Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs aliencrimelord

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:54
Ghost Lake map preview
Map Ghost Lake
Winner
EisomartoOranos
Pre-match Elo1976
Win probability83.4%
13:54 Match length Eisomarto favored
Defeated
aliencrimelordOdin
Pre-match Elo1695
Win probability16.6%

Match at a glance

Eisomarto vs aliencrimelord

WinnerEisomarto
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration13:54
Started
Ended
Elo favorite83.4%Eisomarto
Fastest Classical3:44*Eisomarto
First pressure3:52aliencrimelord · Hersir trained
Most military units129Eisomarto
Highest EAPM89.5Eisomarto

Eisomarto

Oranos

Victory
Elo1976+6
EAPM89.5
Military units129
First pressure3:57Military Barracks
First expansion
Market volume0
Total score 14,725
Military score 6,776
Economic score 5,942
Kills score 2,049
Units killed 97
Units lost 47
Buildings razed 1
Largest army 129
Favorite unit Murmillo 101 fielded
Classical 3:44* Research start 2:44
Heroic Not reached
Mythic Not reached
Defeat
Elo1695-6
EAPM84.4
Military units124
First pressure3:52Hersir trained
First expansion
Market volume0
Total score 9,778
Military score 3,251
Economic score 5,416
Kills score 1,111
Units killed 48
Units lost 96
Buildings razed 1
Largest army 124
Favorite unit Throwing Axeman 52 fielded
Classical 4:39* Research start 3:39
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoOranos
Match time
aliencrimelordOdin
First military pressureMilitary Barracks
Murmillo41 training queues
Turma9 training queues
God powerShockwave
Key technologyMedium Infantry
Key technologyMedium Archers
God powerCarnivora
Murmillo60 training queues
Turma7 training queues
ArmoryArmory
God powerShockwave
God powerCarnivora
Cheiroballista10 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Throwing Axeman52 training queues
Berserk46 training queues
Key technologyMedium Infantry
Raiding Cavalry14 training queues
God powerUndermine
ArmoryArmory
Key technologyPickaxe
Raiding Cavalry9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.4%Eisomarto
Fastest Classical3:44*Eisomarto
First pressure3:52aliencrimelord · Hersir trained
Armory timing10:17Eisomarto · Armory

Player highlights

Standout performances

Highest total score14,725Eisomarto
Highest military score6,776Eisomarto
Highest economy score5,942Eisomarto
Most kills2,049Eisomarto
Most units killed97Eisomarto
Most deaths96aliencrimelord
Most buildings razed1Eisomarto
Largest army129Eisomarto
Favorite unitMurmilloEisomarto · 101 fielded

Eisomarto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

aliencrimelord

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Fast Classical3:44 estimated completion
Early pressure3:57 · Military Barracks
Early armory / Heroic prep10:17 · Armory
Heavy walling signal6 wall build events
Large army production129 military units

aliencrimelord

Classical timing4:39 estimated completion
Early pressure3:52 · Hersir trained
Early armory / Heroic prep10:28 · Armory
Large army production124 military units
Eisomarto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Fast ClassicalClassical completed before 4:00 on a standard land opening.
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Murmillo101
Turma16
Cheiroballista10
Caladria1
Oracle1
Buildings6 types
Manor6
Wall6
Counter Barracks3
Military Barracks3
Armory1
Temple1
God powers2 invoked
Carnivora2
Shockwave2

aliencrimelord

Army

Throwing Axeman52
Berserk46
Raiding Cavalry23
Hersir3
Buildings7 types
House8
Ox Cart Building4
Great Hall3
Longhouse3
Wall2
Armory1
Temple1
God powers2 invoked
Great Hunt1
Undermine1