Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zuccolo vs Jack90

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:11
Nile Shallows map preview
Map Nile Shallows
Winner
ZuccoloSusanoo
Pre-match Elo1903
Win probability39.4%
27:11 Match length UpsetThe Elo underdog won
Defeated
Jack90Tsukuyomi
Pre-match Elo1978
Win probability60.6%

Match at a glance

Zuccolo vs Jack90

WinnerZuccolo
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration27:11
Started
Ended
Elo favorite60.6%Jack90 · Upset
Fastest Classical3:22*Jack90
First pressure3:22Jack90 · Stable Japanese
First extra TC17:15Zuccolo · Town Center
Market timing14:39Jack90 · Market
Most military units292Jack90
Highest EAPM92.3Jack90
Market volume200Zuccolo

Zuccolo

Susanoo

Victory
Elo1903+21
EAPM55.0
Military units198
First pressure5:05Stable Japanese
First expansion17:15
Market volume200
Total score 47,237
Military score 22,405
Economic score 19,065
Kills score 5,767
Units killed 191
Units lost 159
Buildings razed 9
Largest army 198
Favorite unit Yari Spearman 57 fielded
Classical 4:33* Research start 3:33
Heroic 15:22* Estimated start 14:07
Mythic 27:06* Research start 25:06

Jack90

Tsukuyomi

Defeat
Elo1978-21
EAPM92.3
Military units292
First pressure3:22Stable Japanese
First expansion17:53
Market volume200
Total score 35,247
Military score 16,006
Economic score 14,695
Kills score 4,546
Units killed 165
Units lost 189
Buildings razed 2
Largest army 292
Favorite unit Naginata Rider 129 fielded
Classical 3:22* Estimated start 2:37
Heroic 15:34* Estimated start 14:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Inari Okami
Fujin
HeroicAge
Fujin
Watatsumi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ZuccoloSusanoo
Match time
Jack90Tsukuyomi
Kitsune3 training queues
God powerKusanagi
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider5 training queues
Key technologyPickaxe
Yari Spearman21 training queues
ArmoryArmory
Naginata Rider8 training queues
God powerKusanagi
Key technologyCopper Armor
Key technologyCopper Weapons
Samurai23 training queues
Kitsune4 training queues
God powerShrine Of The Hunt
Key technologyCopper Shields
Naginata Rider15 training queues
God powerKusanagi
Bushi6 training queues
Key technologyPlow
Key technologyHand Axe
Key technologyHusbandry
Key technologyBallistics
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Armor
Farm transition9 farms clustered
Town CenterAdditional center
Oni3 training queues
Key technologyBronze Weapons
Naginata Rider5 training queues
Yari Spearman7 training queues
God powerKusanagi
Key technologyBronze Shields
Shinobi19 training queues
Oni2 training queues
Yari Spearman13 training queues
Samurai9 training queues
Oni4 training queues
Fortress-tier buildingCastle
Yari Spearman5 training queues
MarketMarket
Key technologyCrenellations
Town CenterAdditional center
Shinobi21 training queues
Samurai9 training queues
Yari Spearman11 training queues
Key technologyIron Armor
Fortress-tier buildingCastle
God powerKusanagi
God powerSmiting Gust
VictoryMatch result
First military pressureStable Japanese
Naginata Rider5 training queues
God powerNew Moon
Naginata Rider25 training queues
Kitsune2 training queues
God powerSwampland
Yari Spearman7 training queues
Key technologyPickaxe
Jorogumo2 training queues
Samurai7 training queues
Yari Spearman2 training queues
ArmoryArmory
Kitsune2 training queues
Yari Spearman2 training queues
Key technologyHand Axe
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Naginata Rider18 training queues
Yumi Horse Archer7 training queues
Key technologyHeavy Stable Soldiers
Town CenterAdditional center
Yumi Horse Archer4 training queues
God powerNew Moon
Naginata Rider6 training queues
Onna Musha8 training queues
Yumi Horse Archer4 training queues
Farm transition9 farms clustered
Key technologyBallistics
Town CenterAdditional center
Key technologyShaft Mine
Shinobi5 training queues
Daimyo8 training queues
Key technologyPlow
Yumi Horse Archer89 training queues
Town CenterAdditional center
Naginata Rider75 training queues
Onna Musha10 training queues
Fortress-tier buildingCastle
God powerSmiting Gust
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.6%Jack90 · Upset
Fastest Classical3:22*Jack90
Fastest Heroic15:22*Zuccolo
Fastest Mythic27:06*Zuccolo
First pressure3:22Jack90 · Stable Japanese
First extra TC17:15Zuccolo · Town Center
Fortress timing23:46Zuccolo · Castle
Market timing14:39Jack90 · Market
Armory timing7:52Zuccolo · Armory
Farm transition17:03–17:59Zuccolo · 9 farms clustered

Player highlights

Standout performances

Highest total score47,237Zuccolo
Highest military score22,405Zuccolo
Highest economy score19,065Zuccolo
Most kills5,767Zuccolo
Most units killed191Zuccolo
Most deaths189Jack90
Most buildings razed9Zuccolo
Largest army292Jack90
Favorite unitNaginata RiderJack90 · 129 fielded

Zuccolo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Jack90

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zuccolo

Classical timing4:33 estimated completion
Early pressure5:05 · Stable Japanese
Expansion signal17:15 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep24:31 · Market
Early armory / Heroic prep7:52 · Armory
Fortress tech path23:46 · Castle
Heavy walling signal20 wall build events
Farm transition17:03–17:59 · 9 farms clustered
Market economy signal200 total resource volume
Large army production198 military units

Jack90

Fast Classical3:22 estimated completion
Early pressure3:22 · Stable Japanese
Expansion signal17:53 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:39 · Market
Early armory / Heroic prep13:07 · Armory
Fortress tech path24:59 · Castle
Heavy walling signal6 wall build events
Farm transition19:30–19:43 · 9 farms clustered
Market economy signal200 total resource volume
Large army production292 military units
Zuccolo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zuccolo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zuccolo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Jack90 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Jack90 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Jack90 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Jack90 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Zuccolo

Bought

No buys

Sold

Wood200
Total player market volume200

Jack90

Bought

Wood200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zuccolo

Army

Yari Spearman57
Samurai41
Shinobi40
Naginata Rider33
Oni9
Kitsune8
Bushi7
Daimyo1
Onna Musha1
Yumi Archer1
Buildings14 types
Farm26
Wall20
House17
Dojo9
Watermill8
Shrine Japanese7
Guardhouse6
Mining Camp Japanese6
Castle2
Town Center2
Armory1
Market1
Stable Japanese1
Temple1
God powers3 invoked
Kusanagi5
Shrine Of The Hunt2
Smiting Gust1

Jack90

Army

Naginata Rider129
Yumi Horse Archer104
Onna Musha18
Yari Spearman11
Daimyo9
Samurai7
Shinobi5
Kitsune4
Jorogumo3
Bushi2
Buildings14 types
Farm25
Watermill20
House18
Shrine Japanese9
Dojo7
Mining Camp Japanese7
Stable Japanese6
Wall6
Town Center3
Armory1
Castle1
Guardhouse1
Market1
Temple1
God powers3 invoked
New Moon2
Smiting Gust1
Swampland1