Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kourin vs FarBeyondDriven

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:37
Giza map preview
Map Giza
Defeated
kourinHuitzilopochtli
Pre-match Elo1493
Win probability26.9%
27:37 Match length FarBeyondDriven favored
Winner
FarBeyondDrivenZeus
Pre-match Elo1667
Win probability73.1%

Match at a glance

kourin vs FarBeyondDriven

WinnerFarBeyondDriven
MapGiza
QueueRanked 1v1 Supremacy
Duration27:37
Started
Ended
Elo favorite73.1%FarBeyondDriven
Fastest Classical3:18*FarBeyondDriven
First pressure3:16kourin · Warrior Priest trained
First extra TC11:34kourin · Village Center
Market timing14:14kourin · Market
Most military units234kourin
Highest EAPM75.0FarBeyondDriven
Market volume5,300kourin

kourin

Huitzilopochtli

Defeat
Elo1493-9
EAPM67.5
Military units234
First pressure3:16Warrior Priest trained
First expansion11:34
Market volume5300
Total score 29,657
Military score 7,687
Economic score 19,841
Kills score 2,129
Units killed 71
Units lost 286
Buildings razed 1
Largest army 234
Favorite unit Tlamanih Spearman 124 fielded
Classical 4:15* Research start 3:15
Heroic 16:59* Estimated start 15:44
Mythic Not reached
Victory
Elo1667+9
EAPM75.0
Military units166
First pressure3:27Stable
First expansion14:22
Market volume200
Total score 59,036
Military score 27,403
Economic score 24,965
Kills score 6,668
Units killed 259
Units lost 86
Buildings razed 15
Largest army 166
Favorite unit Hippeus 109 fielded
Classical 3:18* Research start 2:18
Heroic 14:46* Estimated start 13:31
Mythic 21:25* Estimated start 19:25

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Hermes
Itzpapalotl
HeroicAge
Dionysus
Mictlantecutli
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kourinHuitzilopochtli
Match time
FarBeyondDrivenZeus
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest5 training queues
Tlamanih Spearman6 training queues
Tequihua Archer2 training queues
Key technologyHusbandry
Key technologyPickaxe
Tlamanih Spearman15 training queues
God powerInfestation
Warrior Priest12 training queues
Key technologyHand Axe
Tequihua Archer3 training queues
Village CenterAdditional center
Tequihua Archer2 training queues
Farm transition6 farms clustered
MarketMarket
Maquizcoatl3 training queues
Key technologyPlow
Warrior Priest4 training queues
Tlamanih Spearman3 training queues
Maquizcoatl3 training queues
Obsidian Butterfly2 training queues
MarketMarket
Key technologyShaft Mine
Otontin2 training queues
Trade route startedCaravan Aztec queued
ArmoryArmory
Obsidian Butterfly3 training queues
Tlamanih Spearman2 training queues
Shorn One2 training queues
Obsidian Butterfly7 training queues
God powerPurge
Otontin2 training queues
Shorn One3 training queues
Tlamanih Spearman97 training queues
Eagle Warrior6 training queues
Tequihua Archer2 training queues
Key technologyMedium War Hut Soldiers
Warrior Priest29 training queues
God powerVolcano
Key technologyBow Saw
Jaguar Rider6 training queues
Shorn One5 training queues
Obsidian Butterfly2 training queues
DefeatMatch result
First military pressureStable
Hippeus28 training queues
Centaur3 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
Key technologyHusbandry
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus4 training queues
Key technologyPickaxe
Key technologyPlow
Town CenterAdditional center
Centaur2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Hypaspist10 training queues
Farm transition10 farms clustered
Hippeus3 training queues
Key technologyMedium Infantry
Hippeus2 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
MarketMarket
Town CenterAdditional center
Hypaspist2 training queues
Key technologyHeavy Cavalry
Hippeus72 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Hoplite6 training queues
Centaur2 training queues
Key technologyChampion Cavalry
God powerLightning Storm
God powerBolt
Hoplite5 training queues
Key technologyHeavy Infantry
Key technologyBow Saw
Fortress-tier buildingFortress
Centaur5 training queues
Key technologyBallistics
God powerCease Fire
Key technologyHeavy Infantry
MarketMarket
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Infantry
Trade route startedCaravan Greek queued
MarketMarket
MarketMarket
MarketMarket
Hoplite3 training queues
Helepolis3 training queues
Town CenterAdditional center
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Hoplite5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.1%FarBeyondDriven
Fastest Classical3:18*FarBeyondDriven
Fastest Heroic14:46*FarBeyondDriven
Fastest Mythic21:25*FarBeyondDriven
First pressure3:16kourin · Warrior Priest trained
First extra TC11:34kourin · Village Center
Fortress timing17:29FarBeyondDriven · Fortress
Market timing14:14kourin · Market
Armory timing12:01FarBeyondDriven · Armory
Farm transition12:34–13:28kourin · 6 farms clustered
Trade route started17:41kourin

Player highlights

Standout performances

Highest total score59,036FarBeyondDriven
Highest military score27,403FarBeyondDriven
Highest economy score24,965FarBeyondDriven
Most kills6,668FarBeyondDriven
Most units killed259FarBeyondDriven
Most deaths286kourin
Most buildings razed15FarBeyondDriven
Largest army234kourin
Favorite unitTlamanih Spearmankourin · 124 fielded

kourin

Most Deaths

FarBeyondDriven

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kourin

Classical timing4:15 estimated completion
Early pressure3:16 · Warrior Priest trained
Expansion signal11:34 · Village Center
Early market / Heroic prep14:14 · Market
Early armory / Heroic prep18:06 · Armory
Heavy walling signal21 wall build events
Farm transition12:34–13:28 · 6 farms clustered
Trade route started17:41 · Caravan Aztec queued
Market economy signal5,300 total resource volume
Large army production234 military units

FarBeyondDriven

Fast Classical3:18 estimated completion
Early pressure3:27 · Stable
Expansion signal14:22 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep19:27 · Market
Early armory / Heroic prep12:01 · Armory
Fortress tech path17:29 · Fortress
Heavy walling signal34 wall build events
Farm transition15:28–16:27 · 10 farms clustered
Trade route started25:37 · Caravan Greek queued
Market economy signal200 total resource volume
Large army production166 military units
kourin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kourin · Early MilitaryMeaningful trained combat units were produced during the early opening.
kourin · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
FarBeyondDriven · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FarBeyondDriven · Early MilitaryMeaningful trained combat units were produced during the early opening.
FarBeyondDriven · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FarBeyondDriven · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5500 total volume

kourin

Bought

Food200

Sold

Food1300
Wood3800
Total player market volume5300

FarBeyondDriven

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kourin

Army

Tlamanih Spearman124
Warrior Priest51
Obsidian Butterfly15
Shorn One10
Tequihua Archer10
Maquizcoatl7
Eagle Warrior6
Jaguar Rider6
Otontin4
Tunkuluchu1
Buildings12 types
Farm51
House22
Wall21
Calpulli13
War Hut9
Temple5
Great Temple4
Market2
Armory1
Nobles Hut1
Smoke Trap1
Village Center1
God powers4 invoked
Blood Pact1
Infestation1
Purge1
Volcano1

FarBeyondDriven

Army

Hippeus109
Hoplite19
Centaur16
Hypaspist13
Helepolis3
Bellerophon1
Heracles1
Jason1
Myrmidon1
Odysseus1
Petrobolos1
Buildings12 types
Farm37
Wall34
House18
Storehouse14
Military Academy12
Stable9
Granary6
Market5
Town Center4
Temple3
Fortress2
Armory1
God powers3 invoked
Bolt1
Cease Fire1
Lightning Storm1