Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AlvaroMB5 vs Rawkey Jr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:01
Steppe map preview
Map Steppe
Winner
AlvaroMB5Poseidon
Pre-match Elo1358
Win probability49.4%
0:01 Match length UpsetThe Elo underdog won
Defeated
Rawkey JrZeus
Pre-match Elo1362
Win probability50.6%

Match at a glance

AlvaroMB5 vs Rawkey Jr

WinnerAlvaroMB5
MapSteppe
QueueRanked 1v1 Supremacy
Duration0:01
Started
Ended
Elo favorite50.6%Rawkey Jr · Upset
Most military units0AlvaroMB5
Highest EAPM0.0AlvaroMB5

AlvaroMB5

Poseidon

Victory
Elo1358+18
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,200
Military score 1,000
Economic score 1,200
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Rawkey Jr

Zeus

Defeat
Elo1362-18
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AlvaroMB5Poseidon
Match time
Rawkey JrZeus
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%Rawkey Jr · Upset

Player highlights

Standout performances

Highest total score2,250Rawkey Jr
Highest military score1,000AlvaroMB5
Highest economy score1,250Rawkey Jr
Most kills0AlvaroMB5
Most units killed0AlvaroMB5
Most deaths0AlvaroMB5
Most buildings razed0AlvaroMB5
Largest army0AlvaroMB5

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AlvaroMB5

No strong intent signals were detected.

Rawkey Jr

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AlvaroMB5

Army

Buildings0 types

Rawkey Jr

Army

Buildings0 types