Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

UrosIV vs billaspiotis70

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:36
Savannah map preview
Map Savannah
Defeated
UrosIVRa
Pre-match Elo1240
Win probability34.7%
14:36 Match length billaspiotis70 favored
Winner
billaspiotis70Loki
Pre-match Elo1350
Win probability65.3%

Match at a glance

UrosIV vs billaspiotis70

Winnerbillaspiotis70
MapSavannah
QueueRanked 1v1 Supremacy
Duration14:36
Started
Ended
Elo favorite65.3%billaspiotis70
Fastest Classical4:08*billaspiotis70
First pressure2:50billaspiotis70 · Hersir trained
Market timing5:44UrosIV · Market
First extra TC4:31UrosIV · Town Center
Most military units139UrosIV
Highest EAPM43.6UrosIV

UrosIV

Ra

Defeat
Elo1240-12
EAPM43.6
Military units139
First pressure5:30Barracks
First expansion4:31
Market volume0
Total score 9,999
Military score 3,624
Economic score 4,645
Kills score 1,760
Units killed 68
Units lost 107
Buildings razed 1
Largest army 139
Favorite unit Axeman 70 fielded
Classical 4:28* Research start 3:28
Heroic Not reached
Mythic Not reached
Victory
Elo1350+12
EAPM27.4
Military units82
First pressure2:50Hersir trained
First expansion
Market volume0
Total score 15,565
Military score 6,585
Economic score 6,780
Kills score 2,200
Units killed 106
Units lost 68
Buildings razed 14
Largest army 82
Favorite unit Throwing Axeman 33 fielded
Classical 4:08* Estimated start 3:08
Heroic 8:00* Estimated start 6:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Heimdall
No choice recorded
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

UrosIVRa
Match time
billaspiotis70Loki
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
MarketMarket
Axeman25 training queues
Key technologyMedium Axemen
Key technologyMedium Slingers
Key technologyCopper Armor
Slinger40 training queues
Mercenary4 training queues
Spearman25 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Axeman45 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
ArmoryArmory
Throwing Axeman33 training queues
Berserk21 training queues
Raiding Cavalry3 training queues
Key technologyMedium Infantry
God powerWalking Woods
Hirdman3 training queues
God powerUndermine
Hersir6 training queues
Raiding Cavalry5 training queues
Einheri2 training queues
Key technologyHeavy Infantry
Key technologyMedium Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.3%billaspiotis70
Fastest Classical4:08*billaspiotis70
Fastest Heroic8:00*billaspiotis70
First pressure2:50billaspiotis70 · Hersir trained
First extra TC4:31UrosIV · Town Center
Market timing5:44UrosIV · Market
Armory timing5:15billaspiotis70 · Armory

Player highlights

Standout performances

Highest total score15,565billaspiotis70
Highest military score6,585billaspiotis70
Highest economy score6,780billaspiotis70
Most kills2,200billaspiotis70
Most units killed106billaspiotis70
Most deaths107UrosIV
Most buildings razed14billaspiotis70
Largest army139UrosIV
Favorite unitAxemanUrosIV · 70 fielded

UrosIV

Most Deaths

billaspiotis70

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

UrosIV

Classical timing4:28 estimated completion
Early pressure5:30 · Barracks
Fast expansion4:31 · Town Center
Early market / Heroic prep5:44 · Market
Early armory / Heroic prep5:44 · Armory
Large army production139 military units

billaspiotis70

Classical timing4:08 estimated completion
Early pressure2:50 · Hersir trained
Early armory / Heroic prep5:15 · Armory
Large army production82 military units
UrosIV · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
billaspiotis70 · Early MilitaryMeaningful trained combat units were produced during the early opening.
billaspiotis70 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
billaspiotis70 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UrosIV

Army

Axeman70
Slinger40
Spearman25
Mercenary4
Buildings11 types
House20
Barracks9
Granary6
Obelisk5
Lumber Camp4
Mining Camp4
Armory1
Market1
Monument To Villagers1
Temple1
Town Center1

billaspiotis70

Army

Throwing Axeman33
Berserk21
Hersir10
Raiding Cavalry8
Hirdman5
Einheri2
Godi2
Mountain Giant1
Buildings6 types
House11
Longhouse3
Ox Cart Building3
Armory1
Great Hall1
Temple1
God powers3 invoked
Spy1
Undermine1
Walking Woods1