Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs DerSuperSaiyajin

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:36
Elysium map preview
Map Elysium
Winner
EisomartoZeus
Pre-match Elo1956
Win probability65.8%
26:36 Match length Eisomarto favored
Defeated
DerSuperSaiyajinOranos
Pre-match Elo1842
Win probability34.2%

Match at a glance

Eisomarto vs DerSuperSaiyajin

WinnerEisomarto
MapElysium
QueueRanked 1v1 Supremacy
Duration26:36
Started
Ended
Elo favorite65.8%Eisomarto
Fastest Classical3:43*DerSuperSaiyajin
First pressure3:51DerSuperSaiyajin · Military Barracks
Market timing8:21Eisomarto · Market
First extra TC4:27Eisomarto · Town Center
Most military units476Eisomarto
Highest EAPM89.3Eisomarto
Market volume6,800Eisomarto

Eisomarto

Zeus

Victory
Elo1956+12
EAPM89.3
Military units476
First pressure5:12Military Academy
First expansion4:27
Market volume6800
Total score 59,214
Military score 25,080
Economic score 26,136
Kills score 8,116
Units killed 249
Units lost 198
Buildings razed 26
Largest army 476
Favorite unit Peltast 180 fielded
Classical 3:46* Research start 2:46
Heroic 11:05* Estimated start 9:50
Mythic 18:00* Estimated start 16:00
Defeat
Elo1842-12
EAPM83.9
Military units324
First pressure3:51Military Barracks
First expansion8:14
Market volume2200
Total score 33,999
Military score 13,715
Economic score 15,228
Kills score 5,056
Units killed 194
Units lost 258
Buildings razed 6
Largest army 324
Favorite unit Arcus 87 fielded
Classical 3:43* Research start 2:43
Heroic 12:23* Estimated start 11:08
Mythic 21:39* Estimated start 19:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Apollo
HeroicAge
Hyperion
Hera
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoZeus
Match time
DerSuperSaiyajinOranos
God powerBolt
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite7 training queues
Key technologyMedium Infantry
ArmoryArmory
MarketMarket
Key technologyHusbandry
Farm transition5 farms clustered
Key technologyPickaxe
Hoplite10 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
Peltast15 training queues
Manticore2 training queues
Hypaspist20 training queues
Fortress-tier buildingFortress
Peltast75 training queues
Key technologyBallistics
Key technologyShaft Mine
Key technologyHand Axe
Toxotes5 training queues
Key technologyPlow
Key technologyHeavy Archers
God powerRestoration
Petrobolos3 training queues
Hoplite40 training queues
Hypaspist46 training queues
Odysseus2 training queues
Toxotes5 training queues
Fortress-tier buildingFortress
Key technologyCopper Shields
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyChampion Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBow Saw
Hypaspist5 training queues
Key technologyBronze Weapons
Petrobolos2 training queues
God powerLightning Storm
Key technologyCrenellations
God powerRestoration
Hoplite40 training queues
Town CenterAdditional center
Peltast10 training queues
Medusa2 training queues
MarketMarket
MarketMarket
MarketMarket
Key technologyChampion Archers
Key technologyBronze Shields
Key technologyIron Weapons
Key technologyBronze Armor
Fortress-tier buildingFortress
Peltast80 training queues
Heracles2 training queues
Hoplite80 training queues
Jason10 training queues
Hypaspist5 training queues
MarketMarket
Key technologyIron Armor
Key technologyIron Shields
VictoryMatch result
First military pressureMilitary Barracks
Murmillo15 training queues
Turma4 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Archers
Murmillo22 training queues
Arcus3 training queues
Contarius7 training queues
Fortress-tier buildingPalace
Cheiroballista2 training queues
Satyr2 training queues
Arcus22 training queues
God powerChaos
God powerCarnivora
Cheiroballista5 training queues
Destroyer8 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyHeavy Archers
Key technologyHeavy Infantry
Contarius8 training queues
God powerShockwave
MarketMarket
Key technologyPickaxe
Town CenterAdditional center
Fortress-tier buildingPalace
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Destroyer12 training queues
Contarius19 training queues
Arcus7 training queues
Turma3 training queues
Key technologyHand Axe
Key technologyBronze Shields
Key technologyHeavy Cavalry
Cheiroballista24 training queues
Turma2 training queues
Destroyer3 training queues
Key technologyBronze Weapons
Key technologyPlow
Arcus55 training queues
Contarius31 training queues
Turma2 training queues
Murmillo41 training queues
God powerChaos
Destroyer5 training queues
Fanatic6 training queues
Destroyer2 training queues
Turma2 training queues
Key technologyIron Shields
Key technologyChampion Archers
God powerVortex
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.8%Eisomarto
Fastest Classical3:43*DerSuperSaiyajin
Fastest Heroic11:05*Eisomarto
Fastest Mythic18:00*Eisomarto
First pressure3:51DerSuperSaiyajin · Military Barracks
First extra TC4:27Eisomarto · Town Center
Fortress timing12:05DerSuperSaiyajin · Palace
Market timing8:21Eisomarto · Market
Armory timing8:20Eisomarto · Armory
Farm transition9:26–10:02Eisomarto · 5 farms clustered

Player highlights

Standout performances

Highest total score59,214Eisomarto
Highest military score25,080Eisomarto
Highest economy score26,136Eisomarto
Most kills8,116Eisomarto
Most units killed249Eisomarto
Most deaths258DerSuperSaiyajin
Most buildings razed26Eisomarto
Largest army476Eisomarto
Favorite unitPeltastEisomarto · 180 fielded

Eisomarto

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

DerSuperSaiyajin

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Fast Classical3:46 estimated completion
Early pressure5:12 · Military Academy
Fast expansion4:27 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:21 · Market
Early armory / Heroic prep8:20 · Armory
Fortress tech path12:11 · Fortress
Heavy walling signal12 wall build events
Farm transition9:26–10:02 · 5 farms clustered
Market economy signal6,800 total resource volume
Large army production476 military units

DerSuperSaiyajin

Fast Classical3:43 estimated completion
Early pressure3:51 · Military Barracks
Fast expansion8:14 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep16:18 · Market
Early armory / Heroic prep9:38 · Armory
Fortress tech path12:05 · Palace
Heavy walling signal13 wall build events
Market economy signal2,200 total resource volume
Large army production324 military units
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
Eisomarto · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Eisomarto · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Eisomarto · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Eisomarto · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DerSuperSaiyajin · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DerSuperSaiyajin · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DerSuperSaiyajin · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerSuperSaiyajin · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DerSuperSaiyajin · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9000 total volume

Eisomarto

Bought

Food200

Sold

Food3500
Wood3100
Total player market volume6800

DerSuperSaiyajin

Bought

Food1100
Wood1100

Sold

No sells

Total player market volume2200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Peltast180
Hoplite177
Hypaspist76
Jason15
Toxotes10
Heracles5
Petrobolos5
Bellerophon2
Manticore2
Medusa2
Odysseus2
Buildings12 types
Farm64
Storehouse23
House16
Wall12
Granary10
Military Academy6
Archery Range5
Fortress5
Market5
Town Center3
Armory1
Temple1
God powers3 invoked
Restoration2
Bolt1
Lightning Storm1

DerSuperSaiyajin

Army

Arcus87
Murmillo79
Contarius65
Cheiroballista32
Destroyer30
Turma15
Fanatic6
Satyr4
Caladria3
Centimanus2
Oracle1
Buildings12 types
Wall13
Manor12
Sky Passage9
Military Barracks8
Counter Barracks6
Town Center4
Farm3
Palace2
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Chaos2
Carnivora1
Shockwave1
Vortex1