Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:33
Nile Shallows map preview
Map Nile Shallows
Defeated
DevilLoki
Pre-match Elo1853
Win probability28.1%
0:33 Match length [DoD]FireFox favored
Winner
[DoD]FireFoxHades
Pre-match Elo2016
Win probability71.9%

Match at a glance

Devil vs [DoD]FireFox

Winner[DoD]FireFox
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration0:33
Started
Ended
Elo favorite71.9%[DoD]FireFox
Most military units0Devil
Highest EAPM67.5[DoD]FireFox

Devil

Loki

Defeat
Elo1853-10
EAPM63.8
Military units0
First pressure
First expansion
Market volume0
Total score 2,391
Military score 1,020
Economic score 1,371
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

[DoD]FireFox

Hades

Victory
Elo2016+10
EAPM67.5
Military units0
First pressure
First expansion
Market volume0
Total score 2,476
Military score 1,075
Economic score 1,401
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
[DoD]FireFoxHades
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.9%[DoD]FireFox

Player highlights

Standout performances

Highest total score2,476[DoD]FireFox
Highest military score1,075[DoD]FireFox
Highest economy score1,401[DoD]FireFox
Most kills0Devil
Most units killed0Devil
Most deaths0Devil
Most buildings razed0Devil
Largest army0Devil

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

No strong intent signals were detected.

[DoD]FireFox

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Buildings0 types

[DoD]FireFox

Army

Buildings1 types
Storehouse2