Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:46
Steppe map preview
Map Steppe
Defeated
DevilLoki
Pre-match Elo1863
Win probability30.5%
10:46 Match length [DoD]FireFox favored
Winner
[DoD]FireFoxHades
Pre-match Elo2006
Win probability69.5%

Match at a glance

Devil vs [DoD]FireFox

Winner[DoD]FireFox
MapSteppe
QueueRanked 1v1 Supremacy
Duration10:46
Started
Ended
Elo favorite69.5%[DoD]FireFox
Fastest Classical3:52*Devil
First pressure1:27Devil · Hersir trained
Most military units90[DoD]FireFox
Highest EAPM71.3[DoD]FireFox

Devil

Loki

Defeat
Elo1863-11
EAPM58.3
Military units31
First pressure1:27Hersir trained
First expansion
Market volume0
Total score 8,126
Military score 2,625
Economic score 4,698
Kills score 803
Units killed 28
Units lost 42
Buildings razed 3
Largest army 31
Favorite unit Hersir 20 fielded
Classical 3:52* Research start 2:52
Heroic Not reached
Mythic Not reached

[DoD]FireFox

Hades

Victory
Elo2006+11
EAPM71.3
Military units90
First pressure5:37Archery Range
First expansion
Market volume0
Total score 11,540
Military score 5,258
Economic score 5,210
Kills score 1,072
Units killed 43
Units lost 28
Buildings razed 0
Largest army 90
Favorite unit Toxotes 73 fielded
Classical 5:24* Research start 4:24
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ares
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
[DoD]FireFoxHades
First military pressureHersir trained
God powerSpy
Key technologyHand Axe
Hersir4 training queues
Hersir15 training queues
Raiding Cavalry4 training queues
ArmoryArmory
Throwing Axeman5 training queues
God powerUndermine
Key technologyCopper Shields
DefeatMatch result
Key technologyHand Axe
Key technologyHusbandry
First military pressureArchery Range
Key technologyPickaxe
ArmoryArmory
Hypaspist9 training queues
Toxotes73 training queues
Key technologyBallistics
God powerSentinel
Hoplite2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.5%[DoD]FireFox
Fastest Classical3:52*Devil
First pressure1:27Devil · Hersir trained
Armory timing6:22Devil · Armory

Player highlights

Standout performances

Highest total score11,540[DoD]FireFox
Highest military score5,258[DoD]FireFox
Highest economy score5,210[DoD]FireFox
Most kills1,072[DoD]FireFox
Most units killed43[DoD]FireFox
Most deaths42Devil
Most buildings razed3Devil
Largest army90[DoD]FireFox
Favorite unitToxotes[DoD]FireFox · 73 fielded

Devil

Most Deaths

[DoD]FireFox

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:52 estimated completion
Early pressure1:27 · Hersir trained
Early armory / Heroic prep6:22 · Armory

[DoD]FireFox

Late Classical5:24 estimated completion
Early pressure5:37 · Archery Range
Early armory / Heroic prep6:33 · Armory
Heavy walling signal10 wall build events
Large army production90 military units
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]FireFox · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]FireFox · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Hersir20
Raiding Cavalry5
Throwing Axeman5
Einheri1
Buildings6 types
House11
Ox Cart Building4
Great Hall2
Armory1
Longhouse1
Temple1
God powers2 invoked
Spy1
Undermine1

[DoD]FireFox

Army

Toxotes73
Hypaspist9
Cyclops3
Ajax2
Hoplite2
Achilles1
Buildings8 types
Wall10
House8
Granary4
Archery Range3
Storehouse2
Armory1
Military Academy1
Temple1
God powers1 invoked
Sentinel1