Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DonnishThruth vs SpookySnake

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:26
Midgard map preview
Map Midgard
Defeated
DonnishThruthRa
Pre-match Elo1241
Win probability41.7%
11:26 Match length SpookySnake favored
Winner
SpookySnakeOdin
Pre-match Elo1299
Win probability58.3%

Match at a glance

DonnishThruth vs SpookySnake

WinnerSpookySnake
MapMidgard
QueueRanked 1v1 Supremacy
Duration11:26
Started
Ended
Elo favorite58.3%SpookySnake
Fastest Classical4:02*DonnishThruth
First pressure4:30DonnishThruth · Barracks
First extra TC5:41DonnishThruth · Town Center
Most military units56DonnishThruth
Highest EAPM48.0SpookySnake
Defeat
Elo1241-15
EAPM26.1
Military units56
First pressure4:30Barracks
First expansion5:41
Market volume0
Total score 12,249
Military score 4,543
Economic score 7,498
Kills score 208
Units killed 8
Units lost 35
Buildings razed 0
Largest army 56
Favorite unit Axeman 34 fielded
Classical 4:02* Estimated start 3:02
Heroic Estimated start 10:14 · not reached
Mythic Not reached
Victory
Elo1299+15
EAPM48.0
Military units31
First pressure4:45Hersir trained
First expansion7:10
Market volume0
Total score 18,906
Military score 6,840
Economic score 11,442
Kills score 644
Units killed 34
Units lost 7
Buildings razed 0
Largest army 31
Favorite unit Throwing Axeman 12 fielded
Classical 5:23* Research start 4:23
Heroic 9:47* Research start 8:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Freyja
Sobek
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DonnishThruthRa
Match time
SpookySnakeOdin
Key technologyPickaxe
First military pressureBarracks
Axeman9 training queues
Town CenterAdditional center
Slinger2 training queues
Farm transition9 farms clustered
Spearman2 training queues
Axeman2 training queues
God powerRain
Key technologyPlow
ArmoryArmory
Slinger10 training queues
Spearman3 training queues
Axeman23 training queues
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyMedium Slingers
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
God powerLocust Swarm
Spearman4 training queues
DefeatMatch result
God powerGreat Hunt
DockDock
DockDock
Key technologyHand Axe
First military pressureHersir trained
Hersir8 training queues
Key technologyPickaxe
DockDock
Town CenterAdditional center
Berserk4 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyCopper Weapons
Throwing Axeman12 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
God powerFrost
Key technologyCopper Armor
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Raiding Cavalry4 training queues
Godi3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.3%SpookySnake
Fastest Classical4:02*DonnishThruth
Fastest Heroic9:47*SpookySnake
First pressure4:30DonnishThruth · Barracks
First extra TC5:41DonnishThruth · Town Center
Fortress timing10:15SpookySnake · Hill Fort
Armory timing7:58SpookySnake · Armory
Farm transition6:32–7:47DonnishThruth · 9 farms clustered

Player highlights

Standout performances

Highest total score18,906SpookySnake
Highest military score6,840SpookySnake
Highest economy score11,442SpookySnake
Most kills644SpookySnake
Most units killed34SpookySnake
Most deaths35DonnishThruth
Most buildings razed0DonnishThruth
Largest army56DonnishThruth
Favorite unitAxemanDonnishThruth · 34 fielded

DonnishThruth

Largest ArmyMost Deaths

SpookySnake

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DonnishThruth

Classical timing4:02 estimated completion
Early pressure4:30 · Barracks
Fast expansion5:41 · Town Center
Early armory / Heroic prep8:44 · Armory
Farm transition6:32–7:47 · 9 farms clustered

SpookySnake

Late Classical5:23 estimated completion
Early pressure4:45 · Hersir trained
Fast expansion7:10 · Town Center
Early armory / Heroic prep7:58 · Armory
Fortress tech path10:15 · Hill Fort
Water commitment signal3 dock build events
DonnishThruth · Early MilitaryMeaningful trained combat units were produced during the early opening.
SpookySnake · Early MilitaryMeaningful trained combat units were produced during the early opening.
SpookySnake · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DonnishThruth

Army

Axeman34
Slinger13
Spearman9
Buildings11 types
Farm14
House11
Obelisk5
Barracks4
Lumber Camp2
Mining Camp2
Armory1
Granary1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Locust Swarm1
Rain1

SpookySnake

Army

Throwing Axeman12
Hersir8
Berserk4
Raiding Cavalry4
Godi3
Buildings9 types
House12
Longhouse4
Dock3
Great Hall3
Ox Cart Building3
Armory1
Hill Fort1
Temple1
Town Center1
God powers2 invoked
Frost1
Great Hunt1