Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

yung_goat vs Neosaldina500mg

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:54
Nile Shallows map preview
Map Nile Shallows
Winner
yung_goatIsis
Pre-match Elo1620
Win probability51.9%
27:54 Match length yung_goat favored
Defeated
Neosaldina500mgOranos
Pre-match Elo1607
Win probability48.1%

Match at a glance

yung_goat vs Neosaldina500mg

Winneryung_goat
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration27:54
Started
Ended
Elo favorite51.9%yung_goat
Fastest Classical3:44*Neosaldina500mg
First pressure3:27Neosaldina500mg · Military Barracks
First extra TC4:52yung_goat · Town Center
Market timing9:31yung_goat · Market
Most military units285Neosaldina500mg
Highest EAPM60.0Neosaldina500mg
Market volume4,500yung_goat

yung_goat

Isis

Victory
Elo1620+17
EAPM52.5
Military units172
First pressure5:47Barracks
First expansion4:52
Market volume4500
Total score 43,935
Military score 16,458
Economic score 20,613
Kills score 6,889
Units killed 239
Units lost 303
Buildings razed 12
Largest army 172
Favorite unit Axeman 77 fielded
Classical 4:39* Research start 3:39
Heroic 12:16* Estimated start 11:01
Mythic 16:11* Estimated start 14:11
Defeat
Elo1607-17
EAPM60.0
Military units285
First pressure3:27Military Barracks
First expansion11:50
Market volume500
Total score 34,422
Military score 10,660
Economic score 17,417
Kills score 6,345
Units killed 293
Units lost 226
Buildings razed 4
Largest army 285
Favorite unit Murmillo 96 fielded
Classical 3:44* Estimated start 2:44
Heroic 15:38* Estimated start 14:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Oceanus
Nephthys
HeroicAge
Hyperion
Thoth
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

yung_goatIsis
Match time
Neosaldina500mgOranos
Key technologyPickaxe
Town CenterAdditional center
God powerPlague Of Serpents
First military pressureBarracks
Axeman15 training queues
Key technologyHusbandry
Slinger2 training queues
MarketMarket
MarketMarket
Key technologyHand Axe
Axeman10 training queues
ArmoryArmory
Slinger5 training queues
God powerAncestors
God powerProsperity
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
God powerMeteor
War Elephant15 training queues
Key technologyHeavy War Elephants
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Farm transition5 farms clustered
Key technologyChampion War Elephants
Chariot Archer16 training queues
Key technologyHeavy Chariot Archers
Spearman8 training queues
Key technologyMedium Spearmen
Axeman18 training queues
Key technologyMedium Axemen
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
War Elephant4 training queues
God powerPlague Of Serpents
Axeman2 training queues
Key technologyChampion War Elephants
Key technologyMedium Slingers
Key technologyChampion War Elephants
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Spearman3 training queues
Axeman7 training queues
Chariot Archer12 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
War Elephant18 training queues
Axeman25 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Spearman7 training queues
VictoryMatch result
First military pressureMilitary Barracks
Murmillo38 training queues
God powerCarnivora
Cheiroballista3 training queues
Caladria2 training queues
God powerShockwave
Oracle2 training queues
Key technologyPickaxe
Cheiroballista5 training queues
Key technologyHand Axe
Key technologyHusbandry
ArmoryArmory
God powerShockwave
God powerCarnivora
Murmillo25 training queues
Cheiroballista8 training queues
Town CenterAdditional center
Turma2 training queues
Katapeltes2 training queues
Caladria2 training queues
Oracle3 training queues
Key technologyCopper Armor
Turma3 training queues
Katapeltes8 training queues
Key technologyMedium Infantry
Murmillo3 training queues
Arcus3 training queues
Contarius5 training queues
ArmoryArmory
Oracle2 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
ArmoryArmory
Key technologyHeavy Infantry
Katapeltes10 training queues
God powerCarnivora
God powerShockwave
Murmillo2 training queues
Contarius2 training queues
Arcus5 training queues
Cheiroballista6 training queues
Farm transition11 farms clustered
Key technologyBronze Shields
Turma3 training queues
Fortress-tier buildingPalace
Arcus9 training queues
Murmillo18 training queues
Destroyer10 training queues
Contarius10 training queues
God powerCarnivora
Katapeltes10 training queues
God powerChaos
Arcus4 training queues
Key technologyBronze Weapons
Oracle Hero3 training queues
Turma4 training queues
Town CenterAdditional center
MarketMarket
Fortress-tier buildingPalace
Murmillo5 training queues
Contarius13 training queues
Destroyer11 training queues
Arcus8 training queues
Key technologyBallistics
Town CenterAdditional center
Turma10 training queues
Town CenterAdditional center
Key technologyMedium Archers
Katapeltes5 training queues
Contarius3 training queues
Arcus5 training queues
Murmillo5 training queues
God powerCarnivora
Katapeltes5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%yung_goat
Fastest Classical3:44*Neosaldina500mg
Fastest Heroic12:16*yung_goat
Fastest Mythic16:11*yung_goat
First pressure3:27Neosaldina500mg · Military Barracks
First extra TC4:52yung_goat · Town Center
Fortress timing13:11yung_goat · Migdol Stronghold
Market timing9:31yung_goat · Market
Armory timing10:13Neosaldina500mg · Armory
Farm transition16:58–17:02yung_goat · 5 farms clustered

Player highlights

Standout performances

Highest total score43,935yung_goat
Highest military score16,458yung_goat
Highest economy score20,613yung_goat
Most kills6,889yung_goat
Most units killed293Neosaldina500mg
Most deaths303yung_goat
Most buildings razed12yung_goat
Largest army285Neosaldina500mg
Favorite unitMurmilloNeosaldina500mg · 96 fielded

yung_goat

Highest ScoreMost DeathsMost Improvements

Neosaldina500mg

Largest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

yung_goat

Classical timing4:39 estimated completion
Early pressure5:47 · Barracks
Fast expansion4:52 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:31 · Market
Early armory / Heroic prep10:46 · Armory
Fortress tech path13:11 · Migdol Stronghold
Heavy walling signal6 wall build events
Farm transition16:58–17:02 · 5 farms clustered
Market economy signal4,500 total resource volume
Large army production172 military units

Neosaldina500mg

Fast Classical3:44 estimated completion
Early pressure3:27 · Military Barracks
Expansion signal11:50 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep23:29 · Market
Early armory / Heroic prep10:13 · Armory
Fortress tech path19:36 · Palace
Farm transition18:34–18:36 · 11 farms clustered
Market economy signal500 total resource volume
Large army production285 military units
yung_goat · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
yung_goat · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Neosaldina500mg · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Neosaldina500mg · Early MilitaryMeaningful trained combat units were produced during the early opening.
Neosaldina500mg · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Neosaldina500mg · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5000 total volume

yung_goat

Bought

Food1400

Sold

Food1100
Wood2000
Total player market volume4500

Neosaldina500mg

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yung_goat

Army

Axeman77
War Elephant37
Chariot Archer28
Spearman23
Slinger7
Buildings16 types
Farm40
House16
Granary7
Mining Camp7
Wall6
Lumber Camp5
Migdol Stronghold5
Barracks4
Obelisk4
Town Center3
Market2
Temple2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Plague Of Serpents3
Ancestors1
Meteor1
Prosperity1

Neosaldina500mg

Army

Murmillo96
Katapeltes40
Arcus34
Contarius33
Cheiroballista22
Turma22
Destroyer21
Oracle8
Caladria6
Oracle Hero3
Buildings11 types
Farm35
Manor11
Sky Passage5
Town Center4
Armory3
Economic Guild3
Counter Barracks2
Military Barracks2
Palace2
Market1
Temple1
God powers3 invoked
Carnivora5
Shockwave3
Chaos1