Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]BacHi vs SK24

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:28
Mirage map preview
Map Mirage
Winner
[DoD]BacHiFreyr
Pre-match Elo1962
Win probability39.8%
19:28 Match length UpsetThe Elo underdog won
Defeated
SK24Freyr
Pre-match Elo2034
Win probability60.2%

Match at a glance

[DoD]BacHi vs SK24

Winner[DoD]BacHi
MapMirage
QueueRanked 1v1 Supremacy
Duration19:28
Started
Ended
Elo favorite60.2%SK24 · Upset
Fastest Classical5:00*SK24
First pressure4:12[DoD]BacHi · Hersir trained
Market timing11:35SK24 · Market
First extra TC10:21SK24 · Town Center
Most military units196SK24
Highest EAPM119.9SK24
Market volume700SK24

[DoD]BacHi

Freyr

Victory
Elo1962+21
EAPM62.0
Military units129
First pressure4:12Hersir trained
First expansion10:57
Market volume0
Total score 37,554
Military score 19,161
Economic score 15,951
Kills score 2,464
Units killed 93
Units lost 70
Buildings razed 5
Largest army 129
Favorite unit Throwing Axeman 41 fielded
Classical 5:07* Research start 4:07
Heroic 13:33* Estimated start 12:18
Mythic 18:49* Estimated start 16:49

SK24

Freyr

Defeat
Elo2034-21
EAPM119.9
Military units196
First pressure4:17Hersir trained
First expansion10:21
Market volume700
Total score 30,835
Military score 13,760
Economic score 14,939
Kills score 2,136
Units killed 70
Units lost 93
Buildings razed 6
Largest army 196
Favorite unit Throwing Axeman 127 fielded
Classical 5:00* Research start 4:00
Heroic 12:32* Estimated start 11:17
Mythic Estimated start 18:55 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Aegir
HeroicAge
Aegir
Vidar
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[DoD]BacHiFreyr
Match time
SK24Freyr
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir7 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
ArmoryArmory
Throwing Axeman11 training queues
Raiding Cavalry10 training queues
Valkyrie2 training queues
Hirdman4 training queues
God powerForest Fire
Key technologyCrenellations
Valkyrie2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Town CenterAdditional center
ArmoryArmory
MarketMarket
Hirdman5 training queues
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Godi5 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Jarl30 training queues
Town CenterAdditional center
Key technologyCopper Shields
Throwing Axeman30 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Hirdman5 training queues
Godi15 training queues
Key technologyBronze Shields
Key technologyIron Weapons
Portable Ram2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHusbandry
Key technologyPlow
God powerInferno
Key technologyChampion Infantry
Farm transition9 farms clustered
VictoryMatch result
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Raiding Cavalry30 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Weapons
God powerForest Fire
Key technologyCopper Armor
Hersir2 training queues
Throwing Axeman127 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyHusbandry
Key technologyBallistics
Key technologyCopper Shields
MarketMarket
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyCrenellations
Raiding Cavalry2 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Raiding Cavalry2 training queues
Hirdman5 training queues
Rock Giant2 training queues
Hersir3 training queues
Valkyrie2 training queues
Jarl6 training queues
Farm transition11 farms clustered
God powerTempest
God powerGullinbursti
Raiding Cavalry2 training queues
Godi4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.2%SK24 · Upset
Fastest Classical5:00*SK24
Fastest Heroic12:32*SK24
Fastest Mythic18:49*[DoD]BacHi
First pressure4:12[DoD]BacHi · Hersir trained
First extra TC10:21SK24 · Town Center
Fortress timing14:17[DoD]BacHi · Hill Fort
Market timing11:35SK24 · Market
Armory timing6:08SK24 · Armory
Farm transition18:32–19:20SK24 · 11 farms clustered

Player highlights

Standout performances

Highest total score37,554[DoD]BacHi
Highest military score19,161[DoD]BacHi
Highest economy score15,951[DoD]BacHi
Most kills2,464[DoD]BacHi
Most units killed93[DoD]BacHi
Most deaths93SK24
Most buildings razed6SK24
Largest army196SK24
Favorite unitThrowing AxemanSK24 · 127 fielded

[DoD]BacHi

Highest ScoreMost ImprovementsMost KillsMost Resources

SK24

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[DoD]BacHi

Late Classical5:07 estimated completion
Early pressure4:12 · Hersir trained
Expansion signal10:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:46 · Market
Early armory / Heroic prep6:26 · Armory
Fortress tech path14:17 · Hill Fort
Heavy walling signal39 wall build events
Water commitment signal1 dock build events
Farm transition19:23–19:24 · 9 farms clustered
Large army production129 military units

SK24

Classical timing5:00 estimated completion
Early pressure4:17 · Hersir trained
Expansion signal10:21 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:35 · Market
Early armory / Heroic prep6:08 · Armory
Fortress tech path15:12 · Hill Fort
Heavy walling signal24 wall build events
Water commitment signal1 dock build events
Farm transition18:32–19:20 · 11 farms clustered
Market economy signal700 total resource volume
Large army production196 military units
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Water BoomExisting water-opening timing signal.
SK24 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

[DoD]BacHi

Bought

No buys

Sold

No sells

Total player market volume0

SK24

Bought

Food200

Sold

Wood500
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]BacHi

Army

Throwing Axeman41
Jarl30
Godi20
Hirdman14
Raiding Cavalry10
Hersir7
Valkyrie4
Portable Ram2
Rock Giant1
Buildings13 types
Wall39
House18
Longhouse13
Farm9
Great Hall9
Ox Cart Building7
Hill Fort5
Armory2
Town Center2
Dock1
Market1
Sentry Tower1
Temple1
God powers2 invoked
Forest Fire1
Inferno1

SK24

Army

Throwing Axeman127
Raiding Cavalry36
Hersir11
Jarl6
Hirdman5
Godi4
Valkyrie4
Rock Giant3
Buildings12 types
Wall24
House17
Farm11
Longhouse11
Great Hall4
Ox Cart Building4
Town Center2
Armory1
Dock1
Hill Fort1
Market1
Temple1
God powers3 invoked
Forest Fire1
Gullinbursti1
Tempest1