Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Water Snail vs WolfKissed

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:03
Valley Of Kings map preview
Map Valley Of Kings
Defeated
Water SnailGaia
Pre-match Elo730
Win probability47.4%
25:03 Match length WolfKissed favored
Winner
WolfKissedGaia
Pre-match Elo748
Win probability52.6%

Match at a glance

Water Snail vs WolfKissed

WinnerWolfKissed
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration25:03
Started
Ended
Elo favorite52.6%WolfKissed
Fastest Classical3:54*Water Snail
First pressure5:33WolfKissed · Counter Barracks
Market timing13:54Water Snail · Market
First extra TC5:21Water Snail · Town Center
Most military units323Water Snail
Highest EAPM43.5Water Snail
Defeat
Elo730-17
EAPM43.5
Military units323
First pressure8:43Military Barracks
First expansion5:21
Market volume0
Total score 51,896
Military score 18,477
Economic score 30,222
Kills score 3,197
Units killed 87
Units lost 168
Buildings razed 1
Largest army 323
Favorite unit Contarius 110 fielded
Classical 3:54* Research start 2:54
Heroic 15:45* Research start 14:30
Mythic 19:59* Research start 17:59

WolfKissed

Gaia

Victory
Elo748+17
EAPM33.2
Military units131
First pressure5:33Counter Barracks
First expansion5:36
Market volume0
Total score 49,958
Military score 16,343
Economic score 28,837
Kills score 5,026
Units killed 155
Units lost 80
Buildings razed 11
Largest army 131
Favorite unit Contarius 101 fielded
Classical 4:03* Estimated start 3:03
Heroic 10:25* Estimated start 9:10
Mythic 17:04* Estimated start 15:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Oceanus
Theia
HeroicAge
Theia
Atlas
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Water SnailGaia
Match time
WolfKissedGaia
God powerGaia Forest
God powerGaia Forest
Key technologyHand Axe
Town CenterAdditional center
Key technologyPickaxe
Key technologyBow Saw
Town CenterAdditional center
Key technologyShaft Mine
God powerGaia Forest
First military pressureMilitary Barracks
Town CenterAdditional center
Key technologyMedium Archers
Murmillo10 training queues
God powerGaia Forest
Key technologyMedium Infantry
ArmoryArmory
Key technologyPlow
Murmillo20 training queues
Oracle2 training queues
MarketMarket
Farm transition26 farms clustered
God powerGaia Forest
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyCrenellations
God powerHesperides Tree
Dryad3 training queues
God powerGaia Forest
Murmillo30 training queues
Contarius75 training queues
Dryad9 training queues
Arcus5 training queues
Dryad5 training queues
God powerImplode
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyChampion Archers
Murmillo25 training queues
Contarius30 training queues
Katapeltes40 training queues
Arcus10 training queues
God powerCarnivora
Dryad7 training queues
Contarius5 training queues
Murmillo10 training queues
Arcus10 training queues
Katapeltes20 training queues
Dryad7 training queues
DefeatMatch result
God powerGaia Forest
First military pressureCounter Barracks
Town CenterAdditional center
Murmillo2 training queues
ArmoryArmory
Cheiroballista2 training queues
Murmillo4 training queues
Farm transition4 farms clustered
Key technologyHeavy Cavalry
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Contarius12 training queues
Cheiroballista2 training queues
Fortress-tier buildingPalace
Key technologyMedium Infantry
Key technologyShaft Mine
Destroyer2 training queues
ArmoryArmory
God powerHesperides Tree
Fire Siphon2 training queues
Key technologyChampion Cavalry
Cheiroballista6 training queues
Contarius43 training queues
God powerHesperides Tree
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Fire Siphon2 training queues
God powerTitan Gate
God powerCarnivora
Cheiroballista2 training queues
God powerTartarian Gate
Contarius20 training queues
Cheiroballista5 training queues
Key technologyMedium Archers
Town CenterAdditional center
God powerCarnivora
Contarius26 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%WolfKissed
Fastest Classical3:54*Water Snail
Fastest Heroic10:25*WolfKissed
Fastest Mythic17:04*WolfKissed
First pressure5:33WolfKissed · Counter Barracks
First extra TC5:21Water Snail · Town Center
Fortress timing13:33WolfKissed · Palace
Market timing13:54Water Snail · Market
Armory timing7:39WolfKissed · Armory
Farm transition9:06–10:05WolfKissed · 4 farms clustered

Player highlights

Standout performances

Highest total score51,896Water Snail
Highest military score18,477Water Snail
Highest economy score30,222Water Snail
Most kills5,026WolfKissed
Most units killed155WolfKissed
Most deaths168Water Snail
Most buildings razed11WolfKissed
Largest army323Water Snail
Favorite unitContariusWater Snail · 110 fielded

Water Snail

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

WolfKissed

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Water Snail

Fast Classical3:54 estimated completion
Delayed pressure8:43 · Military Barracks
Fast expansion5:21 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:54 · Market
Early armory / Heroic prep12:49 · Armory
Fortress tech path15:50 · Palace
Farm transition14:06–14:12 · 26 farms clustered
Large army production323 military units

WolfKissed

Classical timing4:03 estimated completion
Early pressure5:33 · Counter Barracks
Fast expansion5:36 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:39 · Armory
Fortress tech path13:33 · Palace
Heavy walling signal9 wall build events
Farm transition9:06–10:05 · 4 farms clustered
Large army production131 military units
Water Snail · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Water Snail · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Water Snail · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Water Snail · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
WolfKissed · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
WolfKissed · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
WolfKissed · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Water Snail

Army

Contarius110
Murmillo95
Katapeltes60
Dryad31
Arcus25
Oracle2
Buildings11 types
Farm61
Manor22
Military Barracks12
Counter Barracks10
Palace4
Sentry Tower4
Town Center3
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Gaia Forest6
Carnivora1
Hesperides Tree1
Implode1

WolfKissed

Army

Contarius101
Cheiroballista17
Murmillo6
Fire Siphon4
Destroyer2
Turma1
Buildings10 types
Farm17
Military Barracks10
Counter Barracks9
Wall9
Manor8
Armory2
Town Center2
Economic Guild1
Palace1
Temple1
God powers5 invoked
Carnivora2
Hesperides Tree2
Gaia Forest1
Tartarian Gate1
Titan Gate1