Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MIKESSER vs l'Artimon

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:17
Elysium map preview
Map Elysium
Winner
MIKESSERShennong
Pre-match Elo1298
Win probability66.5%
17:17 Match length MIKESSER favored
Defeated
l'ArtimonThor
Pre-match Elo1179
Win probability33.5%

Match at a glance

MIKESSER vs l'Artimon

WinnerMIKESSER
MapElysium
QueueRanked 1v1 Supremacy
Duration17:17
Started
Ended
Elo favorite66.5%MIKESSER
Fastest Classical4:43*MIKESSER
First pressure4:38l'Artimon · Hersir trained
First extra TC13:39l'Artimon · Town Center
Most military units135MIKESSER
Highest EAPM39.7MIKESSER

MIKESSER

Shennong

Victory
Elo1298+12
EAPM39.7
Military units135
First pressure11:30Imperial Academy
First expansion16:42
Market volume0
Total score 25,189
Military score 13,515
Economic score 9,772
Kills score 1,902
Units killed 66
Units lost 57
Buildings razed 7
Largest army 135
Favorite unit Dao Swordsman 49 fielded
Classical 4:43* Research start 3:43
Heroic 14:36* Estimated start 13:21
Mythic Not reached

l'Artimon

Thor

Defeat
Elo1179-12
EAPM27.5
Military units74
First pressure4:38Hersir trained
First expansion13:39
Market volume0
Total score 16,768
Military score 6,570
Economic score 8,988
Kills score 1,210
Units killed 57
Units lost 67
Buildings razed 0
Largest army 74
Favorite unit Throwing Axeman 36 fielded
Classical 5:42* Estimated start 4:42
Heroic 8:41* Estimated start 7:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Freyja
Rushou
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MIKESSERShennong
Match time
l'ArtimonThor
God powerProsperous Seeds
Dao Swordsman15 training queues
Fire Archer10 training queues
Ge Halberdier5 training queues
Pioneer3 training queues
Farm transition3 farms clustered
God powerProsperous Seeds
Wuzu Javelineer2 training queues
Fire Archer12 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Pioneer2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureImperial Academy
ArmoryArmory
Dao Swordsman34 training queues
Pioneer6 training queues
Fire Archer24 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Pioneer2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Wuzu Javelineer2 training queues
God powerVenom Beast
Key technologyHeavy Infantry
Pioneer2 training queues
White Horse Cavalry6 training queues
Town CenterAdditional center
Ge Halberdier5 training queues
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHand Axe
Key technologyCopper Weapons
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Throwing Axeman21 training queues
Key technologyBallistics
Key technologyBronze Shields
God powerForest Fire
God powerDwarven Mine
Key technologyMedium Infantry
God powerFrost
Valkyrie2 training queues
Berserk3 training queues
Godi2 training queues
Key technologyHeavy Infantry
Jarl3 training queues
Key technologyMedium Cavalry
Key technologyShaft Mine
Town CenterAdditional center
Throwing Axeman2 training queues
Berserk6 training queues
Fortress-tier buildingHill Fort
Huskarl8 training queues
Jarl8 training queues
Throwing Axeman13 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.5%MIKESSER
Fastest Classical4:43*MIKESSER
Fastest Heroic8:41*l'Artimon
First pressure4:38l'Artimon · Hersir trained
First extra TC13:39l'Artimon · Town Center
Fortress timing14:31l'Artimon · Hill Fort
Armory timing0:07l'Artimon · Dwarven Armory
Farm transition7:17–7:24MIKESSER · 3 farms clustered

Player highlights

Standout performances

Highest total score25,189MIKESSER
Highest military score13,515MIKESSER
Highest economy score9,772MIKESSER
Most kills1,902MIKESSER
Most units killed66MIKESSER
Most deaths67l'Artimon
Most buildings razed7MIKESSER
Largest army135MIKESSER
Favorite unitDao SwordsmanMIKESSER · 49 fielded

MIKESSER

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

l'Artimon

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MIKESSER

Classical timing4:43 estimated completion
Delayed pressure11:30 · Imperial Academy
Expansion signal16:42 · Town Center
Early armory / Heroic prep11:51 · Armory
Farm transition7:17–7:24 · 3 farms clustered
Large army production135 military units

l'Artimon

Late Classical5:42 estimated completion
Early pressure4:38 · Hersir trained
Expansion signal13:39 · Town Center
Early armory / Heroic prep0:07 · Dwarven Armory
Fortress tech path14:31 · Hill Fort
Heavy walling signal15 wall build events
MIKESSER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MIKESSER · Early MilitaryMeaningful trained combat units were produced during the early opening.
MIKESSER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
l'Artimon · Early MilitaryMeaningful trained combat units were produced during the early opening.
l'Artimon · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
l'Artimon · Late ClassicalClassical completed after 5:00 on a standard land opening.
l'Artimon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MIKESSER

Army

Dao Swordsman49
Fire Archer46
Pioneer15
Ge Halberdier10
White Horse Cavalry6
Wuzu Javelineer4
Ya Zi2
Bai Hu1
Jiang Zi Ya1
Sage1
Buildings10 types
House19
Silo8
Farm5
Military Camp5
Machine Workshop3
Armory1
Baolei1
Imperial Academy1
Temple1
Town Center1
God powers2 invoked
Prosperous Seeds2
Venom Beast1

l'Artimon

Army

Throwing Axeman36
Jarl11
Berserk9
Huskarl8
Hersir4
Godi3
Valkyrie2
Frost Giant1
Buildings10 types
Wall15
House12
Longhouse3
Ox Cart Building2
Dwarven Armory1
Great Hall1
Hill Fort1
Sentry Tower1
Temple1
Town Center1
God powers3 invoked
Dwarven Mine1
Forest Fire1
Frost1