Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

billaspiotis70 vs Rawkey Jr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:29
Megalopolis map preview
Map Megalopolis
Defeated
billaspiotis70Loki
Pre-match Elo1336
Win probability40.2%
14:29 Match length Rawkey Jr favored
Winner
Rawkey JrZeus
Pre-match Elo1405
Win probability59.8%

Match at a glance

billaspiotis70 vs Rawkey Jr

WinnerRawkey Jr
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration14:29
Started
Ended
Elo favorite59.8%Rawkey Jr
Fastest Classical4:02*billaspiotis70
First pressure2:49billaspiotis70 · Hersir trained
Most military units94billaspiotis70
Highest EAPM47.9Rawkey Jr
Defeat
Elo1336-14
EAPM27.4
Military units94
First pressure2:49Hersir trained
First expansion
Market volume0
Total score 9,375
Military score 3,200
Economic score 5,310
Kills score 865
Units killed 34
Units lost 111
Buildings razed 0
Largest army 94
Favorite unit Throwing Axeman 26 fielded
Classical 4:02* Estimated start 3:02
Heroic 13:49* Estimated start 12:34
Mythic Not reached

Rawkey Jr

Zeus

Victory
Elo1405+14
EAPM47.9
Military units60
First pressure4:38Archery Range
First expansion
Market volume0
Total score 17,457
Military score 7,417
Economic score 7,534
Kills score 2,546
Units killed 109
Units lost 34
Buildings razed 0
Largest army 60
Favorite unit Toxotes 43 fielded
Classical 4:02* Research start 3:02
Heroic 12:35* Estimated start 11:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Njord
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

billaspiotis70Loki
Match time
Rawkey JrZeus
God powerSpy
First military pressureHersir trained
Hersir5 training queues
Throwing Axeman9 training queues
Berserk8 training queues
Key technologyMedium Infantry
Hersir5 training queues
God powerHealing Spring
Hirdman24 training queues
Throwing Axeman17 training queues
Raiding Cavalry9 training queues
Hersir12 training queues
Key technologyMedium Cavalry
ArmoryArmory
DefeatMatch result
Jason2 training queues
Key technologyHand Axe
First military pressureArchery Range
Toxotes24 training queues
Key technologyHusbandry
Hippeus9 training queues
God powerBolt
ArmoryArmory
God powerCease Fire
Toxotes3 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyBallistics
Key technologyBow Saw
Toxotes16 training queues
God powerBronze
Key technologyMedium Archers
Key technologyHeavy Archers
Fortress-tier buildingFortress
Hippeus3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%Rawkey Jr
Fastest Classical4:02*billaspiotis70
Fastest Heroic12:35*Rawkey Jr
First pressure2:49billaspiotis70 · Hersir trained
Fortress timing13:52Rawkey Jr · Fortress
Armory timing9:50Rawkey Jr · Armory

Player highlights

Standout performances

Highest total score17,457Rawkey Jr
Highest military score7,417Rawkey Jr
Highest economy score7,534Rawkey Jr
Most kills2,546Rawkey Jr
Most units killed109Rawkey Jr
Most deaths111billaspiotis70
Most buildings razed0billaspiotis70
Largest army94billaspiotis70
Favorite unitToxotesRawkey Jr · 43 fielded

billaspiotis70

Largest ArmyMost DeathsMost Resources

Rawkey Jr

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

billaspiotis70

Classical timing4:02 estimated completion
Early pressure2:49 · Hersir trained
Early armory / Heroic prep11:04 · Armory
Large army production94 military units

Rawkey Jr

Classical timing4:02 estimated completion
Early pressure4:38 · Archery Range
Early armory / Heroic prep9:50 · Armory
Fortress tech path13:52 · Fortress
Heavy walling signal6 wall build events
billaspiotis70 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
billaspiotis70 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

billaspiotis70

Army

Throwing Axeman26
Hirdman24
Hersir22
Berserk10
Raiding Cavalry10
Troll2
Buildings6 types
House16
Ox Cart Building4
Longhouse3
Armory1
Great Hall1
Temple1
God powers2 invoked
Healing Spring1
Spy1

Rawkey Jr

Army

Toxotes43
Hippeus13
Jason2
Centaur1
Heracles1
Buildings9 types
House12
Wall6
Archery Range5
Storehouse5
Granary3
Stable2
Armory1
Fortress1
Temple1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1