Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Atif vs HMZ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:57
Steppe map preview
Map Steppe
Winner
AtifHuitzilopochtli
Pre-match Elo2108
Win probability98.9%
12:57 Match length Atif favored
Defeated
HMZRa
Pre-match Elo1328
Win probability1.1%

Match at a glance

Atif vs HMZ

WinnerAtif
MapSteppe
QueueRanked 1v1 Supremacy
Duration12:57
Started
Ended
Elo favorite98.9%Atif
Fastest Classical4:31*Atif
First pressure3:55Atif · Warrior Priest trained
Market timing5:11HMZ · Market
Most military units93HMZ
Highest EAPM99.7Atif
Market volume400HMZ

Atif

Huitzilopochtli

Victory
Elo2108
EAPM99.7
Military units55
First pressure3:55Warrior Priest trained
First expansion
Market volume0
Total score 17,298
Military score 8,789
Economic score 7,303
Kills score 1,206
Units killed 57
Units lost 21
Buildings razed 14
Largest army 55
Favorite unit Tequihua Archer 25 fielded
Classical 4:31* Research start 3:31
Heroic 10:49* Research start 9:34
Mythic Not reached

HMZ

Ra

Defeat
Elo1328
EAPM61.1
Military units93
First pressure5:03Barracks
First expansion
Market volume400
Total score 10,509
Military score 3,084
Economic score 7,027
Kills score 423
Units killed 19
Units lost 56
Buildings razed 0
Largest army 93
Favorite unit Slinger 66 fielded
Classical 5:01* Estimated start 4:01
Heroic 11:55* Estimated start 10:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Bast
Coatlicue
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AtifHuitzilopochtli
Match time
HMZRa
First military pressureWarrior Priest trained
Warrior Priest10 training queues
God powerInfestation
Tequihua Archer14 training queues
Tlamanih Spearman4 training queues
Key technologyMedium War Hut Soldiers
MarketMarket
Key technologyHusbandry
ArmoryArmory
Tequihua Archer11 training queues
Key technologyHeavy War Hut Soldiers
Key technologyBallistics
Coyote Warrior12 training queues
God powerEarth Monster
God powerBlood Pact
Key technologyMedium Nobles Hut Soldiers
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
MarketMarket
Axeman2 training queues
Spearman4 training queues
Slinger56 training queues
Spearman15 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyMedium Slingers
Key technologyHand Axe
Key technologyMedium Spearmen
Key technologyCopper Armor
Spearman5 training queues
Key technologyCopper Shields
God powerLocust Swarm
God powerEclipse
Slinger10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite98.9%Atif
Fastest Classical4:31*Atif
Fastest Heroic10:49*Atif
First pressure3:55Atif · Warrior Priest trained
Market timing5:11HMZ · Market
Armory timing5:05HMZ · Armory

Player highlights

Standout performances

Highest total score17,298Atif
Highest military score8,789Atif
Highest economy score7,303Atif
Most kills1,206Atif
Most units killed57Atif
Most deaths56HMZ
Most buildings razed14Atif
Largest army93HMZ
Favorite unitSlingerHMZ · 66 fielded

Atif

Highest ScoreMost KillsMost Resources

HMZ

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Atif

Classical timing4:31 estimated completion
Early pressure3:55 · Warrior Priest trained
Early market / Heroic prep9:06 · Market
Early armory / Heroic prep10:26 · Armory

HMZ

Late Classical5:01 estimated completion
Early pressure5:03 · Barracks
Early market / Heroic prep5:11 · Market
Early armory / Heroic prep5:05 · Armory
Market economy signal400 total resource volume
Large army production93 military units
Atif · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Atif · Early MilitaryMeaningful trained combat units were produced during the early opening.
Atif · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
HMZ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HMZ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
HMZ · Early MilitaryMeaningful trained combat units were produced during the early opening.
HMZ · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Atif

Bought

No buys

Sold

No sells

Total player market volume0

HMZ

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Atif

Army

Tequihua Archer25
Coyote Warrior12
Warrior Priest11
Tlamanih Spearman6
Quimichin Spy1
Buildings9 types
House12
Calpulli7
War Hut4
Nobles Hut2
Spike Trap2
Wall2
Armory1
Market1
Temple1
God powers3 invoked
Blood Pact1
Earth Monster1
Infestation1

HMZ

Army

Slinger66
Spearman24
Axeman2
Sphinx1
Buildings12 types
Obelisk19
House14
Wall5
Barracks4
Granary3
Lumber Camp3
Mining Camp2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Eclipse1
Locust Swarm1