Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Josephus vs loftus

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:37
Valley Of Kings map preview
Map Valley Of Kings
Winner
JosephusKronos
Pre-match Elo695
Win probability94.2%
0:37 Match length Josephus favored
Defeated
loftusPoseidon
Pre-match Elo210
Win probability5.8%

Match at a glance

Josephus vs loftus

WinnerJosephus
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration0:37
Started
Ended
Elo favorite94.2%Josephus
Most military units0Josephus
Highest EAPM44.2loftus

Josephus

Kronos

Victory
Elo695+2
EAPM19.6
Military units0
First pressure
First expansion
Market volume0
Total score 2,859
Military score 1,000
Economic score 1,859
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

loftus

Poseidon

Defeat
Elo210-2
EAPM44.2
Military units0
First pressure
First expansion
Market volume0
Total score 2,535
Military score 1,075
Economic score 1,460
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JosephusKronos
Match time
loftusPoseidon
VictoryMatch result
God powerLure
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite94.2%Josephus

Player highlights

Standout performances

Highest total score2,859Josephus
Highest military score1,075loftus
Highest economy score1,859Josephus
Most kills0Josephus
Most units killed0Josephus
Most deaths0Josephus
Most buildings razed0Josephus
Largest army0Josephus

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Josephus

No strong intent signals were detected.

loftus

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Josephus

Army

Buildings1 types
Manor1

loftus

Army

Buildings1 types
Storehouse1
God powers1 invoked
Lure1