Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ARYYDRE96 vs loftus

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:49
Oasis map preview
Map Oasis
Defeated
ARYYDRE96Ra
Pre-match Elo395
Win probability73.4%
16:49 Match length UpsetThe Elo underdog won
Winner
loftusPoseidon
Pre-match Elo219
Win probability26.6%

Match at a glance

ARYYDRE96 vs loftus

Winnerloftus
MapOasis
QueueRanked 1v1 Supremacy
Duration16:49
Started
Ended
Elo favorite73.4%ARYYDRE96 · Upset
Fastest Classical5:39*loftus
First pressure5:46loftus · Stable
First extra TC7:22ARYYDRE96 · Town Center
Market timing8:13ARYYDRE96 · Market
Most military units80loftus
Highest EAPM37.1loftus
Market volume1,500ARYYDRE96
Defeat
Elo395-25
EAPM22.1
Military units28
First pressure9:37Barracks
First expansion7:22
Market volume1500
Total score 10,587
Military score 3,465
Economic score 7,014
Kills score 108
Units killed 4
Units lost 58
Buildings razed 0
Largest army 28
Favorite unit Spearman 16 fielded
Classical 6:27* Research start 5:27
Heroic Research start 16:30 · not reached
Mythic Not reached

loftus

Poseidon

Victory
Elo219+25
EAPM37.1
Military units80
First pressure5:46Stable
First expansion7:45
Market volume0
Total score 27,339
Military score 13,332
Economic score 12,867
Kills score 1,140
Units killed 57
Units lost 4
Buildings razed 5
Largest army 80
Favorite unit Hippeus 67 fielded
Classical 5:39* Research start 4:39
Heroic 14:27* Research start 13:12
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Hermes
Sekhmet
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ARYYDRE96Ra
Match time
loftusPoseidon
Key technologyHusbandry
Town CenterAdditional center
ArmoryArmory
MarketMarket
Key technologyHand Axe
First military pressureBarracks
Spearman7 training queues
Axeman9 training queues
Key technologyPickaxe
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyMedium Slingers
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Village CenterAdditional center
Axeman3 training queues
Spearman6 training queues
Spearman3 training queues
DefeatMatch result
God powerLure
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus2 training queues
Key technologyMedium Cavalry
ArmoryArmory
Hippeus23 training queues
Centaur8 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Farm transition12 farms clustered
Centaur2 training queues
Hippeus22 training queues
Key technologyPlow
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Hippeus20 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.4%ARYYDRE96 · Upset
Fastest Classical5:39*loftus
Fastest Heroic14:27*loftus
First pressure5:46loftus · Stable
First extra TC7:22ARYYDRE96 · Town Center
Fortress timing15:03loftus · Fortress
Market timing8:13ARYYDRE96 · Market
Armory timing8:11ARYYDRE96 · Armory
Farm transition12:11–13:19loftus · 12 farms clustered

Player highlights

Standout performances

Highest total score27,339loftus
Highest military score13,332loftus
Highest economy score12,867loftus
Most kills1,140loftus
Most units killed57loftus
Most deaths58ARYYDRE96
Most buildings razed5loftus
Largest army80loftus
Favorite unitHippeusloftus · 67 fielded

ARYYDRE96

Most Deaths

loftus

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ARYYDRE96

Late Classical6:27 estimated completion
Delayed pressure9:37 · Barracks
Fast expansion7:22 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:13 · Market
Early armory / Heroic prep8:11 · Armory
Market economy signal1,500 total resource volume

loftus

Late Classical5:39 estimated completion
Early pressure5:46 · Stable
Fast expansion7:45 · Town Center
Early armory / Heroic prep9:30 · Armory
Fortress tech path15:03 · Fortress
Farm transition12:11–13:19 · 12 farms clustered
Large army production80 military units
ARYYDRE96 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ARYYDRE96 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ARYYDRE96 · Late ClassicalClassical completed after 5:00 on a standard land opening.
loftus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
loftus · Early MilitaryMeaningful trained combat units were produced during the early opening.
loftus · Late ClassicalClassical completed after 5:00 on a standard land opening.
loftus · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

ARYYDRE96

Bought

No buys

Sold

Wood1500
Total player market volume1500

loftus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ARYYDRE96

Army

Spearman16
Axeman12
Buildings11 types
House16
Granary3
Mining Camp3
Barracks2
Armory1
Lumber Camp1
Market1
Monument To Villagers1
Temple1
Town Center1
Village Center1

loftus

Army

Hippeus67
Centaur10
Atalanta1
Hippolyta1
Theseus1
Buildings9 types
Farm22
House17
Stable4
Storehouse4
Fortress2
Armory1
Granary1
Temple1
Town Center1
God powers1 invoked
Lure1