Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Osmand vs Rica Pindoleiro

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:00
Ghost Lake map preview
Map Ghost Lake
Winner
OsmandThor
Pre-match Elo1636
Win probability60.2%
16:00 Match length Osmand favored
Defeated
Rica PindoleiroTezcatlipoca
Pre-match Elo1564
Win probability39.8%

Match at a glance

Osmand vs Rica Pindoleiro

WinnerOsmand
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration16:00
Started
Ended
Elo favorite60.2%Osmand
Fastest Classical4:23*Osmand
First pressure1:18Osmand · Hersir trained
Market timing8:52Rica Pindoleiro · Market
First extra TC7:44Osmand · Town Center
Most military units88Osmand
Highest EAPM59.0Rica Pindoleiro
Market volume1,400Rica Pindoleiro

Osmand

Thor

Victory
Elo1636+14
EAPM55.6
Military units88
First pressure1:18Hersir trained
First expansion7:44
Market volume1100
Total score 24,029
Military score 10,759
Economic score 11,013
Kills score 2,277
Units killed 99
Units lost 48
Buildings razed 5
Largest army 88
Favorite unit Throwing Axeman 25 fielded
Classical 4:23* Research start 3:23
Heroic 12:19* Estimated start 11:04
Mythic Not reached

Rica Pindoleiro

Tezcatlipoca

Defeat
Elo1564-14
EAPM59.0
Military units82
First pressure4:07Warrior Priest trained
First expansion
Market volume1400
Total score 12,200
Military score 4,525
Economic score 6,285
Kills score 1,390
Units killed 48
Units lost 105
Buildings razed 0
Largest army 82
Favorite unit Tequihua Archer 35 fielded
Classical 4:58* Research start 3:58
Heroic 10:55* Research start 9:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Malinalxochitl
Bragi
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OsmandThor
Match time
Rica PindoleiroTezcatlipoca
First military pressureHersir trained
Hersir2 training queues
Hersir2 training queues
Key technologyHand Axe
God powerForest Fire
ArmoryDwarven Armory
Hersir4 training queues
Berserk3 training queues
Key technologyPickaxe
Key technologyCopper Weapons
Throwing Axeman2 training queues
Key technologyCopper Armor
Key technologyHusbandry
Key technologyCopper Shields
Town CenterAdditional center
Key technologyMedium Infantry
Raiding Cavalry3 training queues
Throwing Axeman4 training queues
Key technologyCopper Shields
Key technologyBronze Shields
Key technologyBallistics
Throwing Axeman3 training queues
Raiding Cavalry7 training queues
Key technologyMedium Cavalry
MarketMarket
Jarl21 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Cavalry
Fortress-tier buildingHill Fort
Throwing Axeman16 training queues
God powerDwarven Mine
Key technologyShaft Mine
Key technologyBronze Weapons
Portable Ram6 training queues
God powerFlaming Weapons
God powerForest Fire
Raiding Cavalry4 training queues
Hersir2 training queues
Godi2 training queues
Farm transition8 farms clustered
Key technologyPlow
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest7 training queues
God powerInfestation
Tequihua Archer10 training queues
Key technologyHusbandry
MarketMarket
God powerObsidian Mirror
Tequihua Archer10 training queues
Warrior Priest8 training queues
Key technologyMedium War Hut Soldiers
Tequihua Archer5 training queues
Key technologyHeavy War Hut Soldiers
Tlamanih Spearman5 training queues
Key technologyHeavy Great Temple Soldiers
God powerObsidian Mirror
Maquizcoatl6 training queues
Key technologyHeavy Great Temple Soldiers
Otontin7 training queues
God powerStarfall
Warrior Priest3 training queues
Tequihua Archer10 training queues
Jaguar Rider4 training queues
Tlamanih Spearman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.2%Osmand
Fastest Classical4:23*Osmand
Fastest Heroic10:55*Rica Pindoleiro
First pressure1:18Osmand · Hersir trained
First extra TC7:44Osmand · Town Center
Fortress timing13:25Osmand · Hill Fort
Market timing8:52Rica Pindoleiro · Market
Armory timing5:01Osmand · Dwarven Armory
Farm transition15:57–15:58Osmand · 8 farms clustered

Player highlights

Standout performances

Highest total score24,029Osmand
Highest military score10,759Osmand
Highest economy score11,013Osmand
Most kills2,277Osmand
Most units killed99Osmand
Most deaths105Rica Pindoleiro
Most buildings razed5Osmand
Largest army88Osmand
Favorite unitTequihua ArcherRica Pindoleiro · 35 fielded

Osmand

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Rica Pindoleiro

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Osmand

Classical timing4:23 estimated completion
Early pressure1:18 · Hersir trained
Fast expansion7:44 · Town Center
Early market / Heroic prep12:05 · Market
Early armory / Heroic prep5:01 · Dwarven Armory
Fortress tech path13:25 · Hill Fort
Farm transition15:57–15:58 · 8 farms clustered
Market economy signal1,100 total resource volume
Large army production88 military units

Rica Pindoleiro

Classical timing4:58 estimated completion
Early pressure4:07 · Warrior Priest trained
Early market / Heroic prep8:52 · Market
Market economy signal1,400 total resource volume
Large army production82 military units
Osmand · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Osmand · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rica Pindoleiro · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rica Pindoleiro · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rica Pindoleiro · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Osmand

Bought

Food300

Sold

Wood800
Total player market volume1100

Rica Pindoleiro

Bought

Food500
Wood300

Sold

Food600
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Osmand

Army

Throwing Axeman25
Jarl21
Raiding Cavalry15
Hersir11
Portable Ram6
Berserk4
Godi3
Hirdman1
Huskarl1
Valkyrie1
Buildings11 types
House14
Farm8
Longhouse5
Ox Cart Building5
Wall5
Great Hall3
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers3 invoked
Forest Fire2
Dwarven Mine1
Flaming Weapons1

Rica Pindoleiro

Army

Tequihua Archer35
Warrior Priest18
Tlamanih Spearman11
Otontin7
Maquizcoatl6
Jaguar Rider4
Quimichin Spy1
Buildings8 types
House22
Calpulli7
Wall5
Nobles Hut3
War Hut3
Great Temple1
Market1
Temple1
God powers3 invoked
Obsidian Mirror2
Infestation1
Starfall1