Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

duduthespartan vs KO

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:37
Elysium map preview
Map Elysium
Defeated
duduthespartanSet
Pre-match Elo1720
Win probability49.4%
29:37 Match length KO favored
Winner
KOPoseidon
Pre-match Elo1724
Win probability50.6%

Match at a glance

duduthespartan vs KO

WinnerKO
MapElysium
QueueRanked 1v1 Supremacy
Duration29:37
Started
Ended
Elo favorite50.6%KO
Fastest Classical4:10*KO
First pressure4:34KO · Stable
Market timing5:25duduthespartan · Market
First extra TC23:54KO · Town Center
Most military units239duduthespartan
Highest EAPM69.9KO
Market volume1,700KO
Defeat
Elo1720-17
EAPM56.0
Military units239
First pressure4:38Barracks
First expansion
Market volume1000
Total score 17,641
Military score 5,719
Economic score 5,977
Kills score 5,945
Units killed 200
Units lost 315
Buildings razed 11
Largest army 239
Favorite unit Spearman 124 fielded
Classical 4:24* Research start 3:24
Heroic 18:51* Estimated start 17:36
Mythic Not reached

KO

Poseidon

Victory
Elo1724+17
EAPM69.9
Military units239
First pressure4:34Stable
First expansion23:54
Market volume1700
Total score 35,445
Military score 13,437
Economic score 16,589
Kills score 5,419
Units killed 258
Units lost 198
Buildings razed 12
Largest army 239
Favorite unit Hippeus 115 fielded
Classical 4:10* Research start 3:10
Heroic 13:34* Estimated start 12:20
Mythic 24:47* Estimated start 22:47

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Hermes
Nephthys
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

duduthespartanSet
Match time
KOPoseidon
First military pressureBarracks
God powerVision
ArmoryArmory
MarketMarket
Key technologyMedium Spearmen
Spearman69 training queues
God powerPlague Of Serpents
Anubite8 training queues
Key technologyCopper Weapons
Key technologyBallistics
Anubite4 training queues
Axeman2 training queues
Key technologyMedium Axemen
Axeman17 training queues
Anubite2 training queues
Anubite2 training queues
Spearman15 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
God powerAncestors
Key technologyHeavy Chariot Archers
Chariot Archer50 training queues
Key technologyHand Axe
Camel Rider3 training queues
Spearman40 training queues
Key technologyCopper Shields
Siege Tower2 training queues
Key technologyPickaxe
Siege Tower4 training queues
Fortress-tier buildingMigdol Stronghold
Scorpion Man2 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer14 training queues
Camel Rider2 training queues
DefeatMatch result
God powerLure
Key technologyHand Axe
First military pressureStable
Hippeus6 training queues
Key technologyHusbandry
Centaur5 training queues
God powerCease Fire
Key technologyPickaxe
Hippeus6 training queues
Key technologyMedium Cavalry
Hippeus2 training queues
MarketMarket
Hypaspist54 training queues
God powerBronze
Hippeus56 training queues
Farm transition5 farms clustered
Key technologyPlow
Key technologyMedium Infantry
Centaur3 training queues
Key technologyMedium Infantry
ArmoryArmory
Hoplite3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Centaur7 training queues
Fortress-tier buildingFortress
Hypaspist3 training queues
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyCopper Shields
God powerCease Fire
Hippeus4 training queues
Town CenterAdditional center
Prodromos4 training queues
Key technologyShaft Mine
Hypaspist7 training queues
Hippeus41 training queues
Centaur4 training queues
Key technologyCrenellations
Key technologyBronze Shields
Key technologyHeavy Cavalry
God powerBronze
Hypaspist10 training queues
Petrobolos3 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.6%KO
Fastest Classical4:10*KO
Fastest Heroic13:34*KO
Fastest Mythic24:47*KO
First pressure4:34KO · Stable
First extra TC23:54KO · Town Center
Fortress timing19:04duduthespartan · Migdol Stronghold
Market timing5:25duduthespartan · Market
Armory timing5:24duduthespartan · Armory
Farm transition13:56–13:56KO · 5 farms clustered

Player highlights

Standout performances

Highest total score35,445KO
Highest military score13,437KO
Highest economy score16,589KO
Most kills5,945duduthespartan
Most units killed258KO
Most deaths315duduthespartan
Most buildings razed12KO
Largest army239duduthespartan
Favorite unitSpearmanduduthespartan · 124 fielded

duduthespartan

Largest ArmyMost Deaths

KO

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

duduthespartan

Classical timing4:24 estimated completion
Early pressure4:38 · Barracks
Early market / Heroic prep5:25 · Market
Early armory / Heroic prep5:24 · Armory
Fortress tech path19:04 · Migdol Stronghold
Heavy walling signal20 wall build events
Market economy signal1,000 total resource volume
Large army production239 military units

KO

Classical timing4:10 estimated completion
Early pressure4:34 · Stable
Expansion signal23:54 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:50 · Market
Early armory / Heroic prep17:54 · Armory
Fortress tech path21:47 · Fortress
Heavy walling signal28 wall build events
Farm transition13:56–13:56 · 5 farms clustered
Market economy signal1,700 total resource volume
Large army production239 military units
duduthespartan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
duduthespartan · Early MilitaryMeaningful trained combat units were produced during the early opening.
duduthespartan · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
KO · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KO · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2700 total volume

duduthespartan

Bought

Food700
Wood100

Sold

Food200
Total player market volume1000

KO

Bought

Food500
Wood200

Sold

Wood1000
Total player market volume1700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duduthespartan

Army

Spearman124
Chariot Archer64
Axeman19
Anubite18
Siege Tower6
Camel Rider5
Scorpion Man3
Buildings14 types
House29
Wall20
Granary12
Obelisk6
Barracks5
Mining Camp5
Migdol Stronghold3
Lumber Camp2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Vision1

KO

Army

Hippeus115
Hypaspist74
Centaur23
Theseus7
Atalanta6
Hoplite4
Prodromos4
Hippolyta3
Petrobolos3
Buildings12 types
House30
Farm29
Wall28
Storehouse13
Granary8
Stable8
Military Academy4
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers3 invoked
Bronze2
Cease Fire2
Lure1