Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mrtdmrhn vs marcodavidmartineznicolas

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:45
Valley Of Kings map preview
Map Valley Of Kings
Winner
mrtdmrhnTsukuyomi
Pre-match Elo992
Win probability66.4%
24:45 Match length mrtdmrhn favored
Defeated
marcodavidmartineznicolasGaia
Pre-match Elo874
Win probability33.6%

Match at a glance

mrtdmrhn vs marcodavidmartineznicolas

Winnermrtdmrhn
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration24:45
Started
Ended
Elo favorite66.4%mrtdmrhn
Fastest Classical4:24*marcodavidmartineznicolas
First pressure5:21mrtdmrhn · Stable Japanese
First extra TC5:10marcodavidmartineznicolas · Town Center
Market timing21:40marcodavidmartineznicolas · Market
Most military units247marcodavidmartineznicolas
Highest EAPM45.2marcodavidmartineznicolas

mrtdmrhn

Tsukuyomi

Victory
Elo992+12
EAPM24.3
Military units114
First pressure5:21Stable Japanese
First expansion9:38
Market volume0
Total score 62,871
Military score 29,164
Economic score 27,740
Kills score 5,967
Units killed 203
Units lost 59
Buildings razed 7
Largest army 114
Favorite unit Daimyo 40 fielded
Classical 5:13* Research start 4:28
Heroic 10:09* Estimated start 9:13
Mythic 19:43* Estimated start 18:13
Defeat
Elo874-28
EAPM45.2
Military units247
First pressure6:18Military Barracks
First expansion5:10
Market volume0
Total score 36,505
Military score 9,440
Economic score 25,658
Kills score 1,407
Units killed 38
Units lost 182
Buildings razed 4
Largest army 247
Favorite unit Dryad 49 fielded
Classical 4:24* Research start 3:24
Heroic 13:52* Research start 12:37
Mythic 21:25* Research start 19:25

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Leto
Fujin
HeroicAge
Theia
Okuninushi
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mrtdmrhnTsukuyomi
Match time
marcodavidmartineznicolasGaia
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
God powerNew Moon
Naginata Rider7 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Town CenterAdditional center
Key technologyHeavy Stable Soldiers
Town CenterAdditional center
Bushi20 training queues
Town CenterAdditional center
Farm transition5 farms clustered
Key technologyPlow
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Yumi Archer25 training queues
Fortress-tier buildingCastle
God powerSwampland
God powerSmiting Gust
Daimyo10 training queues
Town CenterAdditional center
Town CenterAdditional center
Bushi5 training queues
Fortress-tier buildingCastle
Daimyo10 training queues
God powerSacred Gate
MarketMarket
MarketMarket
MarketMarket
Oyumi5 training queues
God powerNew Moon
God powerSwampland
Yumi Horse Archer10 training queues
Daimyo20 training queues
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Town CenterAdditional center
First military pressureMilitary Barracks
Murmillo6 training queues
Automaton5 training queues
Farm transition5 farms clustered
Key technologyPlow
Key technologyMedium Infantry
Murmillo7 training queues
Key technologyShaft Mine
ArmoryArmory
Automaton9 training queues
Murmillo7 training queues
God powerGaia Forest
Key technologyBow Saw
Key technologyCopper Armor
Key technologyCopper Weapons
God powerHesperides Tree
Dryad20 training queues
Oracle3 training queues
God powerHesperides Tree
Turma11 training queues
Fortress-tier buildingPalace
Key technologyCopper Shields
Destroyer20 training queues
Murmillo10 training queues
Key technologyHeavy Infantry
Turma5 training queues
Key technologyMedium Archers
Oracle2 training queues
Automaton5 training queues
Dryad14 training queues
Murmillo10 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Destroyer12 training queues
Turma7 training queues
Key technologyHeavy Archers
Contarius2 training queues
Arcus2 training queues
Automaton3 training queues
MarketMarket
Fanatic28 training queues
Fortress-tier buildingPalace
God powerTartarian Gate
Contarius10 training queues
Murmillo9 training queues
Turma15 training queues
Katapeltes2 training queues
Automaton5 training queues
Dryad15 training queues
Arcus2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%mrtdmrhn
Fastest Classical4:24*marcodavidmartineznicolas
Fastest Heroic10:09*mrtdmrhn
Fastest Mythic19:43*mrtdmrhn
First pressure5:21mrtdmrhn · Stable Japanese
First extra TC5:10marcodavidmartineznicolas · Town Center
Fortress timing16:25marcodavidmartineznicolas · Palace
Market timing21:40marcodavidmartineznicolas · Market
Armory timing5:54mrtdmrhn · Armory
Farm transition7:30–8:35marcodavidmartineznicolas · 5 farms clustered

Player highlights

Standout performances

Highest total score62,871mrtdmrhn
Highest military score29,164mrtdmrhn
Highest economy score27,740mrtdmrhn
Most kills5,967mrtdmrhn
Most units killed203mrtdmrhn
Most deaths182marcodavidmartineznicolas
Most buildings razed7mrtdmrhn
Largest army247marcodavidmartineznicolas
Favorite unitDryadmarcodavidmartineznicolas · 49 fielded

mrtdmrhn

Highest ScoreLargest ArmyMost ImprovementsMost Kills

marcodavidmartineznicolas

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mrtdmrhn

Late Classical5:13 estimated completion
Early pressure5:21 · Stable Japanese
Expansion signal9:38 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep22:12 · Market
Early armory / Heroic prep5:54 · Armory
Fortress tech path17:13 · Castle
Farm transition16:12–16:26 · 5 farms clustered
Large army production114 military units

marcodavidmartineznicolas

Classical timing4:24 estimated completion
Early pressure6:18 · Military Barracks
Fast expansion5:10 · Town Center
Early market / Heroic prep21:40 · Market
Early armory / Heroic prep11:24 · Armory
Fortress tech path16:25 · Palace
Farm transition7:30–8:35 · 5 farms clustered
Large army production247 military units
mrtdmrhn · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
mrtdmrhn · Early MilitaryMeaningful trained combat units were produced during the early opening.
mrtdmrhn · Late ClassicalClassical completed after 5:00 on a standard land opening.
mrtdmrhn · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
marcodavidmartineznicolas · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mrtdmrhn

Army

Daimyo40
Bushi25
Yumi Archer25
Yumi Horse Archer10
Naginata Rider8
Oyumi5
Kitsune1
Buildings13 types
House19
Farm17
Stable Japanese11
Watermill9
Guardhouse7
Mining Camp Japanese5
Shrine Japanese5
Town Center5
Market3
Castle2
Wall2
Armory1
Temple1
God powers4 invoked
New Moon2
Swampland2
Sacred Gate1
Smiting Gust1

marcodavidmartineznicolas

Army

Dryad49
Murmillo49
Turma38
Destroyer32
Fanatic28
Automaton27
Contarius13
Oracle5
Arcus4
Katapeltes2
Buildings11 types
Farm15
Manor8
Military Barracks3
Sentry Tower3
Counter Barracks2
Palace2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Gaia Forest3
Hesperides Tree2
Tartarian Gate1