Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ruvun vs horvath

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:04
Cloud Forest map preview
Map Cloud Forest
Defeated
RuvunZeus
Pre-match Elo1414
Win probability52.6%
22:04 Match length UpsetThe Elo underdog won
Winner
horvathFreyr
Pre-match Elo1396
Win probability47.4%

Match at a glance

Ruvun vs horvath

Winnerhorvath
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration22:04
Started
Ended
Elo favorite52.6%Ruvun · Upset
Fastest Classical3:46*Ruvun
First pressure4:00horvath · Hersir trained
First extra TC4:23Ruvun · Town Center
Market timing6:44horvath · Market
Most military units249horvath
Highest EAPM81.5Ruvun
Market volume1,200horvath

Ruvun

Zeus

Defeat
Elo1414-18
EAPM81.5
Military units183
First pressure5:28Military Academy
First expansion4:23
Market volume300
Total score 27,316
Military score 10,636
Economic score 12,272
Kills score 4,502
Units killed 172
Units lost 173
Buildings razed 5
Largest army 183
Favorite unit Toxotes 81 fielded
Classical 3:46* Research start 2:46
Heroic 15:43* Research start 14:28
Mythic Not reached

horvath

Freyr

Victory
Elo1396+18
EAPM60.6
Military units249
First pressure4:00Hersir trained
First expansion8:05
Market volume1200
Total score 37,909
Military score 13,316
Economic score 20,987
Kills score 3,782
Units killed 159
Units lost 172
Buildings razed 3
Largest army 249
Favorite unit Throwing Axeman 94 fielded
Classical 4:30* Research start 3:30
Heroic 13:22* Estimated start 12:07
Mythic 19:09* Estimated start 17:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ullr
Dionysus
HeroicAge
Aegir
No choice recorded
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RuvunZeus
Match time
horvathFreyr
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHand Axe
Key technologyPickaxe
Toxotes25 training queues
Hoplite17 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Farm transition5 farms clustered
Key technologyMedium Archers
Hoplite9 training queues
MarketMarket
Toxotes6 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyHand Axe
Hoplite14 training queues
Toxotes50 training queues
Key technologyBronze Armor
God powerRestoration
God powerBronze
Hypaspist47 training queues
Jason2 training queues
Heracles2 training queues
Key technologyPlow
Hoplite4 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir6 training queues
ArmoryArmory
Berserk6 training queues
Key technologyCopper Shields
God powerAsgardian Bastion
MarketMarket
Key technologyMedium Infantry
Throwing Axeman11 training queues
Town CenterAdditional center
Huskarl3 training queues
Huskarl5 training queues
Berserk6 training queues
Key technologyHusbandry
God powerGullinbursti
ArmoryArmory
God powerAsgardian Bastion
Throwing Axeman4 training queues
Huskarl10 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Berserk10 training queues
Key technologyHeavy Infantry
Farm transition10 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Throwing Axeman6 training queues
Berserk10 training queues
Fortress-tier buildingHill Fort
Huskarl36 training queues
Godi2 training queues
Hersir3 training queues
God powerAsgardian Bastion
Throwing Axeman71 training queues
God powerTempest
Berserk33 training queues
Hirdman4 training queues
Hersir3 training queues
God powerNidhogg
Key technologyChampion Infantry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Ballista4 training queues
Huskarl13 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%Ruvun · Upset
Fastest Classical3:46*Ruvun
Fastest Heroic13:22*horvath
Fastest Mythic19:09*horvath
First pressure4:00horvath · Hersir trained
First extra TC4:23Ruvun · Town Center
Fortress timing15:42horvath · Hill Fort
Market timing6:44horvath · Market
Armory timing5:07horvath · Armory
Farm transition11:49–11:50Ruvun · 5 farms clustered

Player highlights

Standout performances

Highest total score37,909horvath
Highest military score13,316horvath
Highest economy score20,987horvath
Most kills4,502Ruvun
Most units killed172Ruvun
Most deaths173Ruvun
Most buildings razed5Ruvun
Largest army249horvath
Favorite unitThrowing Axemanhorvath · 94 fielded

Ruvun

Largest ArmyMost DeathsMost Kills

horvath

Highest ScoreMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ruvun

Fast Classical3:46 estimated completion
Early pressure5:28 · Military Academy
Fast expansion4:23 · Town Center
Early market / Heroic prep13:43 · Market
Early armory / Heroic prep9:08 · Armory
Heavy walling signal12 wall build events
Farm transition11:49–11:50 · 5 farms clustered
Market economy signal300 total resource volume
Large army production183 military units

horvath

Classical timing4:30 estimated completion
Early pressure4:00 · Hersir trained
Fast expansion8:05 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:44 · Market
Early armory / Heroic prep5:07 · Armory
Fortress tech path15:42 · Hill Fort
Heavy walling signal23 wall build events
Farm transition14:11–14:57 · 10 farms clustered
Market economy signal1,200 total resource volume
Large army production249 military units
Ruvun · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ruvun · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Ruvun · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ruvun · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Ruvun · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
horvath · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
horvath · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Ruvun

Bought

Food300

Sold

No sells

Total player market volume300

horvath

Bought

Wood200

Sold

Food1000
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ruvun

Army

Toxotes81
Hypaspist47
Hoplite44
Jason4
Heracles3
Hydra2
Minotaur1
Odysseus1
Buildings11 types
House16
Wall12
Granary9
Farm8
Military Academy6
Storehouse6
Archery Range3
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Bronze1
Restoration1

horvath

Army

Throwing Axeman94
Huskarl67
Berserk65
Hersir13
Ballista4
Hirdman4
Godi2
Buildings11 types
Farm29
Wall23
House17
Longhouse10
Ox Cart Building8
Hill Fort3
Armory2
Town Center2
Great Hall1
Market1
Temple1
God powers4 invoked
Asgardian Bastion3
Gullinbursti1
Nidhogg1
Tempest1