Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AlvaroMB5 vs J.M.Y.

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:05
Mirage map preview
Map Mirage
Defeated
AlvaroMB5Hades
Pre-match Elo1357
Win probability40.8%
17:05 Match length J.M.Y. favored
Winner
J.M.Y.Poseidon
Pre-match Elo1422
Win probability59.2%

Match at a glance

AlvaroMB5 vs J.M.Y.

WinnerJ.M.Y.
MapMirage
QueueRanked 1v1 Supremacy
Duration17:05
Started
Ended
Elo favorite59.2%J.M.Y.
Fastest Classical5:10*AlvaroMB5
First pressure5:07J.M.Y. · Stable
First extra TC5:37J.M.Y. · Town Center
Market timing7:46J.M.Y. · Market
Most military units101AlvaroMB5
Highest EAPM54.0AlvaroMB5
Market volume700J.M.Y.

AlvaroMB5

Hades

Defeat
Elo1357-14
EAPM54.0
Military units101
First pressure5:15Military Academy
First expansion
Market volume0
Total score 19,086
Military score 8,156
Economic score 9,175
Kills score 1,821
Units killed 61
Units lost 92
Buildings razed 3
Largest army 101
Favorite unit Hoplite 63 fielded
Classical 5:10* Estimated start 4:10
Heroic 13:54* Estimated start 12:39
Mythic Not reached

J.M.Y.

Poseidon

Victory
Elo1422+14
EAPM41.0
Military units81
First pressure5:07Stable
First expansion5:37
Market volume700
Total score 29,643
Military score 12,669
Economic score 14,747
Kills score 2,433
Units killed 92
Units lost 59
Buildings razed 0
Largest army 81
Favorite unit Toxotes 29 fielded
Classical 5:12* Estimated start 4:12
Heroic 9:08* Estimated start 7:53
Mythic Estimated start 16:44 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Hermes
Aphrodite
HeroicAge
Aphrodite
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AlvaroMB5Hades
Match time
J.M.Y.Poseidon
DockDock
God powerSentinel
Key technologyHeavy Warships
First military pressureMilitary Academy
Hoplite49 training queues
Cyclops2 training queues
Key technologyMedium Infantry
God powerPestilence
ArmoryArmory
Cyclops3 training queues
God powerCurse
Peltast22 training queues
Key technologyHusbandry
Fortress-tier buildingFortress
Key technologyBallistics
Cyclops2 training queues
Hoplite4 training queues
Key technologyMedium Archers
Petrobolos4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyPickaxe
Hoplite10 training queues
God powerPestilence
DefeatMatch result
God powerLure
DockDock
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Town CenterAdditional center
ArmoryArmory
Hippeus4 training queues
Key technologyBallistics
Toxotes21 training queues
MarketMarket
Key technologyCopper Armor
MarketMarket
Hippeus5 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyHusbandry
God powerCease Fire
Town CenterAdditional center
Key technologyMedium Archers
Key technologyMedium Cavalry
Theseus2 training queues
Toxotes8 training queues
Hippeus5 training queues
Key technologyCrenellations
Farm transition8 farms clustered
Key technologyMedium Infantry
Key technologyPlow
Key technologyBow Saw
Hypaspist10 training queues
Peltast11 training queues
Key technologyHeavy Infantry
Hippeus3 training queues
Fortress-tier buildingFortress
MarketMarket
Key technologyBronze Shields
God powerCurse
Hoplite2 training queues
Key technologyShaft Mine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%J.M.Y.
Fastest Classical5:10*AlvaroMB5
Fastest Heroic9:08*J.M.Y.
First pressure5:07J.M.Y. · Stable
First extra TC5:37J.M.Y. · Town Center
Fortress timing13:51AlvaroMB5 · Fortress
Market timing7:46J.M.Y. · Market
Armory timing6:23J.M.Y. · Armory
Farm transition13:41–13:45J.M.Y. · 8 farms clustered

Player highlights

Standout performances

Highest total score29,643J.M.Y.
Highest military score12,669J.M.Y.
Highest economy score14,747J.M.Y.
Most kills2,433J.M.Y.
Most units killed92J.M.Y.
Most deaths92AlvaroMB5
Most buildings razed3AlvaroMB5
Largest army101AlvaroMB5
Favorite unitHopliteAlvaroMB5 · 63 fielded

AlvaroMB5

Largest ArmyMost Deaths

J.M.Y.

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AlvaroMB5

Late Classical5:10 estimated completion
Early pressure5:15 · Military Academy
Early armory / Heroic prep11:09 · Armory
Fortress tech path13:51 · Fortress
Heavy walling signal6 wall build events
Water commitment signal1 dock build events
Large army production101 military units

J.M.Y.

Late Classical5:12 estimated completion
Early pressure5:07 · Stable
Fast expansion5:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:46 · Market
Early armory / Heroic prep6:23 · Armory
Fortress tech path15:44 · Fortress
Heavy walling signal19 wall build events
Water commitment signal1 dock build events
Farm transition13:41–13:45 · 8 farms clustered
Market economy signal700 total resource volume
Large army production81 military units
AlvaroMB5 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AlvaroMB5 · Water BoomExisting water-opening timing signal.
J.M.Y. · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
J.M.Y. · Early MilitaryMeaningful trained combat units were produced during the early opening.
J.M.Y. · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

AlvaroMB5

Bought

No buys

Sold

No sells

Total player market volume0

J.M.Y.

Bought

Food500
Wood200

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AlvaroMB5

Army

Hoplite63
Peltast22
Cyclops9
Petrobolos4
Ajax2
Achilles1
Buildings10 types
House16
Storehouse7
Wall6
Archery Range5
Granary4
Military Academy4
Armory1
Dock1
Fortress1
Temple1
God powers3 invoked
Pestilence2
Curse1
Sentinel1

J.M.Y.

Army

Toxotes29
Hippeus17
Peltast11
Hypaspist10
Theseus4
Atalanta3
Centaur2
Hoplite2
Hippolyta1
Petrobolos1
Prodromos1
Buildings14 types
House19
Wall19
Farm8
Storehouse7
Stable4
Archery Range3
Granary3
Market3
Military Academy2
Town Center2
Armory1
Dock1
Fortress1
Temple1
God powers3 invoked
Cease Fire1
Curse1
Lure1