Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mathis#2683 vs M_o_o_M_o_o

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:22
Tundra map preview
Map Tundra
Defeated
Mathis#2683Loki
Pre-match Elo1120
Win probability46.7%
9:22 Match length M_o_o_M_o_o favored
Winner
M_o_o_M_o_oLoki
Pre-match Elo1143
Win probability53.3%

Match at a glance

Mathis#2683 vs M_o_o_M_o_o

WinnerM_o_o_M_o_o
MapTundra
QueueRanked 1v1 Supremacy
Duration9:22
Started
Ended
Elo favorite53.3%M_o_o_M_o_o
Fastest Classical4:30*Mathis#2683
First pressure3:37Mathis#2683 · Hersir trained
Most military units39Mathis#2683
Highest EAPM32.4Mathis#2683
Defeat
Elo1120-17
EAPM32.4
Military units39
First pressure3:37Hersir trained
First expansion
Market volume0
Total score 6,942
Military score 3,225
Economic score 3,526
Kills score 191
Units killed 7
Units lost 18
Buildings razed 0
Largest army 39
Favorite unit Hersir 13 fielded
Classical 4:30* Estimated start 3:30
Heroic Not reached
Mythic Not reached
Victory
Elo1143+17
EAPM26.7
Military units37
First pressure4:00Hersir trained
First expansion
Market volume0
Total score 9,516
Military score 4,895
Economic score 4,057
Kills score 564
Units killed 18
Units lost 7
Buildings razed 4
Largest army 37
Favorite unit Throwing Axeman 19 fielded
Classical 4:41* Research start 3:41
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mathis#2683Loki
Match time
M_o_o_M_o_oLoki
First military pressureHersir trained
Hersir12 training queues
God powerSpy
Throwing Axeman12 training queues
Key technologyMedium Infantry
Raiding Cavalry3 training queues
Key technologyMedium Cavalry
Hirdman7 training queues
Einheri3 training queues
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry5 training queues
Throwing Axeman19 training queues
God powerHealing Spring
Hersir7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%M_o_o_M_o_o
Fastest Classical4:30*Mathis#2683
First pressure3:37Mathis#2683 · Hersir trained

Player highlights

Standout performances

Highest total score9,516M_o_o_M_o_o
Highest military score4,895M_o_o_M_o_o
Highest economy score4,057M_o_o_M_o_o
Most kills564M_o_o_M_o_o
Most units killed18M_o_o_M_o_o
Most deaths18Mathis#2683
Most buildings razed4M_o_o_M_o_o
Largest army39Mathis#2683
Favorite unitThrowing AxemanM_o_o_M_o_o · 19 fielded

Mathis#2683

Most DeathsMost Improvements

M_o_o_M_o_o

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mathis#2683

Classical timing4:30 estimated completion
Early pressure3:37 · Hersir trained

M_o_o_M_o_o

Classical timing4:41 estimated completion
Early pressure4:00 · Hersir trained
Mathis#2683 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mathis#2683 · Early MilitaryMeaningful trained combat units were produced during the early opening.
M_o_o_M_o_o · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
M_o_o_M_o_o · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mathis#2683

Army

Hersir13
Throwing Axeman12
Hirdman7
Einheri3
Raiding Cavalry3
Berserk1
Buildings5 types
House8
Longhouse3
Great Hall2
Ox Cart Building2
Temple1
God powers1 invoked
Spy1

M_o_o_M_o_o

Army

Throwing Axeman19
Hersir12
Raiding Cavalry5
Berserk1
Buildings5 types
House8
Longhouse3
Great Hall2
Ox Cart Building2
Temple1
God powers1 invoked
Healing Spring1