Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs UrosIV

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:02
Giza map preview
Map Giza
Defeated
Rawkey JrZeus
Pre-match Elo1380
Win probability66.2%
0:02 Match length UpsetThe Elo underdog won
Winner
UrosIVRa
Pre-match Elo1263
Win probability33.8%

Match at a glance

Rawkey Jr vs UrosIV

WinnerUrosIV
MapGiza
QueueRanked 1v1 Supremacy
Duration0:02
Started
Ended
Elo favorite66.2%Rawkey Jr · Upset
Most military units0Rawkey Jr
Highest EAPM127.7UrosIV

Rawkey Jr

Zeus

Defeat
Elo1380-23
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

UrosIV

Ra

Victory
Elo1263+23
EAPM127.7
Military units0
First pressure
First expansion
Market volume0
Total score 1,870
Military score 880
Economic score 990
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
UrosIVRa
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%Rawkey Jr · Upset

Player highlights

Standout performances

Highest total score2,250Rawkey Jr
Highest military score1,000Rawkey Jr
Highest economy score1,250Rawkey Jr
Most kills0Rawkey Jr
Most units killed0Rawkey Jr
Most deaths0Rawkey Jr
Most buildings razed0Rawkey Jr
Largest army0Rawkey Jr

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

No strong intent signals were detected.

UrosIV

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Buildings0 types

UrosIV

Army

Buildings0 types