Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs zodiac_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:57
Elysium map preview
Map Elysium
Defeated
DevilThor
Pre-match Elo1874
Win probability72.1%
26:57 Match length UpsetThe Elo underdog won
Winner
zodiac_Set
Pre-match Elo1709
Win probability27.9%

Match at a glance

Devil vs zodiac_

Winnerzodiac_
MapElysium
QueueRanked 1v1 Supremacy
Duration26:57
Started
Ended
Elo favorite72.1%Devil · Upset
Fastest Classical2:59*Devil
First pressure2:29Devil · Hersir trained
Market timing11:33Devil · Market
First extra TC12:22Devil · Town Center
Most military units104Devil
Highest EAPM70.3zodiac_
Market volume5,900Devil

Devil

Thor

Defeat
Elo1874-25
EAPM54.1
Military units104
First pressure2:29Hersir trained
First expansion12:22
Market volume5900
Total score 19,410
Military score 6,944
Economic score 9,376
Kills score 3,090
Units killed 134
Units lost 146
Buildings razed 2
Largest army 104
Favorite unit Raiding Cavalry 39 fielded
Classical 2:59* Estimated start 1:59
Heroic 10:41* Research start 9:26
Mythic Not reached

zodiac_

Set

Victory
Elo1709+25
EAPM70.3
Military units81
First pressure5:49Barracks
First expansion
Market volume0
Total score 30,175
Military score 13,656
Economic score 11,889
Kills score 4,630
Units killed 152
Units lost 145
Buildings razed 30
Largest army 81
Favorite unit Chariot Archer 25 fielded
Classical 4:28* Research start 3:28
Heroic 9:39* Research start 8:24
Mythic 20:41* Estimated start 18:41

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ptah
Skadi
HeroicAge
Nephthys
Tyr
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilThor
Match time
zodiac_Set
God powerDwarven Mine
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Throwing Axeman2 training queues
Key technologyHand Axe
Raiding Cavalry2 training queues
Key technologyBallistics
Throwing Axeman3 training queues
Hersir6 training queues
Key technologyPickaxe
Raiding Cavalry6 training queues
God powerFrost
Berserk4 training queues
MarketMarket
Throwing Axeman2 training queues
Town CenterAdditional center
God powerForest Fire
Key technologyBronze Shields
Frost Giant2 training queues
Raiding Cavalry2 training queues
Throwing Axeman2 training queues
Raiding Cavalry23 training queues
Key technologyBronze Armor
Key technologyMedium Cavalry
Key technologyIron Shields
God powerDwarven Mine
Farm transition6 farms clustered
Hirdman20 training queues
Key technologyMedium Infantry
Godi5 training queues
Town CenterAdditional center
Berserk2 training queues
Valkyrie3 training queues
Town CenterAdditional center
Godi3 training queues
Key technologyCrenellations
Raiding Cavalry6 training queues
Key technologyHeavy Cavalry
Hirdman2 training queues
Town CenterAdditional center
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman5 training queues
ArmoryArmory
Axeman9 training queues
Wadjet2 training queues
Key technologyMedium Axemen
Key technologyCopper Armor
Siege Tower4 training queues
God powerVision
God powerShifting Sands
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Spearman6 training queues
Chariot Archer10 training queues
Camel Rider4 training queues
Key technologyMedium Spearmen
Key technologyHeavy Chariot Archers
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBallistics
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyHand Axe
Camel Rider2 training queues
Chariot Archer7 training queues
Camel Rider8 training queues
Scorpion Man3 training queues
Key technologyBronze Shields
MarketMarket
Key technologyChampion Chariot Archers
Fortress-tier buildingMigdol Stronghold
Catapult2 training queues
Camel Rider5 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer7 training queues
Fortress-tier buildingMigdol Stronghold
Scorpion Man2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.1%Devil · Upset
Fastest Classical2:59*Devil
Fastest Heroic9:39*zodiac_
Fastest Mythic20:41*zodiac_
First pressure2:29Devil · Hersir trained
First extra TC12:22Devil · Town Center
Fortress timing11:28zodiac_ · Migdol Stronghold
Market timing11:33Devil · Market
Armory timing4:08Devil · Dwarven Armory
Farm transition19:30–20:42Devil · 6 farms clustered

Player highlights

Standout performances

Highest total score30,175zodiac_
Highest military score13,656zodiac_
Highest economy score11,889zodiac_
Most kills4,630zodiac_
Most units killed152zodiac_
Most deaths146Devil
Most buildings razed30zodiac_
Largest army104Devil
Favorite unitRaiding CavalryDevil · 39 fielded

Devil

Largest ArmyMost DeathsMost Resources

zodiac_

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical2:59 estimated completion
Early pressure2:29 · Hersir trained
Expansion signal12:22 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep11:33 · Market
Early armory / Heroic prep4:08 · Dwarven Armory
Heavy walling signal8 wall build events
Farm transition19:30–20:42 · 6 farms clustered
Market economy signal5,900 total resource volume
Large army production104 military units

zodiac_

Classical timing4:28 estimated completion
Early pressure5:49 · Barracks
Early market / Heroic prep20:28 · Market
Early armory / Heroic prep7:53 · Armory
Fortress tech path11:28 · Migdol Stronghold
Large army production81 military units
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Devil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
zodiac_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5900 total volume

Devil

Bought

Food100

Sold

Food700
Wood5100
Total player market volume5900

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Raiding Cavalry39
Hirdman22
Hersir11
Throwing Axeman9
Godi8
Berserk6
Valkyrie5
Frost Giant3
Jarl1
Buildings10 types
House24
Farm10
Ox Cart Building9
Longhouse8
Wall8
Great Hall7
Town Center4
Temple2
Dwarven Armory1
Market1
God powers3 invoked
Dwarven Mine2
Forest Fire1
Frost1

zodiac_

Army

Chariot Archer25
Camel Rider20
Axeman14
Scorpion Man7
Spearman6
Siege Tower4
Catapult2
Wadjet2
War Elephant1
Buildings14 types
House16
Granary8
Lumber Camp8
Migdol Stronghold4
Mining Camp4
Barracks2
Siege Works2
Armory1
Lighthouse1
Market1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1