Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

XibataAromatica vs Rawkey Jr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:53
Alfheim map preview
Map Alfheim
Winner
XibataAromaticaThor
Pre-match Elo1256
Win probability31.5%
19:53 Match length UpsetThe Elo underdog won
Defeated
Rawkey JrZeus
Pre-match Elo1391
Win probability68.5%

Match at a glance

XibataAromatica vs Rawkey Jr

WinnerXibataAromatica
MapAlfheim
QueueRanked 1v1 Supremacy
Duration19:53
Started
Ended
Elo favorite68.5%Rawkey Jr · Upset
Fastest Classical3:56*XibataAromatica
First pressure3:20XibataAromatica · Hersir trained
Market timing11:46Rawkey Jr · Market
First extra TC16:21Rawkey Jr · Town Center
Most military units161XibataAromatica
Highest EAPM43.6XibataAromatica
Market volume500Rawkey Jr
Victory
Elo1256+24
EAPM43.6
Military units161
First pressure3:20Hersir trained
First expansion19:52
Market volume0
Total score 26,408
Military score 11,716
Economic score 11,345
Kills score 3,371
Units killed 133
Units lost 69
Buildings razed 2
Largest army 161
Favorite unit Throwing Axeman 58 fielded
Classical 3:56* Research start 2:56
Heroic 12:42* Estimated start 11:27
Mythic Not reached

Rawkey Jr

Zeus

Defeat
Elo1391-24
EAPM41.2
Military units134
First pressure4:12Military Academy
First expansion16:21
Market volume500
Total score 21,085
Military score 6,162
Economic score 12,898
Kills score 2,025
Units killed 69
Units lost 131
Buildings razed 8
Largest army 134
Favorite unit Hoplite 47 fielded
Classical 4:05* Research start 3:05
Heroic 14:03* Estimated start 12:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

XibataAromaticaThor
Match time
Rawkey JrZeus
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Infantry
Throwing Axeman38 training queues
God powerHealing Spring
Berserk8 training queues
God powerHealing Spring
Hersir2 training queues
Key technologyBallistics
Troll4 training queues
Key technologyCopper Shields
Key technologyHand Axe
Key technologyBronze Shields
Key technologyHeavy Infantry
Hersir4 training queues
Key technologyBronze Armor
Throwing Axeman10 training queues
Key technologyHeavy Infantry
God powerDwarven Mine
Farm transition5 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyBronze Weapons
God powerFlaming Weapons
Berserk5 training queues
Battle Boar3 training queues
Throwing Axeman5 training queues
Godi6 training queues
Fortress-tier buildingHill Fort
Troll2 training queues
Huskarl12 training queues
Throwing Axeman5 training queues
Jarl8 training queues
Berserk32 training queues
Battle Boar4 training queues
Hersir5 training queues
Portable Ram2 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyHusbandry
First military pressureMilitary Academy
Hoplite18 training queues
Key technologyPickaxe
God powerBolt
Key technologyHand Axe
Toxotes27 training queues
Hoplite3 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Toxotes2 training queues
God powerBronze
God powerRestoration
Toxotes13 training queues
Hypaspist9 training queues
Peltast10 training queues
Key technologyBronze Armor
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Archers
Key technologyHeavy Infantry
Town CenterAdditional center
Peltast17 training queues
Hoplite26 training queues
Minotaur2 training queues
Farm transition19 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.5%Rawkey Jr · Upset
Fastest Classical3:56*XibataAromatica
Fastest Heroic12:42*XibataAromatica
First pressure3:20XibataAromatica · Hersir trained
First extra TC16:21Rawkey Jr · Town Center
Fortress timing15:22XibataAromatica · Hill Fort
Market timing11:46Rawkey Jr · Market
Armory timing4:09XibataAromatica · Dwarven Armory
Farm transition13:38–13:47XibataAromatica · 5 farms clustered

Player highlights

Standout performances

Highest total score26,408XibataAromatica
Highest military score11,716XibataAromatica
Highest economy score12,898Rawkey Jr
Most kills3,371XibataAromatica
Most units killed133XibataAromatica
Most deaths131Rawkey Jr
Most buildings razed8Rawkey Jr
Largest army161XibataAromatica
Favorite unitThrowing AxemanXibataAromatica · 58 fielded

XibataAromatica

Highest ScoreMost ImprovementsMost Kills

Rawkey Jr

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

XibataAromatica

Fast Classical3:56 estimated completion
Early pressure3:20 · Hersir trained
Expansion signal19:52 · Town Center
Early armory / Heroic prep4:09 · Dwarven Armory
Fortress tech path15:22 · Hill Fort
Heavy walling signal14 wall build events
Farm transition13:38–13:47 · 5 farms clustered
Large army production161 military units

Rawkey Jr

Classical timing4:05 estimated completion
Early pressure4:12 · Military Academy
Expansion signal16:21 · Town Center
Early market / Heroic prep11:46 · Market
Early armory / Heroic prep10:52 · Armory
Farm transition18:18–18:24 · 19 farms clustered
Market economy signal500 total resource volume
Large army production134 military units
XibataAromatica · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
XibataAromatica · Early MilitaryMeaningful trained combat units were produced during the early opening.
XibataAromatica · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

XibataAromatica

Bought

No buys

Sold

No sells

Total player market volume0

Rawkey Jr

Bought

Food200

Sold

Wood300
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XibataAromatica

Army

Throwing Axeman58
Berserk45
Hersir16
Huskarl12
Jarl8
Battle Boar7
Troll7
Godi6
Portable Ram2
Buildings10 types
Farm28
House21
Wall14
Ox Cart Building4
Longhouse3
Dwarven Armory1
Great Hall1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Healing Spring2
Dwarven Mine1
Flaming Weapons1

Rawkey Jr

Army

Hoplite47
Toxotes42
Peltast27
Hypaspist9
Minotaur4
Heracles2
Jason2
Odysseus1
Buildings11 types
Farm19
House17
Military Academy7
Archery Range6
Granary6
Storehouse5
Temple2
Wall2
Armory1
Market1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1