Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs ๐‚ƒ๐‚ƒ

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:49
Steppe map preview
Map Steppe
Defeated
nak4noAmaterasu
Pre-match Elo1607
Win probability52.6%
21:49 Match length UpsetThe Elo underdog won
Winner
๐‚ƒ๐‚ƒLoki
Pre-match Elo1589
Win probability47.4%

Match at a glance

nak4no vs ๐‚ƒ๐‚ƒ

Winner๐‚ƒ๐‚ƒ
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:49
Started
Ended
Elo favorite52.6%nak4no ยท Upset
Fastest Classical3:53*nak4no
First pressure1:48๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC19:00๐‚ƒ๐‚ƒ ยท Town Center
Market timing13:32๐‚ƒ๐‚ƒ ยท Market
Most military units277๐‚ƒ๐‚ƒ
Highest EAPM87.4๐‚ƒ๐‚ƒ
Market volume1,200๐‚ƒ๐‚ƒ

nak4no

Amaterasu

Defeat
Elo1607-19
EAPM68.2
Military units202
First pressure3:58Stable Japanese
First expansionโ€”
Market volume600
Total score 16,899
Military score 8,824
Economic score 6,587
Kills score 1,488
Units killed 61
Units lost 152
Buildings razed 0
Largest army 202
Favorite unit Naginata Rider 39 fielded
Classical 3:53* Research start 2:53
Heroic 16:02* Estimated start 14:47
Mythic โ€” Not reached
Victory
Elo1589+19
EAPM87.4
Military units277
First pressure1:48Hersir trained
First expansion19:00
Market volume1200
Total score 27,384
Military score 15,211
Economic score 8,201
Kills score 4,066
Units killed 156
Units lost 61
Buildings razed 8
Largest army 277
Favorite unit Throwing Axeman 60 fielded
Classical 4:12* Research start 3:12
Heroic 15:12* Estimated start 13:57
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Forseti
Raijin
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
๐‚ƒ๐‚ƒLoki
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider5 training queues
Samurai23 training queues
Yari Spearman4 training queues
Key technologyPickaxe
Key technologyHand Axe
Yumi Archer3 training queues
Bushi7 training queues
Naginata Rider28 training queues
Key technologyHusbandry
God powerSolar Shield
Onna Musha2 training queues
Yumi Archer6 training queues
ArmoryArmory
Bushi4 training queues
Yari Spearman3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyPlow
Samurai9 training queues
Naginata Rider2 training queues
Onna Musha3 training queues
Yari Spearman4 training queues
God powerSolar Shield
God powerThunder Burst
Shinobi2 training queues
Bushi21 training queues
Yumi Archer16 training queues
Yumi Horse Archer3 training queues
MarketMarket
Shinobi2 training queues
Raiju3 training queues
Key technologyCrenellations
Naginata Rider3 training queues
Yari Spearman3 training queues
Shinobi33 training queues
Key technologyBronze Shields
Yumi Horse Archer2 training queues
Samurai5 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
God powerSpy
Key technologyPickaxe
Hirdman5 training queues
Raiding Cavalry4 training queues
Throwing Axeman30 training queues
Berserk5 training queues
Key technologyMedium Infantry
Raiding Cavalry10 training queues
God powerHealing Spring
Hersir15 training queues
Berserk5 training queues
Raiding Cavalry10 training queues
Key technologyHusbandry
God powerHealing Spring
Berserk15 training queues
Throwing Axeman5 training queues
ArmoryArmory
Hirdman25 training queues
Raiding Cavalry10 training queues
God powerSpy
Key technologyHand Axe
Throwing Axeman20 training queues
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Cavalry
Hersir20 training queues
Raiding Cavalry5 training queues
Berserk5 training queues
Jarl30 training queues
God powerFlaming Weapons
Godi20 training queues
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Town CenterAdditional center
Godi5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Huskarl5 training queues
Portable Ram5 training queues
Raiding Cavalry5 training queues
Berserk3 training queues
Huskarl5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%nak4no ยท Upset
Fastest Classical3:53*nak4no
Fastest Heroic15:12*๐‚ƒ๐‚ƒ
First pressure1:48๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC19:00๐‚ƒ๐‚ƒ ยท Town Center
Fortress timing18:51๐‚ƒ๐‚ƒ ยท Hill Fort
Market timing13:32๐‚ƒ๐‚ƒ ยท Market
Armory timing12:27๐‚ƒ๐‚ƒ ยท Armory

Player highlights

Standout performances

Highest total score27,384๐‚ƒ๐‚ƒ
Highest military score15,211๐‚ƒ๐‚ƒ
Highest economy score8,201๐‚ƒ๐‚ƒ
Most kills4,066๐‚ƒ๐‚ƒ
Most units killed156๐‚ƒ๐‚ƒ
Most deaths152nak4no
Most buildings razed8๐‚ƒ๐‚ƒ
Largest army277๐‚ƒ๐‚ƒ
Favorite unitThrowing Axeman๐‚ƒ๐‚ƒ ยท 60 fielded

nak4no

Most DeathsMost ImprovementsMost Resources

๐‚ƒ๐‚ƒ

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Fast Classical3:53 estimated completion
Early pressure3:58 ยท Stable Japanese
Early market / Heroic prep17:11 ยท Market
Early armory / Heroic prep13:17 ยท Armory
Heavy walling signal21 wall build events
Market economy signal600 total resource volume
Large army production202 military units

๐‚ƒ๐‚ƒ

Classical timing4:12 estimated completion
Early pressure1:48 ยท Hersir trained
Expansion signal19:00 ยท Town Center
Early market / Heroic prep13:32 ยท Market
Early armory / Heroic prep12:27 ยท Armory
Fortress tech path18:51 ยท Hill Fort
Heavy walling signal10 wall build events
Market economy signal1,200 total resource volume
Large army production277 military units
nak4no ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no ยท Fast ClassicalClassical completed before 4:00 on a standard land opening.
nak4no ยท Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
๐‚ƒ๐‚ƒ ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

nak4no

Bought

No buys

Sold

Wood600
Total player market volume600

๐‚ƒ๐‚ƒ

Bought

Food700
Wood200

Sold

Food300
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Naginata Rider39
Samurai37
Shinobi37
Bushi33
Yumi Archer25
Yari Spearman14
Onna Musha7
Yumi Horse Archer5
Raiju3
Wanyudo2
Buildings11 types
Wall21
House15
Mining Camp Japanese6
Dojo4
Guardhouse4
Watermill4
Shrine Japanese3
Stable Japanese2
Armory1
Market1
Temple1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

๐‚ƒ๐‚ƒ

Army

Throwing Axeman60
Raiding Cavalry44
Hersir40
Berserk33
Hirdman30
Jarl30
Godi25
Huskarl10
Portable Ram5
Buildings10 types
House22
Wall10
Ox Cart Building4
Longhouse3
Great Hall2
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Healing Spring2
Spy2
Flaming Weapons1