Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

duduthespartan vs Dr.Ash

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:51
Oasis map preview
Map Oasis
Defeated
duduthespartanSet
Pre-match Elo1737
Win probability40.3%
21:51 Match length Dr.Ash favored
Winner
Dr.AshHuitzilopochtli
Pre-match Elo1805
Win probability59.7%

Match at a glance

duduthespartan vs Dr.Ash

WinnerDr.Ash
MapOasis
QueueRanked 1v1 Supremacy
Duration21:51
Started
Ended
Elo favorite59.7%Dr.Ash
Fastest Classical4:34*duduthespartan
First pressure3:21Dr.Ash · Warrior Priest trained
Market timing10:28duduthespartan · Market
First extra TC13:11duduthespartan · Town Center
Most military units146duduthespartan
Highest EAPM92.9Dr.Ash
Market volume2,600duduthespartan
Defeat
Elo1737-14
EAPM58.0
Military units146
First pressure4:51Barracks
First expansion13:11
Market volume2600
Total score 16,288
Military score 5,724
Economic score 8,873
Kills score 1,691
Units killed 80
Units lost 154
Buildings razed 0
Largest army 146
Favorite unit Slinger 62 fielded
Classical 4:34* Research start 3:34
Heroic 13:12* Estimated start 11:58
Mythic Not reached

Dr.Ash

Huitzilopochtli

Victory
Elo1805+14
EAPM92.9
Military units121
First pressure3:21Warrior Priest trained
First expansion16:59
Market volume700
Total score 26,610
Military score 8,799
Economic score 14,082
Kills score 3,729
Units killed 140
Units lost 110
Buildings razed 10
Largest army 121
Favorite unit Tequihua Archer 62 fielded
Classical 4:37* Estimated start 3:37
Heroic 11:13* Estimated start 9:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Malinalxochitl
Nephthys
HeroicAge
Coatlicue
No choice recorded
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

duduthespartanSet
Match time
Dr.AshHuitzilopochtli
Key technologyPickaxe
First military pressureBarracks
Axeman27 training queues
Key technologyMedium Slingers
Slinger21 training queues
Key technologyMedium Axemen
God powerVision
God powerShifting Sands
MarketMarket
ArmoryArmory
Wadjet2 training queues
Key technologyHand Axe
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Weapons
Camel Rider10 training queues
God powerVision
Axeman5 training queues
Slinger41 training queues
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Wadjet3 training queues
Farm transition23 farms clustered
Key technologyPlow
Key technologyHusbandry
God powerVision
Siege Tower2 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy Slingers
Key technologyChampion Camel Riders
Key technologyCopper Armor
Key technologyBow Saw
Camel Rider16 training queues
Scorpion Man2 training queues
Axeman10 training queues
Siege Tower2 training queues
DefeatMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest13 training queues
Key technologyHusbandry
God powerInfestation
Tequihua Archer39 training queues
ArmoryArmory
Key technologyMedium War Hut Soldiers
Tlamanih Spearman5 training queues
God powerEarth Monster
Key technologyBallistics
Key technologyHeavy War Hut Soldiers
Key technologyBallistics
God powerBlood Pact
Key technologyBallistics
Warrior Priest7 training queues
Tequihua Archer13 training queues
Tlamanih Spearman6 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerBlood Pact
Warrior Priest2 training queues
Town CenterAdditional center
MarketMarket
Tequihua Archer6 training queues
Tlamanih Spearman10 training queues
Ayotochtli2 training queues
Otontin5 training queues
God powerEarth Monster
God powerMonolith Of Tlaloc
Tequihua Archer4 training queues
Jaguar Rider8 training queues
Farm transition11 farms clustered
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%Dr.Ash
Fastest Classical4:34*duduthespartan
Fastest Heroic11:13*Dr.Ash
First pressure3:21Dr.Ash · Warrior Priest trained
First extra TC13:11duduthespartan · Town Center
Fortress timing12:50duduthespartan · Migdol Stronghold
Market timing10:28duduthespartan · Market
Armory timing8:28Dr.Ash · Armory
Farm transition17:12–18:27duduthespartan · 23 farms clustered

Player highlights

Standout performances

Highest total score26,610Dr.Ash
Highest military score8,799Dr.Ash
Highest economy score14,082Dr.Ash
Most kills3,729Dr.Ash
Most units killed140Dr.Ash
Most deaths154duduthespartan
Most buildings razed10Dr.Ash
Largest army146duduthespartan
Favorite unitSlingerduduthespartan · 62 fielded

duduthespartan

Most DeathsMost Improvements

Dr.Ash

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

duduthespartan

Classical timing4:34 estimated completion
Early pressure4:51 · Barracks
Expansion signal13:11 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:28 · Market
Early armory / Heroic prep10:29 · Armory
Fortress tech path12:50 · Migdol Stronghold
Farm transition17:12–18:27 · 23 farms clustered
Market economy signal2,600 total resource volume
Large army production146 military units

Dr.Ash

Classical timing4:37 estimated completion
Early pressure3:21 · Warrior Priest trained
Expansion signal16:59 · Town Center
Early market / Heroic prep17:49 · Market
Early armory / Heroic prep8:28 · Armory
Heavy walling signal14 wall build events
Farm transition21:13–21:15 · 11 farms clustered
Market economy signal700 total resource volume
Large army production121 military units
duduthespartan · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
duduthespartan · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
duduthespartan · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3300 total volume

duduthespartan

Bought

No buys

Sold

Food1400
Wood1200
Total player market volume2600

Dr.Ash

Bought

Food400

Sold

Wood300
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duduthespartan

Army

Slinger62
Axeman42
Camel Rider26
Wadjet8
Siege Tower5
Scorpion Man3
Buildings15 types
Farm34
House28
Lumber Camp7
Mining Camp5
Barracks4
Granary4
Migdol Stronghold2
Monument To Villagers2
Obelisk2
Town Center2
Armory1
Market1
Monument To Soldiers1
Siege Works1
Temple1
God powers3 invoked
Vision3
Ancestors1
Shifting Sands1

Dr.Ash

Army

Tequihua Archer62
Warrior Priest22
Tlamanih Spearman21
Jaguar Rider8
Otontin5
Ayotochtli3
Buildings10 types
House24
Wall14
Calpulli13
Farm11
War Hut2
Armory1
Great Temple1
Market1
Temple1
Town Center1
God powers4 invoked
Blood Pact3
Earth Monster2
Infestation1
Monolith Of Tlaloc1