Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

duduthespartan vs Journey Before Destination

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:32
Elysium map preview
Map Elysium
Defeated
duduthespartanSet
Pre-match Elo1726
Win probability52.2%
15:32 Match length UpsetThe Elo underdog won
Winner
Journey Before DestinationHades
Pre-match Elo1711
Win probability47.8%

Match at a glance

duduthespartan vs Journey Before Destination

WinnerJourney Before Destination
MapElysium
QueueRanked 1v1 Supremacy
Duration15:32
Started
Ended
Elo favorite52.2%duduthespartan · Upset
Fastest Classical3:35*duduthespartan
First pressure3:42duduthespartan · Barracks
Market timing6:54duduthespartan · Market
Most military units127duduthespartan
Highest EAPM72.2Journey Before Destination
Market volume100duduthespartan
Defeat
Elo1726-18
EAPM61.2
Military units127
First pressure3:42Barracks
First expansion
Market volume100
Total score 9,586
Military score 3,314
Economic score 4,940
Kills score 1,354
Units killed 53
Units lost 155
Buildings razed 0
Largest army 127
Favorite unit Slinger 56 fielded
Classical 3:35* Research start 2:35
Heroic Not reached
Mythic Not reached
Victory
Elo1711+18
EAPM72.2
Military units78
First pressure4:36Military Academy
First expansion
Market volume0
Total score 18,402
Military score 7,568
Economic score 8,248
Kills score 2,586
Units killed 155
Units lost 52
Buildings razed 9
Largest army 78
Favorite unit Hoplite 44 fielded
Classical 4:23* Research start 3:23
Heroic 14:17* Estimated start 13:02
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ares
No choice recorded
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

duduthespartanSet
Match time
Journey Before DestinationHades
God powerVision
God powerPlague Of Serpents
First military pressureBarracks
Spearman13 training queues
Slinger56 training queues
Axeman2 training queues
MarketMarket
Axeman51 training queues
ArmoryArmory
Key technologyMedium Slingers
Key technologyMedium Axemen
MarketMarket
Key technologyPickaxe
Anubite2 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
DefeatMatch result
Ajax2 training queues
God powerSentinel
First military pressureMilitary Academy
Hoplite30 training queues
Achilles3 training queues
God powerPestilence
Cyclops2 training queues
Key technologyHusbandry
Toxotes4 training queues
Key technologyMedium Infantry
Cyclops2 training queues
Toxotes4 training queues
ArmoryArmory
Toxotes4 training queues
Cyclops3 training queues
Hoplite14 training queues
Key technologyMedium Archers
God powerCurse
Key technologyPickaxe
Key technologyHand Axe
Hypaspist5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.2%duduthespartan · Upset
Fastest Classical3:35*duduthespartan
Fastest Heroic14:17*Journey Before Destination
First pressure3:42duduthespartan · Barracks
Market timing6:54duduthespartan · Market
Armory timing9:09duduthespartan · Armory

Player highlights

Standout performances

Highest total score18,402Journey Before Destination
Highest military score7,568Journey Before Destination
Highest economy score8,248Journey Before Destination
Most kills2,586Journey Before Destination
Most units killed155Journey Before Destination
Most deaths155duduthespartan
Most buildings razed9Journey Before Destination
Largest army127duduthespartan
Favorite unitSlingerduduthespartan · 56 fielded

duduthespartan

Largest ArmyMost Deaths

Journey Before Destination

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

duduthespartan

Fast Classical3:35 estimated completion
Early pressure3:42 · Barracks
Early market / Heroic prep6:54 · Market
Early armory / Heroic prep9:09 · Armory
Heavy walling signal6 wall build events
Market economy signal100 total resource volume
Large army production127 military units

Journey Before Destination

Classical timing4:23 estimated completion
Early pressure4:36 · Military Academy
Early armory / Heroic prep11:32 · Armory
Heavy walling signal10 wall build events
duduthespartan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
duduthespartan · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
duduthespartan · Early MilitaryMeaningful trained combat units were produced during the early opening.
duduthespartan · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Journey Before Destination · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

duduthespartan

Bought

No buys

Sold

Food100
Total player market volume100

Journey Before Destination

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duduthespartan

Army

Slinger56
Axeman53
Spearman14
Anubite4
Buildings12 types
House24
Granary6
Wall6
Barracks5
Obelisk4
Mining Camp3
Temple3
Lumber Camp2
Market2
Armory1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Plague Of Serpents1
Vision1

Journey Before Destination

Army

Hoplite44
Toxotes12
Cyclops8
Hypaspist5
Achilles4
Ajax4
Chiron1
Buildings8 types
House14
Wall10
Granary5
Storehouse3
Archery Range2
Military Academy2
Armory1
Temple1
God powers3 invoked
Curse1
Pestilence1
Sentinel1