Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zarama2293 vs Freemard

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:50
Alfheim map preview
Map Alfheim
Winner
zarama2293Huitzilopochtli
Pre-match Elo1047
Win probability60.8%
14:50 Match length zarama2293 favored
Defeated
FreemardGaia
Pre-match Elo971
Win probability39.2%

Match at a glance

zarama2293 vs Freemard

Winnerzarama2293
MapAlfheim
QueueRanked 1v1 Supremacy
Duration14:50
Started
Ended
Elo favorite60.8%zarama2293
Fastest Classical3:43*zarama2293
First pressure3:41zarama2293 · Warrior Priest trained
First extra TC9:39zarama2293 · Town Center
Most military units48zarama2293
Highest EAPM66.3zarama2293

zarama2293

Huitzilopochtli

Victory
Elo1047+47
EAPM66.3
Military units48
First pressure3:41Warrior Priest trained
First expansion9:39
Market volume0
Total score 17,892
Military score 6,600
Economic score 10,506
Kills score 786
Units killed 32
Units lost 30
Buildings razed 2
Largest army 48
Favorite unit Tequihua Archer 26 fielded
Classical 3:43* Research start 2:43
Heroic 13:57* Estimated start 12:42
Mythic Not reached

Freemard

Gaia

Defeat
Elo971-24
EAPM26.3
Military units16
First pressure4:27Military Barracks
First expansion13:15
Market volume0
Total score 10,765
Military score 3,854
Economic score 6,198
Kills score 713
Units killed 29
Units lost 27
Buildings razed 0
Largest army 16
Favorite unit Murmillo 11 fielded
Classical 4:40* Estimated start 3:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Oceanus
Coatlicue
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zarama2293Huitzilopochtli
Match time
FreemardGaia
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest15 training queues
God powerInfestation
Key technologyPickaxe
Key technologyHand Axe
Tequihua Archer11 training queues
Town CenterAdditional center
Key technologyHusbandry
Tequihua Archer2 training queues
ArmoryArmory
Farm transition6 farms clustered
Key technologyPlow
Tequihua Archer13 training queues
Warrior Priest5 training queues
Key technologyBow Saw
VictoryMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
First military pressureMilitary Barracks
God powerCarnivora
Murmillo6 training queues
God powerCarnivora
Murmillo3 training queues
Caladria2 training queues
Key technologyPlow
Murmillo2 training queues
Key technologyCrenellations
God powerGaia Forest
Oracle2 training queues
God powerCarnivora
Town CenterAdditional center
Key technologyHusbandry
Key technologyMedium Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%zarama2293
Fastest Classical3:43*zarama2293
Fastest Heroic13:57*zarama2293
First pressure3:41zarama2293 · Warrior Priest trained
First extra TC9:39zarama2293 · Town Center
Armory timing11:12zarama2293 · Armory
Farm transition11:51–12:16zarama2293 · 6 farms clustered

Player highlights

Standout performances

Highest total score17,892zarama2293
Highest military score6,600zarama2293
Highest economy score10,506zarama2293
Most kills786zarama2293
Most units killed32zarama2293
Most deaths30zarama2293
Most buildings razed2zarama2293
Largest army48zarama2293
Favorite unitTequihua Archerzarama2293 · 26 fielded

zarama2293

Highest ScoreLargest ArmyMost DeathsMost KillsMost Resources

Freemard

Most Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zarama2293

Fast Classical3:43 estimated completion
Early pressure3:41 · Warrior Priest trained
Expansion signal9:39 · Town Center
Early armory / Heroic prep11:12 · Armory
Farm transition11:51–12:16 · 6 farms clustered

Freemard

Classical timing4:40 estimated completion
Early pressure4:27 · Military Barracks
Expansion signal13:15 · Town Center
Heavy walling signal12 wall build events
zarama2293 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zarama2293 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zarama2293 · Early MilitaryMeaningful trained combat units were produced during the early opening.
zarama2293 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Freemard · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Freemard · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zarama2293

Army

Tequihua Archer26
Warrior Priest20
Ayotochtli1
Maquizcoatl1
Buildings8 types
Calpulli10
House10
Farm6
War Hut4
Smoke Trap2
Armory1
Temple1
Town Center1
God powers2 invoked
Blood Pact1
Infestation1

Freemard

Army

Murmillo11
Oracle3
Caladria2
Buildings8 types
Wall12
Manor4
Farm3
Sentry Tower3
Economic Guild2
Military Barracks2
Temple1
Town Center1
God powers2 invoked
Carnivora3
Gaia Forest3