
Buildings razed 0
Largest army 58
Favorite unit Fire Archer 22 fielded
Classical 3:31* Research start 2:31
Heroic Not reached
Mythic Not reached

StayHigh

Hades

Defeat
Elo1046-18
EAPM24.1
Military units34
First pressure4:49Archery Range
First expansion10:39
Market volume0
Total score 10,437
Military score 3,285
Economic score 6,390
Kills score 762
Units killed 32
Units lost 33
Buildings razed 1
Largest army 34
Favorite unit Toxotes 26 fielded
Classical 3:54* Estimated start 2:54
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Xuannu
ClassicalAge
Ares
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kurilkinpetrNuwa
Match time
StayHighHades
First military pressurePioneer produced
God powerCreation
ArmoryArmory
Key technologyHand Axe
Pioneer2 training queues
Dao Swordsman12 training queues
Fire Archer22 training queues
Wuzu Javelineer5 training queues
Key technologyHusbandry
Key technologyPickaxe
Wuzu Javelineer13 training queues
Key technologyPlow
ArmoryArmory
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyBow Saw
Key technologyShaft Mine
First military pressureArchery Range
Key technologyHusbandry
Toxotes26 training queues
Ajax4 training queues
God powerSentinel
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.4%StayHigh · Upset
Fastest Classical3:31*kurilkinpetr
First pressure4:00kurilkinpetr · Pioneer produced
First extra TC10:39StayHigh · Town Center
Armory timing4:29kurilkinpetr · Armory

Player highlights

Standout performances

Highest total score10,837kurilkinpetr
Highest military score4,084kurilkinpetr
Highest economy score6,390StayHigh
Most kills812kurilkinpetr
Most units killed33kurilkinpetr
Most deaths36kurilkinpetr
Most buildings razed1StayHigh
Largest army58kurilkinpetr
Favorite unitToxotesStayHigh · 26 fielded

kurilkinpetr

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kurilkinpetr

Fast Classical3:31 estimated completion
Early pressure4:00 · Pioneer produced
Early armory / Heroic prep4:29 · Armory

StayHigh

Fast Classical3:54 estimated completion
Early pressure4:49 · Archery Range
Expansion signal10:39 · Town Center
kurilkinpetr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kurilkinpetr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
kurilkinpetr · Early MilitaryMeaningful trained combat units were produced during the early opening.
kurilkinpetr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
StayHigh · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
StayHigh · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
StayHigh · Early MilitaryMeaningful trained combat units were produced during the early opening.
StayHigh · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kurilkinpetr

Army

Fire Archer22
Wuzu Javelineer18
Dao Swordsman12
Pioneer4
Ge Halberdier1
Qi Lin1
Buildings7 types
House8
Silo5
Armory2
Military Camp2
Wall2
Machine Workshop1
Temple1
God powers1 invoked
Creation1

StayHigh

Army

Toxotes26
Ajax5
Achilles3
Buildings6 types
House6
Archery Range2
Granary2
Storehouse1
Temple1
Town Center1
God powers1 invoked
Sentinel1