Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Don't panic vs The Friendslop Fiend

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:48
Megalopolis map preview
Map Megalopolis
Defeated
Don't panicThor
Pre-match Elo1285
Win probability51.0%
8:48 Match length UpsetThe Elo underdog won
Winner
The Friendslop FiendHuitzilopochtli
Pre-match Elo1278
Win probability49.0%

Match at a glance

Don't panic vs The Friendslop Fiend

WinnerThe Friendslop Fiend
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration8:48
Started
Ended
Elo favorite51.0%Don't panic · Upset
Fastest Classical4:30*Don't panic
First pressure3:33Don't panic · Hersir trained
Most military units22The Friendslop Fiend
Highest EAPM44.4Don't panic
Defeat
Elo1285-18
EAPM44.4
Military units21
First pressure3:33Hersir trained
First expansion
Market volume0
Total score 8,528
Military score 3,606
Economic score 4,800
Kills score 209
Units killed 10
Units lost 7
Buildings razed 2
Largest army 21
Favorite unit Hersir 10 fielded
Classical 4:30* Estimated start 3:30
Heroic Not reached
Mythic Not reached

The Friendslop Fiend

Huitzilopochtli

Victory
Elo1278+18
EAPM34.6
Military units22
First pressure3:39Warrior Priest trained
First expansion
Market volume0
Total score 10,241
Military score 5,201
Economic score 4,805
Kills score 309
Units killed 7
Units lost 11
Buildings razed 1
Largest army 22
Favorite unit Tequihua Archer 10 fielded
Classical 5:06* Estimated start 4:06
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Don't panicThor
Match time
The Friendslop FiendHuitzilopochtli
Key technologyHusbandry
First military pressureHersir trained
Hersir6 training queues
God powerForest Fire
Raiding Cavalry5 training queues
ArmoryDwarven Armory
Throwing Axeman4 training queues
Hersir4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest6 training queues
Key technologyPickaxe
God powerInfestation
Key technologyHand Axe
Tlamanih Spearman5 training queues
Tequihua Archer10 training queues
Key technologyHusbandry
Key technologyMedium War Hut Soldiers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.0%Don't panic · Upset
Fastest Classical4:30*Don't panic
First pressure3:33Don't panic · Hersir trained
Armory timing6:21Don't panic · Dwarven Armory

Player highlights

Standout performances

Highest total score10,241The Friendslop Fiend
Highest military score5,201The Friendslop Fiend
Highest economy score4,805The Friendslop Fiend
Most kills309The Friendslop Fiend
Most units killed10Don't panic
Most deaths11The Friendslop Fiend
Most buildings razed2Don't panic
Largest army22The Friendslop Fiend
Favorite unitHersirDon't panic · 10 fielded

Don't panic

Most KillsMost Resources

The Friendslop Fiend

Highest ScoreLargest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Don't panic

Classical timing4:30 estimated completion
Early pressure3:33 · Hersir trained
Early armory / Heroic prep6:21 · Dwarven Armory
Heavy walling signal9 wall build events

The Friendslop Fiend

Late Classical5:06 estimated completion
Early pressure3:39 · Warrior Priest trained
Don't panic · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Don't panic · Early MilitaryMeaningful trained combat units were produced during the early opening.
The Friendslop Fiend · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
The Friendslop Fiend · Early MilitaryMeaningful trained combat units were produced during the early opening.
The Friendslop Fiend · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Don't panic

Army

Hersir10
Raiding Cavalry6
Throwing Axeman4
Valkyrie1
Buildings7 types
House9
Wall9
Ox Cart Building2
Dwarven Armory1
Great Hall1
Longhouse1
Temple1
God powers1 invoked
Forest Fire1

The Friendslop Fiend

Army

Tequihua Archer10
Warrior Priest7
Tlamanih Spearman5
Buildings5 types
House13
Calpulli4
Wall3
War Hut2
Temple1
God powers1 invoked
Infestation1