Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

l'Artimon vs soliddark3456

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:38
Steppe map preview
Map Steppe
Defeated
l'ArtimonThor
Pre-match Elo1183
Win probability44.8%
13:38 Match length soliddark3456 favored
Winner
soliddark3456Tsukuyomi
Pre-match Elo1219
Win probability55.2%

Match at a glance

l'Artimon vs soliddark3456

Winnersoliddark3456
MapSteppe
QueueRanked 1v1 Supremacy
Duration13:38
Started
Ended
Elo favorite55.2%soliddark3456
Fastest Classical3:44*soliddark3456
First pressure3:46soliddark3456 · Stable Japanese
Market timing10:28soliddark3456 · Market
Most military units66soliddark3456
Highest EAPM66.3soliddark3456
Market volume400soliddark3456

l'Artimon

Thor

Defeat
Elo1183-16
EAPM29.1
Military units35
First pressure4:05Hersir trained
First expansion
Market volume0
Total score 11,643
Military score 2,851
Economic score 8,188
Kills score 604
Units killed 21
Units lost 41
Buildings razed 0
Largest army 35
Favorite unit Hirdman 16 fielded
Classical 5:04* Estimated start 4:04
Heroic Not reached
Mythic Not reached

soliddark3456

Tsukuyomi

Victory
Elo1219+16
EAPM66.3
Military units66
First pressure3:46Stable Japanese
First expansion
Market volume400
Total score 16,107
Military score 9,085
Economic score 5,645
Kills score 1,377
Units killed 41
Units lost 21
Buildings razed 7
Largest army 66
Favorite unit Naginata Rider 18 fielded
Classical 3:44* Research start 2:59
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

l'ArtimonThor
Match time
soliddark3456Tsukuyomi
Key technologyHusbandry
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Key technologyHand Axe
Hirdman5 training queues
God powerDwarven Mine
Hersir2 training queues
Throwing Axeman2 training queues
ArmoryDwarven Armory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Throwing Axeman3 training queues
Hirdman10 training queues
Throwing Axeman6 training queues
DefeatMatch result
First military pressureStable Japanese
Naginata Rider6 training queues
Key technologyPickaxe
Key technologyHand Axe
Naginata Rider2 training queues
Samurai10 training queues
ArmoryArmory
Yari Spearman2 training queues
Yumi Archer4 training queues
Bushi3 training queues
God powerNew Moon
God powerSwampland
Key technologyHusbandry
Yumi Archer12 training queues
Bushi6 training queues
Yari Spearman2 training queues
MarketMarket
Naginata Rider3 training queues
Samurai5 training queues
Naginata Rider7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%soliddark3456
Fastest Classical3:44*soliddark3456
First pressure3:46soliddark3456 · Stable Japanese
Market timing10:28soliddark3456 · Market
Armory timing7:06l'Artimon · Dwarven Armory

Player highlights

Standout performances

Highest total score16,107soliddark3456
Highest military score9,085soliddark3456
Highest economy score8,188l'Artimon
Most kills1,377soliddark3456
Most units killed41soliddark3456
Most deaths41l'Artimon
Most buildings razed7soliddark3456
Largest army66soliddark3456
Favorite unitNaginata Ridersoliddark3456 · 18 fielded

l'Artimon

Most DeathsMost Resources

soliddark3456

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

l'Artimon

Late Classical5:04 estimated completion
Early pressure4:05 · Hersir trained
Early armory / Heroic prep7:06 · Dwarven Armory

soliddark3456

Fast Classical3:44 estimated completion
Early pressure3:46 · Stable Japanese
Early market / Heroic prep10:28 · Market
Early armory / Heroic prep7:16 · Armory
Market economy signal400 total resource volume
l'Artimon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
l'Artimon · Early MilitaryMeaningful trained combat units were produced during the early opening.
l'Artimon · Late ClassicalClassical completed after 5:00 on a standard land opening.
soliddark3456 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
soliddark3456 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliddark3456 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

l'Artimon

Bought

No buys

Sold

No sells

Total player market volume0

soliddark3456

Bought

Food100

Sold

Wood300
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

l'Artimon

Army

Hirdman16
Throwing Axeman11
Hersir6
Berserk1
Valkyrie1
Buildings7 types
House14
Great Hall3
Longhouse2
Wall2
Dwarven Armory1
Ox Cart Building1
Temple1
God powers1 invoked
Dwarven Mine1

soliddark3456

Army

Naginata Rider18
Yumi Archer16
Samurai15
Bushi9
Yari Spearman5
Onna Musha3
Buildings10 types
House17
Watermill5
Dojo3
Mining Camp Japanese3
Stable Japanese3
Guardhouse2
Armory1
Market1
Shrine Japanese1
Temple1
God powers2 invoked
New Moon1
Swampland1