Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Journey Before Destination vs yung_goat

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:14
Ghost Lake map preview
Map Ghost Lake
Defeated
Journey Before DestinationHades
Pre-match Elo1693
Win probability58.5%
29:14 Match length UpsetThe Elo underdog won
Winner
yung_goatNuwa
Pre-match Elo1633
Win probability41.5%

Match at a glance

Journey Before Destination vs yung_goat

Winneryung_goat
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration29:14
Started
Ended
Elo favorite58.5%Journey Before Destination · Upset
Fastest Classical4:10*yung_goat
First pressure6:37Journey Before Destination · Archery Range
First extra TC4:36Journey Before Destination · Town Center
Market timing8:16yung_goat · Market
Most military units388Journey Before Destination
Highest EAPM74.5Journey Before Destination
Market volume4,700yung_goat
Defeat
Elo1693-21
EAPM74.5
Military units388
First pressure6:37Archery Range
First expansion4:36
Market volume1900
Total score 49,254
Military score 18,192
Economic score 21,687
Kills score 9,416
Units killed 223
Units lost 422
Buildings razed 23
Largest army 388
Favorite unit Hoplite 94 fielded
Classical 4:32* Research start 3:32
Heroic 8:41* Estimated start 7:26
Mythic 22:21* Research start 20:21

yung_goat

Nuwa

Victory
Elo1633+21
EAPM62.4
Military units348
First pressure20:14Imperial Academy
First expansion4:49
Market volume4700
Total score 84,536
Military score 41,801
Economic score 29,223
Kills score 13,650
Units killed 419
Units lost 253
Buildings razed 71
Largest army 348
Favorite unit Dao Swordsman 82 fielded
Classical 4:10* Research start 3:10
Heroic 11:02* Estimated start 9:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Houtu
Apollo
HeroicAge
Goumang
Hephaestus
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Journey Before DestinationHades
Match time
yung_goatNuwa
Town CenterAdditional center
ArmoryArmory
First military pressureArchery Range
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos5 training queues
Prodromos9 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus7 training queues
Key technologyHeavy Cavalry
Farm transition23 farms clustered
Key technologyPlow
Peltast8 training queues
Petrobolos3 training queues
Hippeus11 training queues
Key technologyMedium Archers
Fortress-tier buildingFortress
God powerRestoration
Toxotes6 training queues
Fortress-tier buildingFortress
God powerSentinel
Hypaspist71 training queues
Key technologyMedium Infantry
Petrobolos2 training queues
Ajax2 training queues
Achilles4 training queues
Key technologyMedium Infantry
Peltast17 training queues
Key technologyHeavy Archers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
MarketMarket
MarketMarket
Prodromos7 training queues
God powerRestoration
Fortress-tier buildingFortress
Ajax2 training queues
Achilles3 training queues
Chiron3 training queues
ArmoryArmory
ArmoryArmory
Trade route startedCaravan Greek queued
Fortress-tier buildingFortress
Prodromos60 training queues
God powerPlenty Vault
Key technologyChampion Cavalry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBallistics
Key technologyBronze Weapons
Toxotes12 training queues
Ajax2 training queues
Achilles4 training queues
Colossus4 training queues
Key technologyChampion Archers
Hoplite94 training queues
Town CenterAdditional center
Key technologyChampion Infantry
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
Town CenterAdditional center
Achilles4 training queues
Ajax3 training queues
Chiron4 training queues
Helepolis2 training queues
Peltast21 training queues
Key technologyChampion Archers
Colossus3 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Ajax3 training queues
Achilles5 training queues
Helepolis2 training queues
MarketMarket
DefeatMatch result
God powerEarth Wall
Town CenterAdditional center
God powerCreation
Town CenterAdditional center
Key technologyHusbandry
MarketMarket
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Pioneer2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fire Archer11 training queues
Key technologyMedium Archers
Dao Swordsman82 training queues
Key technologyBow Saw
Key technologyShaft Mine
White Horse Cavalry13 training queues
Siege Crossbow9 training queues
Chu Ko Nu6 training queues
Key technologyHeavy Infantry
Farm transition22 farms clustered
Key technologyPlow
Trade route startedCaravan Chinese queued
White Horse Cavalry2 training queues
Key technologyHeavy Cavalry
MarketMarket
Key technologyChampion Cavalry
White Horse Cavalry6 training queues
Key technologyHeavy Archers
Chu Ko Nu32 training queues
God powerForest Protection
God powerGreat Flood
Key technologyCrenellations
Tiger Cavalry40 training queues
First military pressureImperial Academy
Qing Long15 training queues
Key technologyChampion Archers
Siege Crossbow5 training queues
Axe Cart32 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Qing Long30 training queues
Key technologyIron Armor
Key technologyIron Shields
Axe Cart25 training queues
Tiger Cavalry17 training queues
Qing Long10 training queues
Chu Ko Nu2 training queues
Town CenterAdditional center
Pioneer5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%Journey Before Destination · Upset
Fastest Classical4:10*yung_goat
Fastest Heroic8:41*Journey Before Destination
Fastest Mythic22:21*Journey Before Destination
First pressure6:37Journey Before Destination · Archery Range
First extra TC4:36Journey Before Destination · Town Center
Fortress timing10:20Journey Before Destination · Fortress
Market timing8:16yung_goat · Market
Armory timing5:56Journey Before Destination · Armory
Farm transition13:29–14:22Journey Before Destination · 23 farms clustered
Trade route started16:09yung_goat

Player highlights

Standout performances

Highest total score84,536yung_goat
Highest military score41,801yung_goat
Highest economy score29,223yung_goat
Most kills13,650yung_goat
Most units killed419yung_goat
Most deaths422Journey Before Destination
Most buildings razed71yung_goat
Largest army388Journey Before Destination
Favorite unitHopliteJourney Before Destination · 94 fielded

Journey Before Destination

Largest ArmyMost Deaths

yung_goat

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Journey Before Destination

Classical timing4:32 estimated completion
Early pressure6:37 · Archery Range
Fast expansion4:36 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep18:49 · Market
Early armory / Heroic prep5:56 · Armory
Fortress tech path10:20 · Fortress
Heavy walling signal22 wall build events
Farm transition13:29–14:22 · 23 farms clustered
Trade route started20:33 · Caravan Greek queued
Market economy signal1,900 total resource volume
Large army production388 military units

yung_goat

Classical timing4:10 estimated completion
Delayed pressure20:14 · Imperial Academy
Fast expansion4:49 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:16 · Market
Early armory / Heroic prep9:01 · Armory
Heavy walling signal70 wall build events
Farm transition14:39–14:45 · 22 farms clustered
Trade route started16:09 · Caravan Chinese queued
Market economy signal4,700 total resource volume
Large army production348 military units
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Journey Before Destination · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Journey Before Destination · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
yung_goat · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
yung_goat · Early MilitaryMeaningful trained combat units were produced during the early opening.
yung_goat · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
yung_goat · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6600 total volume

Journey Before Destination

Bought

Food1900

Sold

No sells

Total player market volume1900

yung_goat

Bought

Wood1000

Sold

Food700
Wood3000
Total player market volume4700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Journey Before Destination

Army

Hoplite94
Prodromos76
Hypaspist71
Peltast46
Achilles21
Hippeus18
Toxotes18
Ajax13
Petrobolos10
Chiron9
Colossus7
Helepolis4
Perseus1
Buildings13 types
Farm81
House64
Wall22
Military Academy15
Storehouse13
Fortress8
Granary8
Archery Range5
Town Center5
Stable4
Armory3
Market3
Temple1
God powers3 invoked
Restoration2
Plenty Vault1
Sentinel1

yung_goat

Army

Dao Swordsman82
Axe Cart57
Tiger Cavalry57
Qing Long55
Chu Ko Nu40
White Horse Cavalry21
Siege Crossbow14
Fire Archer11
Pioneer8
Li Jing2
Jiang Zi Ya1
Buildings13 types
Wall70
Farm51
Silo23
House18
Military Camp11
Baolei10
Machine Workshop5
Sentry Tower3
Temple3
Town Center3
Imperial Academy2
Market2
Armory1
God powers4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1