Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Harassing Ford vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:09
Mount Olympus map preview
Map Mount Olympus
Defeated
Harassing FordQuetzalcoatl
Pre-match Elo1933
Win probability49.7%
18:09 Match length [DoD]BacHi favored
Winner
[DoD]BacHiThor
Pre-match Elo1935
Win probability50.3%

Match at a glance

Harassing Ford vs [DoD]BacHi

Winner[DoD]BacHi
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration18:09
Started
Ended
Elo favorite50.3%[DoD]BacHi
Fastest Classical4:05*[DoD]BacHi
First pressure1:24[DoD]BacHi · Hersir trained
Market timing13:38Harassing Ford · Market
First extra TC10:20[DoD]BacHi · Town Center
Most military units132[DoD]BacHi
Highest EAPM60.6Harassing Ford
Market volume100Harassing Ford

Harassing Ford

Quetzalcoatl

Defeat
Elo1933-17
EAPM60.6
Military units84
First pressure3:13Warrior Priest trained
First expansion
Market volume100
Total score 17,646
Military score 5,515
Economic score 10,078
Kills score 2,149
Units killed 93
Units lost 93
Buildings razed 8
Largest army 84
Favorite unit Ocelotl Warrior 44 fielded
Classical 4:41* Research start 3:41
Heroic 17:09* Estimated start 15:54
Mythic Not reached

[DoD]BacHi

Thor

Victory
Elo1935+17
EAPM59.1
Military units132
First pressure1:24Hersir trained
First expansion10:20
Market volume0
Total score 25,599
Military score 10,413
Economic score 12,889
Kills score 2,388
Units killed 88
Units lost 93
Buildings razed 4
Largest army 132
Favorite unit Throwing Axeman 62 fielded
Classical 4:05* Research start 3:05
Heroic Estimated start 17:24 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Freyja
Coyolxauhqui
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Harassing FordQuetzalcoatl
Match time
[DoD]BacHiThor
First military pressureWarrior Priest trained
Warrior Priest9 training queues
Ocelotl Warrior38 training queues
Key technologyPickaxe
Warrior Priest27 training queues
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
God powerLullaby
Farm transition9 farms clustered
MarketMarket
God powerTailwind
Ocelotl Warrior6 training queues
Warrior Priest3 training queues
God powerLullaby
God powerStarfall
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir6 training queues
God powerForest Fire
ArmoryDwarven Armory
Raiding Cavalry2 training queues
Key technologyHusbandry
Throwing Axeman2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyPickaxe
Key technologyHand Axe
Raiding Cavalry6 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyMedium Cavalry
Key technologyBallistics
Key technologyMedium Infantry
Berserk28 training queues
Key technologyBronze Armor
Throwing Axeman60 training queues
Raiding Cavalry5 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Farm transition10 farms clustered
Key technologyBronze Shields
Key technologyCrenellations
Berserk10 training queues
Raiding Cavalry2 training queues
Hersir5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%[DoD]BacHi
Fastest Classical4:05*[DoD]BacHi
Fastest Heroic17:09*Harassing Ford
First pressure1:24[DoD]BacHi · Hersir trained
First extra TC10:20[DoD]BacHi · Town Center
Market timing13:38Harassing Ford · Market
Armory timing6:28[DoD]BacHi · Dwarven Armory
Farm transition13:24–14:24Harassing Ford · 9 farms clustered

Player highlights

Standout performances

Highest total score25,599[DoD]BacHi
Highest military score10,413[DoD]BacHi
Highest economy score12,889[DoD]BacHi
Most kills2,388[DoD]BacHi
Most units killed93Harassing Ford
Most deaths93Harassing Ford
Most buildings razed8Harassing Ford
Largest army132[DoD]BacHi
Favorite unitThrowing Axeman[DoD]BacHi · 62 fielded

Harassing Ford

Most Kills

[DoD]BacHi

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Harassing Ford

Classical timing4:41 estimated completion
Early pressure3:13 · Warrior Priest trained
Early market / Heroic prep13:38 · Market
Early armory / Heroic prep10:17 · Armory
Heavy walling signal6 wall build events
Farm transition13:24–14:24 · 9 farms clustered
Market economy signal100 total resource volume
Large army production84 military units

[DoD]BacHi

Classical timing4:05 estimated completion
Early pressure1:24 · Hersir trained
Expansion signal10:20 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:28 · Dwarven Armory
Heavy walling signal39 wall build events
Farm transition15:29–16:21 · 10 farms clustered
Large army production132 military units
Harassing Ford · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Harassing Ford · Early MilitaryMeaningful trained combat units were produced during the early opening.
Harassing Ford · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[DoD]BacHi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

Harassing Ford

Bought

Food100

Sold

No sells

Total player market volume100

[DoD]BacHi

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harassing Ford

Army

Ocelotl Warrior44
Warrior Priest39
Coyote Warrior1
Buildings8 types
House17
Calpulli13
Farm9
Wall6
Nobles Hut4
Temple2
Armory1
Market1
God powers3 invoked
Lullaby2
Starfall1
Tailwind1

[DoD]BacHi

Army

Throwing Axeman62
Berserk38
Raiding Cavalry16
Hersir13
Valkyrie3
Buildings9 types
Wall39
House18
Farm11
Ox Cart Building8
Great Hall5
Longhouse5
Town Center2
Dwarven Armory1
Temple1
God powers1 invoked
Forest Fire1