Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs Devil

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:52
Elysium map preview
Map Elysium
Defeated
[DoD]BacHiPoseidon
Pre-match Elo1942
Win probability56.7%
12:52 Match length UpsetThe Elo underdog won
Winner
DevilOdin
Pre-match Elo1895
Win probability43.3%

Match at a glance

[DoD]BacHi vs Devil

WinnerDevil
MapElysium
QueueRanked 1v1 Supremacy
Duration12:52
Started
Ended
Elo favorite56.7%[DoD]BacHi · Upset
Fastest Classical3:17*Devil
First pressure2:30Devil · Hersir trained
Market timing9:11Devil · Market
Most military units52[DoD]BacHi
Highest EAPM60.6[DoD]BacHi
Market volume200Devil

[DoD]BacHi

Poseidon

Defeat
Elo1942-20
EAPM60.6
Military units52
First pressure3:41Stable
First expansion
Market volume0
Total score 10,204
Military score 4,184
Economic score 5,619
Kills score 401
Units killed 19
Units lost 39
Buildings razed 0
Largest army 52
Favorite unit Hippeus 28 fielded
Classical 3:31* Research start 2:31
Heroic Not reached
Mythic Not reached

Devil

Odin

Victory
Elo1895+20
EAPM59.1
Military units45
First pressure2:30Hersir trained
First expansion
Market volume200
Total score 14,291
Military score 5,651
Economic score 7,336
Kills score 1,326
Units killed 39
Units lost 18
Buildings razed 2
Largest army 45
Favorite unit Hersir 16 fielded
Classical 3:17* Research start 2:17
Heroic 11:05* Research start 9:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]BacHiPoseidon
Match time
DevilOdin
God powerLure
First military pressureStable
Hippeus28 training queues
Key technologyHusbandry
Key technologyHand Axe
Hoplite16 training queues
Centaur6 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
God powerCease Fire
Key technologyPickaxe
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
God powerUndermine
Hirdman12 training queues
Hersir2 training queues
Key technologyMedium Infantry
MarketMarket
Throwing Axeman5 training queues
Hersir8 training queues
Hirdman4 training queues
Godi5 training queues
God powerFrost
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%[DoD]BacHi · Upset
Fastest Classical3:17*Devil
Fastest Heroic11:05*Devil
First pressure2:30Devil · Hersir trained
Market timing9:11Devil · Market

Player highlights

Standout performances

Highest total score14,291Devil
Highest military score5,651Devil
Highest economy score7,336Devil
Most kills1,326Devil
Most units killed39Devil
Most deaths39[DoD]BacHi
Most buildings razed2Devil
Largest army52[DoD]BacHi
Favorite unitHippeus[DoD]BacHi · 28 fielded

[DoD]BacHi

Largest ArmyMost DeathsMost ImprovementsMost Resources

Devil

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]BacHi

Fast Classical3:31 estimated completion
Early pressure3:41 · Stable
Heavy walling signal15 wall build events

Devil

Fast Classical3:17 estimated completion
Early pressure2:30 · Hersir trained
Early market / Heroic prep9:11 · Market
Heavy walling signal9 wall build events
Market economy signal200 total resource volume
[DoD]BacHi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Devil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

[DoD]BacHi

Bought

No buys

Sold

No sells

Total player market volume0

Devil

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army

Hippeus28
Hoplite16
Centaur6
Atalanta1
Theseus1
Buildings7 types
House15
Wall15
Stable4
Granary3
Military Academy3
Storehouse3
Temple1
God powers2 invoked
Cease Fire1
Lure1

Devil

Army

Hersir16
Hirdman16
Throwing Axeman6
Godi5
Berserk1
Einheri1
Buildings7 types
House16
Wall9
Great Hall3
Ox Cart Building3
Longhouse2
Market1
Temple1
God powers2 invoked
Frost1
Undermine1