Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

leftis_cy vs Captain WeebM@ster

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:04
Megalopolis map preview
Map Megalopolis
Winner
leftis_cyFreyr
Pre-match Elo1289
Win probability63.5%
0:04 Match length leftis_cy favored
Defeated
Captain WeebM@sterAmaterasu
Pre-match Elo1193
Win probability36.5%

Match at a glance

leftis_cy vs Captain WeebM@ster

Winnerleftis_cy
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration0:04
Started
Ended
Elo favorite63.5%leftis_cy
Most military units0leftis_cy
Highest EAPM70.6leftis_cy

leftis_cy

Freyr

Victory
Elo1289+13
EAPM70.6
Military units0
First pressure
First expansion
Market volume0
Total score 2,090
Military score 940
Economic score 1,150
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Captain WeebM@ster

Amaterasu

Defeat
Elo1193-13
EAPM42.4
Military units0
First pressure
First expansion
Market volume0
Total score 2,225
Military score 1,000
Economic score 1,225
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

leftis_cyFreyr
Match time
Captain WeebM@sterAmaterasu
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%leftis_cy

Player highlights

Standout performances

Highest total score2,225Captain WeebM@ster
Highest military score1,000Captain WeebM@ster
Highest economy score1,225Captain WeebM@ster
Most kills0leftis_cy
Most units killed0leftis_cy
Most deaths0leftis_cy
Most buildings razed0leftis_cy
Largest army0leftis_cy

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

leftis_cy

No strong intent signals were detected.

Captain WeebM@ster

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

leftis_cy

Army

Buildings0 types

Captain WeebM@ster

Army

Buildings0 types