Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

THLMNK vs Eisomarto

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:37
Giza map preview
Map Giza
Defeated
THLMNKTezcatlipoca
Pre-match Elo1902
Win probability40.3%
9:37 Match length Eisomarto favored
Winner
EisomartoShennong
Pre-match Elo1970
Win probability59.7%

Match at a glance

THLMNK vs Eisomarto

WinnerEisomarto
MapGiza
QueueRanked 1v1 Supremacy
Duration9:37
Started
Ended
Elo favorite59.7%Eisomarto
Fastest Classical3:58*Eisomarto
First pressure3:00Eisomarto · Pioneer produced
Most military units163Eisomarto
Highest EAPM88.4Eisomarto

THLMNK

Tezcatlipoca

Defeat
Elo1902-14
EAPM52.2
Military units32
First pressure3:40Warrior Priest trained
First expansion
Market volume0
Total score 8,516
Military score 3,521
Economic score 4,843
Kills score 152
Units killed 9
Units lost 30
Buildings razed 0
Largest army 32
Favorite unit Tequihua Archer 13 fielded
Classical 4:48* Research start 3:48
Heroic Not reached
Mythic Not reached

Eisomarto

Shennong

Victory
Elo1970+14
EAPM88.4
Military units163
First pressure3:00Pioneer produced
First expansion
Market volume0
Total score 12,085
Military score 6,245
Economic score 5,216
Kills score 674
Units killed 29
Units lost 7
Buildings razed 0
Largest army 163
Favorite unit Dao Swordsman 95 fielded
Classical 3:58* Research start 2:58
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Chiyou
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

THLMNKTezcatlipoca
Match time
EisomartoShennong
God powerObsidian Mirror
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
Key technologyHand Axe
Ocelotl Warrior9 training queues
Tequihua Archer13 training queues
Warrior Priest2 training queues
Coyote Warrior4 training queues
God powerLullaby
Key technologyMedium Nobles Hut Soldiers
DefeatMatch result
God powerProsperous Seeds
First military pressurePioneer produced
Pioneer5 training queues
Key technologyPickaxe
Key technologyHand Axe
Dao Swordsman95 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyHusbandry
Wuzu Javelineer55 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyBallistics
Fire Archer2 training queues
God powerLightning Weapons
Ge Halberdier5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%Eisomarto
Fastest Classical3:58*Eisomarto
First pressure3:00Eisomarto · Pioneer produced
Armory timing5:36Eisomarto · Armory

Player highlights

Standout performances

Highest total score12,085Eisomarto
Highest military score6,245Eisomarto
Highest economy score5,216Eisomarto
Most kills674Eisomarto
Most units killed29Eisomarto
Most deaths30THLMNK
Most buildings razed0THLMNK
Largest army163Eisomarto
Favorite unitDao SwordsmanEisomarto · 95 fielded

THLMNK

Most Deaths

Eisomarto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

THLMNK

Classical timing4:48 estimated completion
Early pressure3:40 · Warrior Priest trained

Eisomarto

Fast Classical3:58 estimated completion
Early pressure3:00 · Pioneer produced
Early armory / Heroic prep5:36 · Armory
Large army production163 military units
THLMNK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
THLMNK · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
THLMNK · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

THLMNK

Army

Tequihua Archer13
Ocelotl Warrior9
Warrior Priest6
Coyote Warrior4
Buildings7 types
House8
Calpulli6
Nobles Hut2
Wall2
War Hut2
Smoke Trap1
Temple1
God powers2 invoked
Lullaby1
Obsidian Mirror1

Eisomarto

Army

Dao Swordsman95
Wuzu Javelineer55
Pioneer6
Ge Halberdier5
Fire Archer2
Buildings7 types
House11
Silo4
Military Camp3
Farm2
Armory1
Machine Workshop1
Temple1
God powers2 invoked
Lightning Weapons1
Prosperous Seeds1