Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AR35 vs Rawkey Jr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:06
Valley Of Kings map preview
Map Valley Of Kings
Defeated
AR35Isis
Pre-match Elo1548
Win probability71.6%
24:06 Match length UpsetThe Elo underdog won
Winner
Rawkey JrZeus
Pre-match Elo1387
Win probability28.4%

Match at a glance

AR35 vs Rawkey Jr

WinnerRawkey Jr
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration24:06
Started
Ended
Elo favorite71.6%AR35 · Upset
Fastest Classical4:00*AR35
First pressure4:12AR35 · Barracks
First extra TC4:24Rawkey Jr · Town Center
Market timing5:03AR35 · Market
Most military units181AR35
Highest EAPM92.7AR35
Market volume1,900AR35

AR35

Isis

Defeat
Elo1548-25
EAPM92.7
Military units181
First pressure4:12Barracks
First expansion4:51
Market volume1900
Total score 24,314
Military score 4,213
Economic score 15,308
Kills score 4,793
Units killed 168
Units lost 243
Buildings razed 17
Largest army 181
Favorite unit Chariot Archer 81 fielded
Classical 4:00* Research start 3:00
Heroic 9:47* Estimated start 8:32
Mythic 13:29* Estimated start 11:29

Rawkey Jr

Zeus

Victory
Elo1387+25
EAPM48.2
Military units177
First pressure5:40Military Academy
First expansion4:24
Market volume900
Total score 45,097
Military score 14,771
Economic score 23,348
Kills score 6,978
Units killed 246
Units lost 165
Buildings razed 18
Largest army 177
Favorite unit Hoplite 80 fielded
Classical 4:04* Research start 3:04
Heroic 14:04* Estimated start 12:49
Mythic Estimated start 24:19 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Hermes
Sobek
HeroicAge
Dionysus
Thoth
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AR35Isis
Match time
Rawkey JrZeus
Key technologyPickaxe
First military pressureBarracks
Town CenterAdditional center
Spearman2 training queues
MarketMarket
Key technologyHusbandry
ArmoryArmory
Spearman2 training queues
Axeman3 training queues
Spearman15 training queues
God powerProsperity
God powerPlague Of Serpents
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Camel Rider15 training queues
Axeman7 training queues
Petsuchos2 training queues
Fortress-tier buildingMigdol Stronghold
God powerMeteor
Slinger4 training queues
Chariot Archer35 training queues
Fortress-tier buildingMigdol Stronghold
Axeman4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
War Elephant3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Camel Rider30 training queues
Phoenix2 training queues
Key technologyCopper Shields
Catapult3 training queues
Farm transition6 farms clustered
Key technologyPlow
Key technologyBow Saw
Chariot Archer46 training queues
War Elephant3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
Camel Rider2 training queues
MarketMarket
God powerLocust Swarm
DefeatMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite33 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
Hippeus13 training queues
God powerCease Fire
Key technologyMedium Infantry
Key technologyMedium Cavalry
ArmoryArmory
Key technologyBallistics
Hoplite16 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBow Saw
Hydra4 training queues
Farm transition24 farms clustered
MarketMarket
God powerBronze
Key technologyPlow
Key technologyBronze Shields
Centaur12 training queues
Town CenterAdditional center
Hippeus19 training queues
Key technologyHeavy Cavalry
Hoplite31 training queues
Town CenterAdditional center
Hippeus11 training queues
Centaur3 training queues
Hippeus16 training queues
Centaur4 training queues
Key technologyBronze Weapons
Fortress-tier buildingFortress
Centaur4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.6%AR35 · Upset
Fastest Classical4:00*AR35
Fastest Heroic9:47*AR35
Fastest Mythic13:29*AR35
First pressure4:12AR35 · Barracks
First extra TC4:24Rawkey Jr · Town Center
Fortress timing10:29AR35 · Migdol Stronghold
Market timing5:03AR35 · Market
Armory timing6:43AR35 · Armory
Farm transition15:08–15:51Rawkey Jr · 24 farms clustered

Player highlights

Standout performances

Highest total score45,097Rawkey Jr
Highest military score14,771Rawkey Jr
Highest economy score23,348Rawkey Jr
Most kills6,978Rawkey Jr
Most units killed246Rawkey Jr
Most deaths243AR35
Most buildings razed18Rawkey Jr
Largest army181AR35
Favorite unitChariot ArcherAR35 · 81 fielded

AR35

Largest ArmyMost Deaths

Rawkey Jr

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AR35

Classical timing4:00 estimated completion
Early pressure4:12 · Barracks
Fast expansion4:51 · Town Center
Early market / Heroic prep5:03 · Market
Early armory / Heroic prep6:43 · Armory
Fortress tech path10:29 · Migdol Stronghold
Farm transition17:51–17:52 · 6 farms clustered
Market economy signal1,900 total resource volume
Large army production181 military units

Rawkey Jr

Classical timing4:04 estimated completion
Early pressure5:40 · Military Academy
Fast expansion4:24 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:11 · Market
Early armory / Heroic prep11:19 · Armory
Fortress tech path23:19 · Fortress
Heavy walling signal14 wall build events
Farm transition15:08–15:51 · 24 farms clustered
Market economy signal900 total resource volume
Large army production177 military units
AR35 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AR35 · Early MilitaryMeaningful trained combat units were produced during the early opening.
AR35 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AR35 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Rawkey Jr · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Rawkey Jr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

AR35

Bought

Food700

Sold

Wood1200
Total player market volume1900

Rawkey Jr

Bought

Food900

Sold

No sells

Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AR35

Army

Chariot Archer81
Camel Rider48
Spearman19
Axeman14
War Elephant6
Slinger4
Catapult3
Petsuchos3
Phoenix2
Anubite1
Buildings15 types
House16
Obelisk11
Granary8
Mining Camp7
Farm6
Lumber Camp6
Migdol Stronghold5
Barracks2
Market2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers4 invoked
Locust Swarm2
Meteor1
Plague Of Serpents1
Prosperity1

Rawkey Jr

Army

Hoplite80
Hippeus60
Centaur24
Heracles4
Hydra4
Jason4
Odysseus1
Buildings12 types
Farm53
House22
Wall14
Storehouse13
Military Academy10
Stable8
Granary7
Temple3
Town Center3
Armory1
Fortress1
Market1
God powers2 invoked
Bronze1
Cease Fire1