Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs cirqueropat

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:37
Yellow River map preview
Map Yellow River
Winner
Rawkey JrZeus
Pre-match Elo1401
Win probability56.7%
33:37 Match length Rawkey Jr favored
Defeated
cirqueropatOdin
Pre-match Elo1354
Win probability43.3%

Match at a glance

Rawkey Jr vs cirqueropat

WinnerRawkey Jr
MapYellow River
QueueRanked 1v1 Supremacy
Duration33:37
Started
Ended
Elo favorite56.7%Rawkey Jr
Fastest Classical4:01*Rawkey Jr
First pressure1:34cirqueropat · Hersir trained
First extra TC17:29Rawkey Jr · Town Center
Market timing21:13cirqueropat · Market
Most military units786cirqueropat
Highest EAPM65.1cirqueropat
Market volume6,700cirqueropat

Rawkey Jr

Zeus

Victory
Elo1401+15
EAPM51.9
Military units294
First pressure4:27Archery Range
First expansion17:29
Market volume900
Total score 60,856
Military score 26,075
Economic score 24,273
Kills score 10,688
Units killed 449
Units lost 179
Buildings razed 23
Largest army 294
Favorite unit Hoplite 100 fielded
Classical 4:01* Research start 3:01
Heroic 11:32* Estimated start 10:17
Mythic 25:44* Estimated start 23:44
Defeat
Elo1354-15
EAPM65.1
Military units786
First pressure1:34Hersir trained
First expansion22:50
Market volume6700
Total score 45,369
Military score 17,070
Economic score 22,954
Kills score 5,503
Units killed 179
Units lost 455
Buildings razed 21
Largest army 786
Favorite unit Raiding Cavalry 294 fielded
Classical 4:11* Estimated start 3:11
Heroic 15:58* Estimated start 14:43
Mythic 21:18* Estimated start 19:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Heimdall
Apollo
HeroicAge
Njord
Hera
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
cirqueropatOdin
Jason2 training queues
Key technologyPickaxe
First military pressureArchery Range
Toxotes46 training queues
ArmoryArmory
Key technologyBallistics
Minotaur5 training queues
God powerRestoration
Key technologyMedium Archers
Key technologyHusbandry
Key technologyHand Axe
Key technologyCopper Armor
God powerUnderworld Passage
Hoplite16 training queues
Fortress-tier buildingFortress
Peltast13 training queues
Key technologyMedium Infantry
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Weapons
God powerBolt
Town CenterAdditional center
Hoplite56 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
Key technologyCrenellations
Key technologyHeavy Infantry
Farm transition10 farms clustered
Manticore4 training queues
Peltast17 training queues
Manticore3 training queues
Hypaspist18 training queues
MarketMarket
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Archers
Manticore8 training queues
Hoplite10 training queues
Peltast6 training queues
Hypaspist7 training queues
Key technologyPlow
Key technologyCopper Shields
Town CenterAdditional center
Hoplite11 training queues
Peltast18 training queues
Petrobolos2 training queues
Key technologyChampion Archers
Key technologyIron Weapons
Key technologyIron Armor
Hoplite7 training queues
God powerLightning Storm
Peltast15 training queues
Manticore6 training queues
God powerTitan Gate
Town CenterAdditional center
Town CenterAdditional center
Key technologyBronze Shields
Fortress-tier buildingFortress
Hypaspist13 training queues
Key technologyChampion Infantry
God powerRestoration
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
Hersir6 training queues
Throwing Axeman10 training queues
Berserk5 training queues
Raiding Cavalry134 training queues
Key technologyMedium Cavalry
Hersir27 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Berserk11 training queues
God powerUndermine
ArmoryArmory
Hersir37 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry20 training queues
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Einheri3 training queues
Godi20 training queues
Jarl20 training queues
God powerWalking Woods
God powerUndermine
Raiding Cavalry10 training queues
Hersir10 training queues
Einheri2 training queues
Farm transition19 farms clustered
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
Key technologyShaft Mine
Berserk45 training queues
Fortress-tier buildingHill Fort
Throwing Axeman25 training queues
Raiding Cavalry25 training queues
God powerWalking Woods
Key technologyHeavy Infantry
Hersir10 training queues
God powerUndermine
MarketMarket
Huskarl3 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Berserk5 training queues
Jarl5 training queues
Godi45 training queues
Raiding Cavalry10 training queues
Huskarl2 training queues
Key technologyChampion Cavalry
Hersir10 training queues
God powerFimbulwinter
Key technologyChampion Infantry
Throwing Axeman60 training queues
Berserk50 training queues
Key technologyBronze Shields
Key technologyBronze Armor
God powerWalking Woods
Raiding Cavalry50 training queues
Key technologyBow Saw
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Raiding Cavalry45 training queues
Hersir5 training queues
Berserk20 training queues
Throwing Axeman10 training queues
Hersir15 training queues
MarketMarket
Key technologyChampion Infantry
Berserk25 training queues
Key technologyChampion Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%Rawkey Jr
Fastest Classical4:01*Rawkey Jr
Fastest Heroic11:32*Rawkey Jr
Fastest Mythic21:18*cirqueropat
First pressure1:34cirqueropat · Hersir trained
First extra TC17:29Rawkey Jr · Town Center
Fortress timing14:29Rawkey Jr · Fortress
Market timing21:13cirqueropat · Market
Armory timing6:16Rawkey Jr · Armory
Farm transition17:57–18:48cirqueropat · 19 farms clustered

Player highlights

Standout performances

Highest total score60,856Rawkey Jr
Highest military score26,075Rawkey Jr
Highest economy score24,273Rawkey Jr
Most kills10,688Rawkey Jr
Most units killed449Rawkey Jr
Most deaths455cirqueropat
Most buildings razed23Rawkey Jr
Largest army786cirqueropat
Favorite unitRaiding Cavalrycirqueropat · 294 fielded

Rawkey Jr

Highest ScoreMost ImprovementsMost Kills

cirqueropat

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

Classical timing4:01 estimated completion
Early pressure4:27 · Archery Range
Expansion signal17:29 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep21:47 · Market
Early armory / Heroic prep6:16 · Armory
Fortress tech path14:29 · Fortress
Heavy walling signal28 wall build events
Farm transition19:43–19:44 · 10 farms clustered
Market economy signal900 total resource volume
Large army production294 military units

cirqueropat

Classical timing4:11 estimated completion
Early pressure1:34 · Hersir trained
Expansion signal22:50 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep21:13 · Market
Early armory / Heroic prep13:13 · Armory
Fortress tech path18:18 · Hill Fort
Farm transition17:57–18:48 · 19 farms clustered
Market economy signal6,700 total resource volume
Large army production786 military units
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
cirqueropat · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
cirqueropat · Early MilitaryMeaningful trained combat units were produced during the early opening.
cirqueropat · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7600 total volume

Rawkey Jr

Bought

Food300
Wood200

Sold

Food200
Wood200
Total player market volume900

cirqueropat

Bought

Food2300
Wood300

Sold

Wood4100
Total player market volume6700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Hoplite100
Peltast69
Toxotes46
Hypaspist38
Manticore22
Minotaur7
Jason5
Heracles2
Petrobolos2
Bellerophon1
Medusa1
Odysseus1
Buildings12 types
Farm39
Wall28
House17
Storehouse14
Archery Range11
Military Academy10
Granary8
Town Center5
Fortress3
Temple3
Armory1
Market1
God powers5 invoked
Restoration2
Bolt1
Lightning Storm1
Titan Gate1
Underworld Passage1

cirqueropat

Army

Raiding Cavalry294
Berserk161
Hersir123
Throwing Axeman105
Godi65
Jarl25
Einheri5
Huskarl5
Portable Ram2
Hirdman1
Buildings10 types
Farm95
House23
Longhouse21
Great Hall19
Ox Cart Building12
Temple4
Town Center3
Hill Fort2
Market2
Armory1
God powers3 invoked
Undermine3
Walking Woods3
Fimbulwinter1