Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ascotr vs yung_goat

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:35
Yellow River map preview
Map Yellow River
Winner
ascotrFreyr
Pre-match Elo1538
Win probability41.3%
15:35 Match length UpsetThe Elo underdog won
Defeated
yung_goatLoki
Pre-match Elo1599
Win probability58.7%

Match at a glance

ascotr vs yung_goat

Winnerascotr
MapYellow River
QueueRanked 1v1 Supremacy
Duration15:35
Started
Ended
Elo favorite58.7%yung_goat · Upset
Fastest Classical4:30*ascotr
First pressure3:33ascotr · Hersir trained
First extra TC7:54yung_goat · Town Center
Market timing15:28ascotr · Market
Most military units104ascotr
Highest EAPM54.7ascotr

ascotr

Freyr

Victory
Elo1538+21
EAPM54.7
Military units104
First pressure3:33Hersir trained
First expansion9:01
Market volume0
Total score 20,511
Military score 7,955
Economic score 10,901
Kills score 1,798
Units killed 55
Units lost 35
Buildings razed 3
Largest army 104
Favorite unit Throwing Axeman 43 fielded
Classical 4:30* Research start 3:30
Heroic 12:17* Estimated start 11:02
Mythic Not reached

yung_goat

Loki

Defeat
Elo1599-21
EAPM48.5
Military units77
First pressure3:48Hersir trained
First expansion7:54
Market volume0
Total score 19,264
Military score 7,181
Economic score 11,202
Kills score 911
Units killed 35
Units lost 55
Buildings razed 2
Largest army 77
Favorite unit Throwing Axeman 52 fielded
Classical 4:36* Research start 3:36
Heroic 13:35* Estimated start 12:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Heimdall
Aegir
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ascotrFreyr
Match time
yung_goatLoki
Key technologyPickaxe
First military pressureHersir trained
Hersir7 training queues
Key technologyHand Axe
Key technologyHusbandry
Throwing Axeman13 training queues
Key technologyMedium Infantry
God powerAsgardian Bastion
Draugr3 training queues
Berserk10 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Armor
Throwing Axeman9 training queues
Throwing Axeman7 training queues
Hersir2 training queues
Berserk4 training queues
Raiding Cavalry16 training queues
Key technologyMedium Cavalry
Draugr4 training queues
Portable Ram5 training queues
Key technologyHeavy Infantry
Godi10 training queues
God powerTempest
Throwing Axeman14 training queues
MarketMarket
VictoryMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Throwing Axeman4 training queues
Raiding Cavalry3 training queues
Town CenterAdditional center
Key technologyHusbandry
Town CenterAdditional center
Raiding Cavalry3 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyMedium Cavalry
Throwing Axeman27 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Throwing Axeman21 training queues
God powerFlaming Weapons
Farm transition12 farms clustered
Jarl10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%yung_goat · Upset
Fastest Classical4:30*ascotr
Fastest Heroic12:17*ascotr
First pressure3:33ascotr · Hersir trained
First extra TC7:54yung_goat · Town Center
Fortress timing13:38yung_goat · Hill Fort
Market timing15:28ascotr · Market
Armory timing9:28ascotr · Armory
Farm transition14:54–14:56yung_goat · 12 farms clustered

Player highlights

Standout performances

Highest total score20,511ascotr
Highest military score7,955ascotr
Highest economy score11,202yung_goat
Most kills1,798ascotr
Most units killed55ascotr
Most deaths55yung_goat
Most buildings razed3ascotr
Largest army104ascotr
Favorite unitThrowing Axemanyung_goat · 52 fielded

ascotr

Highest ScoreLargest ArmyMost Kills

yung_goat

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ascotr

Classical timing4:30 estimated completion
Early pressure3:33 · Hersir trained
Expansion signal9:01 · Town Center
Early market / Heroic prep15:28 · Market
Early armory / Heroic prep9:28 · Armory
Large army production104 military units

yung_goat

Classical timing4:36 estimated completion
Early pressure3:48 · Hersir trained
Fast expansion7:54 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep10:50 · Armory
Fortress tech path13:38 · Hill Fort
Farm transition14:54–14:56 · 12 farms clustered
ascotr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.
yung_goat · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
yung_goat · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
yung_goat · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ascotr

Army

Throwing Axeman43
Raiding Cavalry16
Berserk14
Godi10
Hersir9
Draugr7
Portable Ram5
Buildings8 types
House15
Ox Cart Building6
Longhouse3
Great Hall2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion1
Tempest1

yung_goat

Army

Throwing Axeman52
Jarl10
Hersir6
Raiding Cavalry6
Einheri2
Berserk1
Buildings10 types
House16
Farm12
Longhouse5
Ox Cart Building5
Great Hall4
Town Center4
Wall3
Hill Fort2
Armory1
Temple1
God powers1 invoked
Flaming Weapons1