Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

chuck102 vs BigPapi_69__

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:09
Yellow River map preview
Map Yellow River
Defeated
chuck102Zeus
Pre-match Elo1228
Win probability44.4%
24:09 Match length BigPapi_69__ favored
Winner
BigPapi_69__Loki
Pre-match Elo1267
Win probability55.6%

Match at a glance

chuck102 vs BigPapi_69__

WinnerBigPapi_69__
MapYellow River
QueueRanked 1v1 Supremacy
Duration24:09
Started
Ended
Elo favorite55.6%BigPapi_69__
Fastest Classical3:44*chuck102
First pressure2:51BigPapi_69__ · Hersir trained
Market timing20:37chuck102 · Market
First extra TC16:05chuck102 · Town Center
Most military units140BigPapi_69__
Highest EAPM43.8chuck102

chuck102

Zeus

Defeat
Elo1228-16
EAPM43.8
Military units99
First pressure5:26Military Academy
First expansion16:05
Market volume0
Total score 33,912
Military score 8,826
Economic score 22,444
Kills score 2,686
Units killed 88
Units lost 101
Buildings razed 3
Largest army 99
Favorite unit Hoplite 39 fielded
Classical 3:44* Research start 2:44
Heroic 11:46* Research start 10:31
Mythic 17:45* Research start 15:45
Victory
Elo1267+16
EAPM34.7
Military units140
First pressure2:51Hersir trained
First expansion19:05
Market volume0
Total score 38,430
Military score 16,791
Economic score 18,390
Kills score 3,418
Units killed 101
Units lost 89
Buildings razed 8
Largest army 140
Favorite unit Throwing Axeman 43 fielded
Classical 4:18* Estimated start 3:18
Heroic 13:12* Estimated start 11:57
Mythic 24:06* Estimated start 22:06

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
Apollo
HeroicAge
Bragi
Hephaestus
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

chuck102Zeus
Match time
BigPapi_69__Loki
First military pressureMilitary Academy
Centaur4 training queues
Hoplite6 training queues
ArmoryArmory
Key technologyMedium Infantry
Hoplite3 training queues
Centaur2 training queues
Key technologyHand Axe
Key technologyPickaxe
Hoplite6 training queues
Hippeus2 training queues
Fortress-tier buildingFortress
Hippeus3 training queues
Hoplite3 training queues
God powerBolt
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHusbandry
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyPlow
God powerPlenty Vault
Key technologyMedium Archers
Key technologyHeavy Infantry
Hoplite5 training queues
Toxotes4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hippeus6 training queues
God powerCease Fire
Farm transition18 farms clustered
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyHeavy Archers
Key technologyChampion Infantry
Key technologyMedium Cavalry
MarketMarket
Myrmidon2 training queues
Hoplite11 training queues
Hippeus7 training queues
Toxotes13 training queues
God powerBolt
Myrmidon2 training queues
God powerCease Fire
Hoplite5 training queues
Hippeus4 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureHersir trained
Hersir5 training queues
God powerSpy
Key technologyHand Axe
Hirdman3 training queues
Key technologyHusbandry
Raiding Cavalry10 training queues
Throwing Axeman13 training queues
Key technologyCrenellations
Hersir2 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
ArmoryArmory
Hersir5 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hersir4 training queues
Hirdman2 training queues
Raiding Cavalry2 training queues
Throwing Axeman20 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Godi11 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
Key technologyBronze Weapons
Huskarl6 training queues
Key technologyBow Saw
Throwing Axeman2 training queues
Hirdman3 training queues
Farm transition10 farms clustered
Portable Ram2 training queues
Battle Boar4 training queues
Key technologyPlow
Fortress-tier buildingHill Fort
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Fortress-tier buildingHill Fort
Jarl15 training queues
Huskarl7 training queues
Throwing Axeman8 training queues
Portable Ram2 training queues
Battle Boar2 training queues
God powerUndermine
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Portable Ram2 training queues
Huskarl8 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%BigPapi_69__
Fastest Classical3:44*chuck102
Fastest Heroic11:46*chuck102
Fastest Mythic17:45*chuck102
First pressure2:51BigPapi_69__ · Hersir trained
First extra TC16:05chuck102 · Town Center
Fortress timing13:03chuck102 · Fortress
Market timing20:37chuck102 · Market
Armory timing7:11chuck102 · Armory
Farm transition17:43–17:45BigPapi_69__ · 10 farms clustered

Player highlights

Standout performances

Highest total score38,430BigPapi_69__
Highest military score16,791BigPapi_69__
Highest economy score22,444chuck102
Most kills3,418BigPapi_69__
Most units killed101BigPapi_69__
Most deaths101chuck102
Most buildings razed8BigPapi_69__
Largest army140BigPapi_69__
Favorite unitThrowing AxemanBigPapi_69__ · 43 fielded

chuck102

Most Deaths

BigPapi_69__

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

chuck102

Fast Classical3:44 estimated completion
Early pressure5:26 · Military Academy
Expansion signal16:05 · Town Center
Early market / Heroic prep20:37 · Market
Early armory / Heroic prep7:11 · Armory
Fortress tech path13:03 · Fortress
Heavy walling signal11 wall build events
Farm transition19:01–19:08 · 18 farms clustered
Large army production99 military units

BigPapi_69__

Classical timing4:18 estimated completion
Early pressure2:51 · Hersir trained
Expansion signal19:05 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep10:27 · Armory
Fortress tech path14:02 · Hill Fort
Heavy walling signal35 wall build events
Farm transition17:43–17:45 · 10 farms clustered
Large army production140 military units
chuck102 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.
chuck102 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
BigPapi_69__ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BigPapi_69__ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chuck102

Army

Hoplite39
Hippeus22
Toxotes18
Centaur7
Myrmidon4
Bellerophon2
Heracles2
Jason2
Odysseus2
Helepolis1
Buildings13 types
Farm18
House15
Wall11
Storehouse7
Granary6
Archery Range3
Armory3
Military Academy3
Stable3
Fortress1
Market1
Temple1
Town Center1
God powers3 invoked
Bolt2
Cease Fire2
Plenty Vault1

BigPapi_69__

Army

Throwing Axeman43
Huskarl21
Hersir17
Jarl15
Raiding Cavalry12
Godi11
Hirdman8
Battle Boar7
Portable Ram6
Buildings10 types
Wall35
Farm30
House16
Longhouse8
Great Hall7
Ox Cart Building6
Hill Fort4
Town Center2
Armory1
Temple1
God powers3 invoked
Flaming Weapons1
Spy1
Undermine1