Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dralex vs dady

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:46
Nile Shallows map preview
Map Nile Shallows
Winner
DralexPoseidon
Pre-match Elo1199
Win probability51.4%
24:46 Match length Dralex favored
Defeated
dadyHades
Pre-match Elo1189
Win probability48.6%

Match at a glance

Dralex vs dady

WinnerDralex
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration24:46
Started
Ended
Elo favorite51.4%Dralex
Fastest Classical3:50*dady
First pressure6:33dady · Military Academy
First extra TC4:09dady · Town Center
Market timing13:32dady · Market
Most military units146Dralex
Highest EAPM41.1Dralex
Market volume6,200dady

Dralex

Poseidon

Victory
Elo1199+17
EAPM41.1
Military units146
First pressure6:41Stable
First expansion5:43
Market volume0
Total score 50,449
Military score 20,841
Economic score 24,255
Kills score 5,365
Units killed 183
Units lost 106
Buildings razed 24
Largest army 146
Favorite unit Hippeus 81 fielded
Classical 4:43* Estimated start 3:43
Heroic 10:51* Estimated start 9:36
Mythic 15:57* Estimated start 13:57

dady

Hades

Defeat
Elo1189-17
EAPM37.5
Military units105
First pressure6:33Military Academy
First expansion4:09
Market volume6200
Total score 36,586
Military score 14,549
Economic score 18,549
Kills score 3,505
Units killed 105
Units lost 183
Buildings razed 16
Largest army 105
Favorite unit Toxotes 43 fielded
Classical 3:50* Research start 2:50
Heroic 10:50* Estimated start 9:36
Mythic 18:26* Research start 16:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
Aphrodite
HeroicAge
Aphrodite
Hephaestus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DralexPoseidon
Match time
dadyHades
God powerLure
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureStable
Key technologyBow Saw
Hippeus5 training queues
Key technologyHusbandry
ArmoryArmory
ArmoryArmory
Key technologyMedium Cavalry
Key technologyBow Saw
Key technologyShaft Mine
Hippeus12 training queues
Fortress-tier buildingFortress
God powerCurse
Key technologyCopper Shields
Hippeus14 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Key technologyHeavy Cavalry
God powerPlenty Vault
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyChampion Cavalry
Farm transition4 farms clustered
Key technologyPlow
MarketMarket
MarketMarket
Key technologyBronze Armor
Key technologyIron Shields
Key technologyBronze Weapons
Hetairos5 training queues
Trade route startedCaravan Greek queued
Hippeus5 training queues
Peltast3 training queues
MarketMarket
MarketMarket
MarketMarket
Town CenterAdditional center
Peltast2 training queues
Toxotes3 training queues
Key technologyMedium Archers
Hetairos6 training queues
Hippeus45 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyHeavy Archers
Key technologyIron Armor
Key technologyIron Weapons
Petrobolos6 training queues
Colossus3 training queues
Peltast5 training queues
God powerPestilence
Hetairos9 training queues
Toxotes17 training queues
Fortress-tier buildingFortress
VictoryMatch result
Town CenterAdditional center
God powerSentinel
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
ArmoryArmory
Toxotes7 training queues
Hoplite5 training queues
Key technologyCrenellations
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingFortress
God powerCurse
Petrobolos2 training queues
MarketMarket
Toxotes2 training queues
Hoplite2 training queues
Hoplite2 training queues
Toxotes4 training queues
Fortress-tier buildingFortress
Farm transition17 farms clustered
Key technologyPlow
Key technologyMedium Archers
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
God powerPlenty Vault
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Shields
Key technologyBronze Armor
ArmoryArmory
God powerRestoration
Toxotes10 training queues
Hypaspist2 training queues
Key technologyBronze Weapons
Key technologyIron Shields
Helepolis3 training queues
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Infantry
Key technologyChampion Archers
Fortress-tier buildingFortress
Hoplite28 training queues
Ajax2 training queues
Chiron2 training queues
Fortress-tier buildingFortress
Toxotes20 training queues
God powerRestoration
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%Dralex
Fastest Classical3:50*dady
Fastest Heroic10:50*dady
Fastest Mythic15:57*Dralex
First pressure6:33dady · Military Academy
First extra TC4:09dady · Town Center
Fortress timing11:11Dralex · Fortress
Market timing13:32dady · Market
Armory timing6:55dady · Armory
Farm transition17:04–17:33dady · 17 farms clustered
Trade route started18:08Dralex

Player highlights

Standout performances

Highest total score50,449Dralex
Highest military score20,841Dralex
Highest economy score24,255Dralex
Most kills5,365Dralex
Most units killed183Dralex
Most deaths183dady
Most buildings razed24Dralex
Largest army146Dralex
Favorite unitHippeusDralex · 81 fielded

Dralex

Highest ScoreLargest ArmyMost KillsMost Resources

dady

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dralex

Classical timing4:43 estimated completion
Early pressure6:41 · Stable
Fast expansion5:43 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep17:29 · Market
Early armory / Heroic prep8:06 · Armory
Fortress tech path11:11 · Fortress
Heavy walling signal11 wall build events
Farm transition17:21–17:24 · 4 farms clustered
Trade route started18:08 · Caravan Greek queued
Large army production146 military units

dady

Fast Classical3:50 estimated completion
Early pressure6:33 · Military Academy
Fast expansion4:09 · Town Center
Early market / Heroic prep13:32 · Market
Early armory / Heroic prep6:55 · Armory
Fortress tech path11:30 · Fortress
Heavy walling signal32 wall build events
Farm transition17:04–17:33 · 17 farms clustered
Market economy signal6,200 total resource volume
Large army production105 military units
Dralex · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dralex · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Dralex · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Dralex · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
dady · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
dady · Early MilitaryMeaningful trained combat units were produced during the early opening.
dady · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dady · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6200 total volume

Dralex

Bought

No buys

Sold

No sells

Total player market volume0

dady

Bought

Wood2500

Sold

Food700
Wood3000
Total player market volume6200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dralex

Army

Hippeus81
Hetairos20
Toxotes20
Peltast10
Petrobolos7
Colossus3
Theseus3
Polyphemus2
Buildings13 types
Farm49
House25
Wall11
Archery Range10
Stable8
Storehouse8
Armory6
Granary6
Market5
Town Center5
Fortress3
Military Academy1
Temple1
God powers4 invoked
Curse1
Lure1
Pestilence1
Plenty Vault1

dady

Army

Toxotes43
Hoplite37
Ajax5
Achilles4
Chiron4
Petrobolos4
Helepolis3
Perseus3
Hypaspist2
Buildings13 types
Wall32
Farm20
Storehouse17
House16
Granary6
Military Academy5
Archery Range4
Armory4
Fortress4
Sentry Tower2
Market1
Temple1
Town Center1
God powers4 invoked
Restoration2
Curse1
Plenty Vault1
Sentinel1