Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:17
Alfheim map preview
Map Alfheim
Winner
DevilLoki
Pre-match Elo1876
Win probability33.8%
19:17 Match length UpsetThe Elo underdog won
Defeated
[DoD]FireFoxHades
Pre-match Elo1993
Win probability66.2%

Match at a glance

Devil vs [DoD]FireFox

WinnerDevil
MapAlfheim
QueueRanked 1v1 Supremacy
Duration19:17
Started
Ended
Elo favorite66.2%[DoD]FireFox · Upset
Fastest Classical4:08*Devil
First pressure1:43Devil · Hersir trained
Market timing12:22Devil · Market
First extra TC5:40[DoD]FireFox · Town Center
Most military units90[DoD]FireFox
Highest EAPM59.5[DoD]FireFox
Market volume200Devil

Devil

Loki

Victory
Elo1876+23
EAPM54.5
Military units88
First pressure1:43Hersir trained
First expansion11:04
Market volume200
Total score 30,142
Military score 11,275
Economic score 17,205
Kills score 1,798
Units killed 56
Units lost 52
Buildings razed 14
Largest army 88
Favorite unit Hersir 38 fielded
Classical 4:08* Research start 3:08
Heroic 15:07* Estimated start 13:52
Mythic 19:02* Estimated start 17:02

[DoD]FireFox

Hades

Defeat
Elo1993-23
EAPM59.5
Military units90
First pressure4:43Military Academy
First expansion5:40
Market volume0
Total score 19,601
Military score 7,228
Economic score 11,035
Kills score 1,338
Units killed 51
Units lost 58
Buildings razed 0
Largest army 90
Favorite unit Toxotes 55 fielded
Classical 4:35* Research start 3:35
Heroic 14:15* Estimated start 13:00
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ares
Bragi
HeroicAge
Apollo
Hel
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
[DoD]FireFoxHades
First military pressureHersir trained
Hersir2 training queues
God powerSpy
Hersir7 training queues
Raiding Cavalry22 training queues
God powerUndermine
Einheri3 training queues
Hersir5 training queues
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Key technologyHusbandry
MarketMarket
Farm transition4 farms clustered
Key technologyPlow
Hersir18 training queues
Throwing Axeman2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingHill Fort
Jarl4 training queues
Battle Boar2 training queues
Godi3 training queues
God powerUndermine
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Hersir5 training queues
Fortress-tier buildingHill Fort
Raiding Cavalry2 training queues
Portable Ram6 training queues
ArmoryArmory
Jarl5 training queues
God powerNidhogg
VictoryMatch result
First military pressureMilitary Academy
Hypaspist6 training queues
Town CenterAdditional center
ArmoryArmory
God powerSentinel
Hypaspist5 training queues
Toxotes10 training queues
Key technologyBallistics
Cyclops3 training queues
Village CenterAdditional center
Town CenterAdditional center
Farm transition4 farms clustered
Hypaspist2 training queues
Toxotes30 training queues
Key technologyMedium Archers
God powerUnderworld Passage
Fortress-tier buildingFortress
Key technologyHeavy Archers
Fortress-tier buildingFortress
Key technologyPlow
Toxotes10 training queues
Manticore2 training queues
Key technologyPickaxe
Key technologyHand Axe
Fortress-tier buildingFortress
Toxotes5 training queues
Prodromos5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.2%[DoD]FireFox · Upset
Fastest Classical4:08*Devil
Fastest Heroic14:15*[DoD]FireFox
Fastest Mythic19:02*Devil
First pressure1:43Devil · Hersir trained
First extra TC5:40[DoD]FireFox · Town Center
Fortress timing15:31Devil · Hill Fort
Market timing12:22Devil · Market
Armory timing7:17[DoD]FireFox · Armory
Farm transition12:26–12:50Devil · 4 farms clustered

Player highlights

Standout performances

Highest total score30,142Devil
Highest military score11,275Devil
Highest economy score17,205Devil
Most kills1,798Devil
Most units killed56Devil
Most deaths58[DoD]FireFox
Most buildings razed14Devil
Largest army90[DoD]FireFox
Favorite unitToxotes[DoD]FireFox · 55 fielded

Devil

Highest ScoreLargest ArmyMost KillsMost Resources

[DoD]FireFox

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Classical timing4:08 estimated completion
Early pressure1:43 · Hersir trained
Expansion signal11:04 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:22 · Market
Early armory / Heroic prep18:28 · Armory
Fortress tech path15:31 · Hill Fort
Farm transition12:26–12:50 · 4 farms clustered
Market economy signal200 total resource volume
Large army production88 military units

[DoD]FireFox

Classical timing4:35 estimated completion
Early pressure4:43 · Military Academy
Fast expansion5:40 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep7:17 · Armory
Fortress tech path16:14 · Fortress
Heavy walling signal23 wall build events
Farm transition13:09–13:44 · 4 farms clustered
Large army production90 military units
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[DoD]FireFox · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[DoD]FireFox · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]FireFox · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Devil

Bought

Food200

Sold

No sells

Total player market volume200

[DoD]FireFox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Hersir38
Raiding Cavalry24
Jarl9
Portable Ram6
Einheri4
Godi3
Battle Boar2
Throwing Axeman2
Buildings11 types
Farm24
House15
Ox Cart Building5
Longhouse4
Great Hall3
Hill Fort3
Temple2
Town Center2
Wall2
Armory1
Market1
God powers4 invoked
Undermine2
Flaming Weapons1
Nidhogg1
Spy1

[DoD]FireFox

Army

Toxotes55
Hypaspist13
Ajax5
Cyclops5
Prodromos5
Achilles4
Manticore2
Chiron1
Buildings13 types
Wall23
Farm12
House10
Storehouse7
Archery Range5
Granary5
Fortress3
Stable3
Military Academy2
Town Center2
Armory1
Temple1
Village Center1
God powers2 invoked
Sentinel1
Underworld Passage1