Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

The_gods_killer vs sickplayer69

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:40
Marsh map preview
Map Marsh
Winner
The_gods_killerAmaterasu
Pre-match Elo1598
Win probability66.2%
19:40 Match length The_gods_killer favored
Defeated
sickplayer69Huitzilopochtli
Pre-match Elo1481
Win probability33.8%

Match at a glance

The_gods_killer vs sickplayer69

WinnerThe_gods_killer
MapMarsh
QueueRanked 1v1 Supremacy
Duration19:40
Started
Ended
Elo favorite66.2%The_gods_killer
Fastest Classical4:20*The_gods_killer
First pressure2:54sickplayer69 · Warrior Priest trained
First extra TC12:48The_gods_killer · Town Center
Most military units120The_gods_killer
Highest EAPM71.7sickplayer69

The_gods_killer

Amaterasu

Victory
Elo1598+12
EAPM43.2
Military units120
First pressure4:20Stable Japanese
First expansion12:48
Market volume0
Total score 30,116
Military score 12,301
Economic score 14,515
Kills score 3,300
Units killed 106
Units lost 43
Buildings razed 25
Largest army 120
Favorite unit Yumi Archer 39 fielded
Classical 4:20* Estimated start 3:20
Heroic 19:06* Estimated start 17:51
Mythic Not reached

sickplayer69

Huitzilopochtli

Defeat
Elo1481-12
EAPM71.7
Military units100
First pressure2:54Warrior Priest trained
First expansion
Market volume0
Total score 14,878
Military score 5,322
Economic score 8,036
Kills score 1,520
Units killed 50
Units lost 108
Buildings razed 2
Largest army 100
Favorite unit Eagle Warrior 36 fielded
Classical 5:15* Estimated start 4:15
Heroic 9:57* Estimated start 8:42
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Malinalxochitl
Raijin
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

The_gods_killerAmaterasu
Match time
sickplayer69Huitzilopochtli
Key technologyHand Axe
Key technologyPickaxe
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider5 training queues
Yumi Archer27 training queues
Samurai12 training queues
Naginata Rider2 training queues
Wanyudo2 training queues
Bushi4 training queues
ArmoryArmory
God powerSolar Shield
Wanyudo4 training queues
Naginata Rider24 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Samurai3 training queues
Town CenterAdditional center
Yumi Archer11 training queues
Farm transition10 farms clustered
Samurai3 training queues
Key technologyCopper Weapons
Onna Musha2 training queues
Yari Spearman3 training queues
Samurai9 training queues
Onna Musha3 training queues
Wanyudo2 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyCopper Weapons
VictoryMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
Tlamanih Spearman16 training queues
Key technologyPickaxe
ArmoryArmory
Tequihua Archer20 training queues
Warrior Priest3 training queues
Ocelotl Warrior5 training queues
God powerEarth Monster
God powerBlood Pact
Coyote Warrior2 training queues
Eagle Warrior11 training queues
Key technologyHand Axe
Tequihua Archer2 training queues
Ocelotl Warrior4 training queues
Eagle Warrior25 training queues
Tlamanih Spearman3 training queues
Key technologyBow Saw
Key technologyMedium Nobles Hut Soldiers
Key technologyHeavy Nobles Hut Soldiers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%The_gods_killer
Fastest Classical4:20*The_gods_killer
Fastest Heroic9:57*sickplayer69
First pressure2:54sickplayer69 · Warrior Priest trained
First extra TC12:48The_gods_killer · Town Center
Armory timing7:11sickplayer69 · Armory
Farm transition13:45–13:47The_gods_killer · 10 farms clustered

Player highlights

Standout performances

Highest total score30,116The_gods_killer
Highest military score12,301The_gods_killer
Highest economy score14,515The_gods_killer
Most kills3,300The_gods_killer
Most units killed106The_gods_killer
Most deaths108sickplayer69
Most buildings razed25The_gods_killer
Largest army120The_gods_killer
Favorite unitYumi ArcherThe_gods_killer · 39 fielded

The_gods_killer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

sickplayer69

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

The_gods_killer

Classical timing4:20 estimated completion
Early pressure4:20 · Stable Japanese
Expansion signal12:48 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep9:43 · Armory
Farm transition13:45–13:47 · 10 farms clustered
Large army production120 military units

sickplayer69

Late Classical5:15 estimated completion
Early pressure2:54 · Warrior Priest trained
Early armory / Heroic prep7:11 · Armory
Heavy walling signal10 wall build events
Large army production100 military units
The_gods_killer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The_gods_killer · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
The_gods_killer · Early MilitaryMeaningful trained combat units were produced during the early opening.
The_gods_killer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
sickplayer69 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
sickplayer69 · Late ClassicalClassical completed after 5:00 on a standard land opening.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The_gods_killer

Army

Yumi Archer39
Naginata Rider31
Samurai27
Wanyudo8
Onna Musha7
Bushi5
Yari Spearman3
Buildings11 types
House19
Farm10
Shrine Japanese6
Watermill6
Dojo5
Stable Japanese4
Guardhouse3
Town Center3
Mining Camp Japanese2
Temple2
Armory1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1

sickplayer69

Army

Eagle Warrior36
Tequihua Archer22
Tlamanih Spearman20
Warrior Priest10
Ocelotl Warrior9
Coyote Warrior2
Maquizcoatl1
Buildings9 types
House16
Calpulli14
Wall10
Nobles Hut5
Smoke Trap3
Spike Trap3
War Hut3
Temple2
Armory1
God powers3 invoked
Blood Pact2
Earth Monster1
Infestation1