Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

UrosIV vs billaspiotis70

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:35
Alfheim map preview
Map Alfheim
Defeated
UrosIVRa
Pre-match Elo1249
Win probability39.8%
10:35 Match length billaspiotis70 favored
Winner
billaspiotis70Loki
Pre-match Elo1321
Win probability60.2%

Match at a glance

UrosIV vs billaspiotis70

Winnerbillaspiotis70
MapAlfheim
QueueRanked 1v1 Supremacy
Duration10:35
Started
Ended
Elo favorite60.2%billaspiotis70
Fastest Classical4:10*billaspiotis70
First pressure3:22billaspiotis70 · Hersir trained
First extra TC4:26UrosIV · Town Center
Most military units45billaspiotis70
Highest EAPM33.6UrosIV

UrosIV

Ra

Defeat
Elo1249-14
EAPM33.6
Military units40
First pressure5:14Barracks
First expansion4:26
Market volume0
Total score 6,661
Military score 2,158
Economic score 3,912
Kills score 591
Units killed 27
Units lost 37
Buildings razed 0
Largest army 40
Favorite unit Axeman 22 fielded
Classical 4:21* Research start 3:21
Heroic Not reached
Mythic Not reached
Victory
Elo1321+14
EAPM25.0
Military units45
First pressure3:22Hersir trained
First expansion
Market volume0
Total score 10,256
Military score 4,825
Economic score 4,497
Kills score 934
Units killed 37
Units lost 27
Buildings razed 12
Largest army 45
Favorite unit Raiding Cavalry 17 fielded
Classical 4:10* Research start 3:10
Heroic 8:00* Estimated start 6:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Heimdall
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

UrosIVRa
Match time
billaspiotis70Loki
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Axeman17 training queues
Spearman6 training queues
Slinger5 training queues
ArmoryArmory
Spearman7 training queues
Key technologyCrenellations
Axeman5 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir11 training queues
Raiding Cavalry17 training queues
ArmoryArmory
Throwing Axeman8 training queues
God powerUndermine
Einheri3 training queues
Throwing Axeman2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.2%billaspiotis70
Fastest Classical4:10*billaspiotis70
Fastest Heroic8:00*billaspiotis70
First pressure3:22billaspiotis70 · Hersir trained
First extra TC4:26UrosIV · Town Center
Armory timing5:15billaspiotis70 · Armory

Player highlights

Standout performances

Highest total score10,256billaspiotis70
Highest military score4,825billaspiotis70
Highest economy score4,497billaspiotis70
Most kills934billaspiotis70
Most units killed37billaspiotis70
Most deaths37UrosIV
Most buildings razed12billaspiotis70
Largest army45billaspiotis70
Favorite unitAxemanUrosIV · 22 fielded

UrosIV

Most DeathsMost Improvements

billaspiotis70

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

UrosIV

Classical timing4:21 estimated completion
Early pressure5:14 · Barracks
Fast expansion4:26 · Town Center
Early armory / Heroic prep9:24 · Armory
Heavy walling signal12 wall build events

billaspiotis70

Classical timing4:10 estimated completion
Early pressure3:22 · Hersir trained
Early armory / Heroic prep5:15 · Armory
UrosIV · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
billaspiotis70 · Early MilitaryMeaningful trained combat units were produced during the early opening.
billaspiotis70 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
billaspiotis70 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UrosIV

Army

Axeman22
Spearman13
Slinger5
Buildings11 types
House17
Wall12
Barracks9
Granary4
Obelisk4
Mining Camp2
Armory1
Lumber Camp1
Monument To Villagers1
Temple1
Town Center1

billaspiotis70

Army

Raiding Cavalry17
Hersir11
Throwing Axeman10
Einheri5
Berserk2
Buildings6 types
House9
Great Hall2
Ox Cart Building2
Armory1
Longhouse1
Temple1
God powers2 invoked
Spy1
Undermine1