Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ashweight vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:11
Tundra map preview
Map Tundra
Winner
AshweightThor
Pre-match Elo1903
Win probability45.6%
16:11 Match length UpsetThe Elo underdog won
Defeated
[DoD]BacHiShennong
Pre-match Elo1934
Win probability54.4%

Match at a glance

Ashweight vs [DoD]BacHi

WinnerAshweight
MapTundra
QueueRanked 1v1 Supremacy
Duration16:11
Started
Ended
Elo favorite54.4%[DoD]BacHi · Upset
Fastest Classical4:18*[DoD]BacHi
First pressure3:00[DoD]BacHi · Pioneer produced
Most military units143Ashweight
Highest EAPM64.9[DoD]BacHi

Ashweight

Thor

Victory
Elo1903+19
EAPM62.5
Military units143
First pressure3:47Hersir trained
First expansion
Market volume0
Total score 21,127
Military score 9,257
Economic score 9,051
Kills score 2,840
Units killed 118
Units lost 72
Buildings razed 9
Largest army 143
Favorite unit Berserk 74 fielded
Classical 5:21* Research start 4:21
Heroic 14:58* Estimated start 13:43
Mythic Not reached

[DoD]BacHi

Shennong

Defeat
Elo1934-19
EAPM64.9
Military units134
First pressure3:00Pioneer produced
First expansion
Market volume0
Total score 15,150
Military score 5,604
Economic score 7,888
Kills score 1,658
Units killed 72
Units lost 117
Buildings razed 0
Largest army 134
Favorite unit Fire Archer 61 fielded
Classical 4:18* Research start 3:18
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Chiyou
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AshweightThor
Match time
[DoD]BacHiShennong
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPickaxe
First military pressureHersir trained
Hersir4 training queues
Key technologyCopper Weapons
Raiding Cavalry10 training queues
God powerForest Fire
Berserk69 training queues
Key technologyMedium Infantry
God powerDwarven Mine
Valkyrie6 training queues
Key technologyBronze Shields
Raiding Cavalry33 training queues
Throwing Axeman13 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Berserk5 training queues
God powerFlaming Weapons
Throwing Axeman2 training queues
VictoryMatch result
God powerProsperous Seeds
First military pressurePioneer produced
Pioneer2 training queues
Key technologyHand Axe
Key technologyPickaxe
Ge Halberdier4 training queues
Fire Archer3 training queues
Key technologyHusbandry
Pioneer3 training queues
Fire Archer58 training queues
Ge Halberdier2 training queues
God powerLightning Weapons
Key technologyMedium Archers
Key technologyMedium Infantry
Dao Swordsman33 training queues
Pioneer4 training queues
Ge Halberdier2 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Ge Halberdier4 training queues
God powerProsperous Seeds
Key technologyCopper Weapons
Ge Halberdier7 training queues
Dao Swordsman10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%[DoD]BacHi · Upset
Fastest Classical4:18*[DoD]BacHi
Fastest Heroic14:58*Ashweight
First pressure3:00[DoD]BacHi · Pioneer produced
Armory timing0:09Ashweight · Dwarven Armory

Player highlights

Standout performances

Highest total score21,127Ashweight
Highest military score9,257Ashweight
Highest economy score9,051Ashweight
Most kills2,840Ashweight
Most units killed118Ashweight
Most deaths117[DoD]BacHi
Most buildings razed9Ashweight
Largest army143Ashweight
Favorite unitBerserkAshweight · 74 fielded

Ashweight

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

[DoD]BacHi

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ashweight

Late Classical5:21 estimated completion
Early pressure3:47 · Hersir trained
Early armory / Heroic prep0:09 · Dwarven Armory
Large army production143 military units

[DoD]BacHi

Classical timing4:18 estimated completion
Early pressure3:00 · Pioneer produced
Early armory / Heroic prep11:40 · Armory
Heavy walling signal24 wall build events
Large army production134 military units
Ashweight · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ashweight · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ashweight · Late ClassicalClassical completed after 5:00 on a standard land opening.
Ashweight · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[DoD]BacHi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]BacHi · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ashweight

Army

Berserk74
Raiding Cavalry43
Throwing Axeman15
Valkyrie6
Hersir4
Battle Boar1
Buildings6 types
House16
Ox Cart Building6
Longhouse4
Great Hall2
Dwarven Armory1
Temple1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

[DoD]BacHi

Army

Fire Archer61
Dao Swordsman43
Ge Halberdier19
Pioneer10
Ya Zi1
Buildings8 types
Wall24
House16
Silo10
Military Camp7
Machine Workshop6
Farm4
Armory1
Temple1
God powers2 invoked
Prosperous Seeds2
Lightning Weapons1