Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ただジムで疲れてるだ vs mkevin.moreland1995

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 40:48
Valley Of Kings map preview
Map Valley Of Kings
Winner
ただジムで疲れてるだShennong
Pre-match Elo1318
Win probability60.5%
40:48 Match length ただジムで疲れてるだ favored
Defeated
mkevin.moreland1995Ra
Pre-match Elo1244
Win probability39.5%

Match at a glance

ただジムで疲れてるだ vs mkevin.moreland1995

Winnerただジムで疲れてるだ
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration40:48
Started
Ended
Elo favorite60.5%ただジムで疲れてるだ
Fastest Classical4:50*mkevin.moreland1995
First pressure4:59mkevin.moreland1995 · Barracks
Market timing20:04mkevin.moreland1995 · Market
First extra TC4:39ただジムで疲れてるだ · Town Center
Most military units464mkevin.moreland1995
Highest EAPM66.0mkevin.moreland1995
Market volume9,900ただジムで疲れてるだ
Victory
Elo1318+14
EAPM65.3
Military units303
First pressure13:29Imperial Academy
First expansion4:39
Market volume9900
Total score 105,442
Military score 34,900
Economic score 56,837
Kills score 13,729
Units killed 469
Units lost 461
Buildings razed 20
Largest army 303
Favorite unit Ge Halberdier 100 fielded
Classical 4:59* Estimated start 3:59
Heroic 12:58* Estimated start 11:43
Mythic Not reached
Defeat
Elo1244-14
EAPM66.0
Military units464
First pressure4:59Barracks
First expansion16:55
Market volume0
Total score 85,234
Military score 29,232
Economic score 42,877
Kills score 13,207
Units killed 450
Units lost 512
Buildings razed 50
Largest army 464
Favorite unit Spearman 156 fielded
Classical 4:50* Research start 3:50
Heroic 11:55* Estimated start 10:40
Mythic 14:50* Estimated start 12:50

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Bast
Rushou
HeroicAge
Sobek
Huangdi
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ただジムで疲れてるだShennong
Match time
mkevin.moreland1995Ra
Key technologyHand Axe
Town CenterAdditional center
Pioneer3 training queues
God powerProsperous Seeds
God powerProsperous Seeds
Dao Swordsman3 training queues
ArmoryArmory
God powerProsperous Seeds
Key technologyCopper Shields
Key technologyPickaxe
Key technologyBallistics
Dao Swordsman4 training queues
Key technologyCopper Armor
Pioneer3 training queues
Wuzu Javelineer6 training queues
Key technologyBow Saw
Key technologyShaft Mine
First military pressureImperial Academy
Dao Swordsman6 training queues
Key technologyBronze Armor
Sage4 training queues
Key technologyCopper Weapons
God powerVenom Beast
Pioneer3 training queues
Sage8 training queues
Farm transition11 farms clustered
God powerProsperous Seeds
Dao Swordsman17 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Pioneer3 training queues
Ge Halberdier7 training queues
Wuzu Javelineer2 training queues
Town CenterAdditional center
Siege Crossbow2 training queues
Key technologyHusbandry
Sage3 training queues
MarketMarket
Dao Swordsman5 training queues
Ge Halberdier19 training queues
Siege Crossbow5 training queues
MarketMarket
MarketMarket
God powerProsperous Seeds
Dao Swordsman2 training queues
Sage3 training queues
Jiang Zi Ya2 training queues
MarketMarket
MarketMarket
Fire Archer6 training queues
Key technologyMedium Archers
Dao Swordsman6 training queues
Wuzu Javelineer7 training queues
Ge Halberdier5 training queues
Fire Archer2 training queues
Key technologyMedium Infantry
God powerYinglongs Wrath
Trade route startedCaravan Chinese queued
Wuzu Javelineer9 training queues
Key technologyIron Armor
Ge Halberdier13 training queues
Fire Archer2 training queues
Sage5 training queues
Key technologyIron Weapons
Key technologyIron Shields
Dao Swordsman9 training queues
Siege Crossbow4 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Fire Archer5 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Ge Halberdier54 training queues
Sage8 training queues
Key technologyCrenellations
Jiang Zi Ya2 training queues
Siege Crossbow2 training queues
Fire Archer7 training queues
Chu Ko Nu14 training queues
Axe Cart15 training queues
Tiger Cavalry2 training queues
Ge Halberdier2 training queues
Chu Ko Nu4 training queues
Key technologyHeavy Cavalry
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Sphinx5 training queues
Slinger4 training queues
Axeman2 training queues
Key technologyHusbandry
Sphinx4 training queues
ArmoryArmory
Sphinx3 training queues
Fortress-tier buildingMigdol Stronghold
Slinger4 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Siege Tower2 training queues
Petsuchos5 training queues
God powerTornado
God powerEclipse
Catapult3 training queues
Chariot Archer3 training queues
Axeman5 training queues
Spearman10 training queues
Key technologyMedium Spearmen
War Elephant2 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerLocust Swarm
Spearman7 training queues
Slinger7 training queues
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyHeavy Spearmen
Key technologyPlow
Petsuchos2 training queues
Camel Rider2 training queues
Farm transition21 farms clustered
Key technologyHeavy Axemen
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
MarketMarket
Spearman2 training queues
Camel Rider3 training queues
Key technologyHeavy Spearmen
Siege Tower2 training queues
Chariot Archer4 training queues
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
God powerLocust Swarm
Spearman34 training queues
Axeman10 training queues
Catapult2 training queues
Camel Rider8 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Chariot Archer3 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant2 training queues
Avenger2 training queues
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Slinger10 training queues
Avenger4 training queues
Chariot Archer8 training queues
Spearman5 training queues
Axeman2 training queues
Key technologyChampion Spearmen
Key technologyChampion Axemen
Key technologyChampion Slingers
Spearman10 training queues
Avenger2 training queues
Chariot Archer9 training queues
Slinger8 training queues
Catapult4 training queues
Key technologyChampion Chariot Archers
Key technologyChampion Camel Riders
Key technologyHeavy War Elephants
Spearman88 training queues
Avenger4 training queues
Axeman2 training queues
Slinger3 training queues
Camel Rider21 training queues
Fortress-tier buildingMigdol Stronghold
War Elephant4 training queues
Mercenary Cavalry9 training queues
Sphinx2 training queues
Axeman7 training queues
Slinger6 training queues
Chariot Archer5 training queues
Siege Tower5 training queues
Fortress-tier buildingMigdol Stronghold
Avenger5 training queues
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer11 training queues
Camel Rider23 training queues
Key technologyCrenellations
Sphinx2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Axeman12 training queues
Slinger20 training queues
Mercenary Cavalry9 training queues
Avenger3 training queues
Siege Tower3 training queues
Mercenary4 training queues
Roc2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%ただジムで疲れてるだ
Fastest Classical4:50*mkevin.moreland1995
Fastest Heroic11:55*mkevin.moreland1995
Fastest Mythic14:50*mkevin.moreland1995
First pressure4:59mkevin.moreland1995 · Barracks
First extra TC4:39ただジムで疲れてるだ · Town Center
Fortress timing11:50mkevin.moreland1995 · Migdol Stronghold
Market timing20:04mkevin.moreland1995 · Market
Armory timing8:50ただジムで疲れてるだ · Armory
Farm transition16:24–17:03ただジムで疲れてるだ · 11 farms clustered
Trade route started23:04mkevin.moreland1995

Player highlights

Standout performances

Highest total score105,442ただジムで疲れてるだ
Highest military score34,900ただジムで疲れてるだ
Highest economy score56,837ただジムで疲れてるだ
Most kills13,729ただジムで疲れてるだ
Most units killed469ただジムで疲れてるだ
Most deaths512mkevin.moreland1995
Most buildings razed50mkevin.moreland1995
Largest army464mkevin.moreland1995
Favorite unitSpearmanmkevin.moreland1995 · 156 fielded

ただジムで疲れてるだ

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

mkevin.moreland1995

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ただジムで疲れてるだ

Classical timing4:59 estimated completion
Delayed pressure13:29 · Imperial Academy
Fast expansion4:39 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep21:39 · Market
Early armory / Heroic prep8:50 · Armory
Heavy walling signal96 wall build events
Farm transition16:24–17:03 · 11 farms clustered
Trade route started29:46 · Caravan Chinese queued
Market economy signal9,900 total resource volume
Large army production303 military units

mkevin.moreland1995

Classical timing4:50 estimated completion
Early pressure4:59 · Barracks
Expansion signal16:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:04 · Market
Early armory / Heroic prep9:10 · Armory
Fortress tech path11:50 · Migdol Stronghold
Farm transition19:03–19:52 · 21 farms clustered
Trade route started23:04 · Caravan Egyptian queued
Large army production464 military units
ただジムで疲れてるだ · Early MilitaryMeaningful trained combat units were produced during the early opening.
ただジムで疲れてるだ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ただジムで疲れてるだ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
mkevin.moreland1995 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
mkevin.moreland1995 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9900 total volume

ただジムで疲れてるだ

Bought

Food900
Wood2300

Sold

Food3700
Wood3000
Total player market volume9900

mkevin.moreland1995

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ただジムで疲れてるだ

Army

Ge Halberdier100
Dao Swordsman53
Sage31
Wuzu Javelineer26
Fire Archer23
Chu Ko Nu18
Axe Cart15
Pioneer13
Siege Crossbow13
Jiang Zi Ya5
Wen Zhong4
Tiger Cavalry2
Buildings13 types
Wall96
Farm59
House20
Sentry Tower18
Silo17
Military Camp7
Baolei5
Market5
Imperial Academy4
Machine Workshop3
Town Center2
Armory1
Temple1
God powers3 invoked
Prosperous Seeds5
Venom Beast1
Yinglongs Wrath1

mkevin.moreland1995

Army

Spearman156
Slinger62
Camel Rider58
Chariot Archer43
Axeman42
Avenger21
Mercenary Cavalry18
Sphinx17
Siege Tower12
Catapult11
Petsuchos9
War Elephant8
Mercenary4
Roc3
Buildings18 types
Farm61
House17
Migdol Stronghold15
Sentry Tower10
Granary7
Lumber Camp7
Obelisk7
Barracks5
Mining Camp5
Siege Works5
Market3
Temple2
Town Center2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers3 invoked
Locust Swarm3
Eclipse1
Tornado1