Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Promo47Thodo vs yung_goat

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:32
Mount Olympus map preview
Map Mount Olympus
Defeated
Promo47ThodoThor
Pre-match Elo1280
Win probability13.5%
8:32 Match length yung_goat favored
Winner
yung_goatRa
Pre-match Elo1603
Win probability86.5%

Match at a glance

Promo47Thodo vs yung_goat

Winneryung_goat
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration8:32
Started
Ended
Elo favorite86.5%yung_goat
Fastest Classical4:32*Promo47Thodo
First pressure3:33Promo47Thodo · Hersir trained
First extra TC5:00Promo47Thodo · Town Center
Most military units16Promo47Thodo
Highest EAPM36.5yung_goat
Defeat
Elo1280-5
EAPM32.8
Military units16
First pressure3:33Hersir trained
First expansion5:00
Market volume0
Total score 7,410
Military score 2,420
Economic score 4,848
Kills score 142
Units killed 6
Units lost 12
Buildings razed 0
Largest army 16
Favorite unit Raiding Cavalry 5 fielded
Classical 4:32* Research start 3:32
Heroic Not reached
Mythic Not reached
Victory
Elo1603+5
EAPM36.5
Military units11
First pressure5:17Barracks
First expansion5:09
Market volume0
Total score 8,707
Military score 2,267
Economic score 6,138
Kills score 324
Units killed 12
Units lost 6
Buildings razed 0
Largest army 11
Favorite unit Axeman 8 fielded
Classical 4:45* Research start 3:45
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ptah
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Promo47ThodoThor
Match time
yung_goatRa
First military pressureHersir trained
Hersir3 training queues
Town CenterAdditional center
Raiding Cavalry5 training queues
Throwing Axeman5 training queues
Berserk2 training queues
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Axeman8 training queues
Spearman3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.5%yung_goat
Fastest Classical4:32*Promo47Thodo
First pressure3:33Promo47Thodo · Hersir trained
First extra TC5:00Promo47Thodo · Town Center

Player highlights

Standout performances

Highest total score8,707yung_goat
Highest military score2,420Promo47Thodo
Highest economy score6,138yung_goat
Most kills324yung_goat
Most units killed12yung_goat
Most deaths12Promo47Thodo
Most buildings razed0Promo47Thodo
Largest army16Promo47Thodo
Favorite unitAxemanyung_goat · 8 fielded

Promo47Thodo

Most DeathsMost Resources

yung_goat

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Promo47Thodo

Classical timing4:32 estimated completion
Early pressure3:33 · Hersir trained
Fast expansion5:00 · Town Center

yung_goat

Classical timing4:45 estimated completion
Early pressure5:17 · Barracks
Fast expansion5:09 · Town Center
Heavy walling signal9 wall build events
Promo47Thodo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Promo47Thodo · Early MilitaryMeaningful trained combat units were produced during the early opening.
yung_goat · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
yung_goat · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Promo47Thodo

Army

Raiding Cavalry5
Throwing Axeman5
Hersir4
Berserk2
Buildings6 types
House4
Longhouse4
Ox Cart Building2
Great Hall1
Temple1
Town Center1

yung_goat

Army

Axeman8
Spearman3
Buildings11 types
Wall9
House6
Granary3
Mining Camp2
Obelisk2
Barracks1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1