Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rólix vs Mehmet Ali

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:57
Anatolia map preview
Map Anatolia
Defeated
RólixLoki
Pre-match Elo1066
Win probability40.2%
19:57 Match length Mehmet Ali favored
Winner
Mehmet AliFreyr
Pre-match Elo1135
Win probability59.8%

Match at a glance

Rólix vs Mehmet Ali

WinnerMehmet Ali
MapAnatolia
QueueRanked 1v1 Supremacy
Duration19:57
Started
Ended
Elo favorite59.8%Mehmet Ali
Fastest Classical5:00*Rólix
First pressure1:39Rólix · Hersir trained
Market timing15:24Rólix · Market
First extra TC10:32Rólix · Town Center
Most military units251Rólix
Highest EAPM66.3Mehmet Ali
Market volume1,500Rólix

Rólix

Loki

Defeat
Elo1066-15
EAPM65.7
Military units251
First pressure1:39Hersir trained
First expansion10:32
Market volume1500
Total score 16,831
Military score 7,347
Economic score 7,950
Kills score 1,631
Units killed 52
Units lost 136
Buildings razed 5
Largest army 251
Favorite unit Berserk 95 fielded
Classical 5:00* Estimated start 4:00
Heroic 18:09* Estimated start 16:54
Mythic Not reached

Mehmet Ali

Freyr

Victory
Elo1135+43
EAPM66.3
Military units185
First pressure4:20Hersir trained
First expansion14:20
Market volume0
Total score 37,146
Military score 20,407
Economic score 12,821
Kills score 4,154
Units killed 136
Units lost 52
Buildings razed 35
Largest army 185
Favorite unit Hersir 41 fielded
Classical 5:03* Estimated start 4:03
Heroic 14:50* Estimated start 13:35
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ullr
Njord
HeroicAge
Aegir
No choice recorded
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RólixLoki
Match time
Mehmet AliFreyr
First military pressureHersir trained
Hersir2 training queues
God powerSpy
DockDock
DockDock
DockDock
Key technologyHand Axe
Key technologyPickaxe
Hersir4 training queues
DockDock
Hersir3 training queues
Key technologyCrenellations
Einheri3 training queues
Raiding Cavalry4 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Throwing Axeman45 training queues
Berserk85 training queues
Hersir12 training queues
Hirdman15 training queues
Einheri15 training queues
Hersir30 training queues
MarketMarket
ArmoryArmory
ArmoryArmory
MarketMarket
MarketMarket
Town CenterAdditional center
God powerUndermine
Hersir10 training queues
Einheri10 training queues
Trade route startedCaravan Norse queued
God powerWalking Woods
Berserk10 training queues
DefeatMatch result
DockDock
First military pressureHersir trained
Hersir4 training queues
God powerAsgardian Bastion
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry6 training queues
DockDock
Throwing Axeman13 training queues
Hersir29 training queues
Huskarl2 training queues
Draugr10 training queues
Berserk10 training queues
Huskarl20 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Raiding Cavalry17 training queues
Key technologyBallistics
Throwing Axeman10 training queues
Berserk2 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Draugr5 training queues
Berserk6 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Warships
Kraken6 training queues
Key technologyBronze Shields
God powerGullinbursti
Draugr10 training queues
Hersir8 training queues
Portable Ram5 training queues
Berserk4 training queues
Raiding Cavalry4 training queues
Dreki3 training queues
Throwing Axeman8 training queues
God powerTempest
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%Mehmet Ali
Fastest Classical5:00*Rólix
Fastest Heroic14:50*Mehmet Ali
First pressure1:39Rólix · Hersir trained
First extra TC10:32Rólix · Town Center
Market timing15:24Rólix · Market
Armory timing9:49Mehmet Ali · Armory
Trade route started18:10Rólix

Player highlights

Standout performances

Highest total score37,146Mehmet Ali
Highest military score20,407Mehmet Ali
Highest economy score12,821Mehmet Ali
Most kills4,154Mehmet Ali
Most units killed136Mehmet Ali
Most deaths136Rólix
Most buildings razed35Mehmet Ali
Largest army251Rólix
Favorite unitBerserkRólix · 95 fielded

Rólix

Most Deaths

Mehmet Ali

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rólix

Classical timing5:00 estimated completion
Early pressure1:39 · Hersir trained
Expansion signal10:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:24 · Market
Early armory / Heroic prep15:35 · Armory
Water commitment signal4 dock build events
Trade route started18:10 · Caravan Norse queued
Market economy signal1,500 total resource volume
Large army production251 military units

Mehmet Ali

Late Classical5:03 estimated completion
Early pressure4:20 · Hersir trained
Expansion signal14:20 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:49 · Armory
Heavy walling signal17 wall build events
Water commitment signal2 dock build events
Large army production185 military units
Rólix · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rólix · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rólix · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mehmet Ali · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mehmet Ali · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mehmet Ali · Late ClassicalClassical completed after 5:00 on a standard land opening.
Mehmet Ali · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Rólix

Bought

No buys

Sold

Food500
Wood1000
Total player market volume1500

Mehmet Ali

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rólix

Army

Berserk95
Hersir62
Throwing Axeman45
Einheri29
Hirdman15
Raiding Cavalry5
Buildings11 types
House41
Longhouse15
Great Hall9
Sentry Tower7
Wall5
Dock4
Ox Cart Building4
Market3
Temple3
Armory2
Town Center2
God powers3 invoked
Spy1
Undermine1
Walking Woods1

Mehmet Ali

Army

Hersir41
Throwing Axeman31
Raiding Cavalry27
Draugr25
Huskarl23
Berserk22
Kraken6
Portable Ram5
Dreki3
Hirdman1
Rock Giant1
Buildings10 types
House19
Wall17
Great Hall5
Ox Cart Building5
Longhouse4
Dock2
Temple2
Town Center2
Armory1
Farm1
God powers3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1